Cthulhu Corrosion: Another World Rescue Plan
Chapter 40 A low-key game
There are as many different players as there are people in the world. Some like excitement, some like leisure, some are unruly and unruly, and some are law-abiding and good citizens...
People have different personalities, but their preferences are also affected by the environment. Although in any era, the best products will always be the best products, but people's tastes will always shift with the trend of the times.
It's like brainless mobile games are inexplicably loved by players, and more and more old players buy games or game consoles but have no time to play them. Every time they open them, they feel deflated, as if their wives are by their side but they are powerless - the more 3A masterpieces that require time investment and brain exploration, the more this is the case.
It's not that brainless games suddenly become fine products, but because people nowadays are too tired.
People can't be in a state of tension all the time, and the strings that are always tight are easy to break. When people are increasingly breathless under the pressure of daily real life, players often choose to relax themselves in the game.
Some people blame games for taking up too much of their family's thoughts, time, energy and even money, but they don't realize that people will always spontaneously avoid difficulties.
Without games, there will be other videos, novels... At the very least, in the old days when there were no mobile phones or other electronic devices, a leaf, a piece of candy wrapper, and a pile of ants were enough for imaginative people to play for most of the day.
Addiction to games is just a symptom. The real disease comes from people's inability to face the difficulties of real life and having to choose to escape. This is an instinct for self-preservation.
Of course, the situation varies greatly from person to person. Some people work hard all their lives, but are forced into a dead end by the reality of suffering. Games and entertainment become their only way to indulge and vent; some people, although fully capable of dealing with difficulties, choose temptation over responsibility...
The existence of the latter is inevitable, but compared to truly solving the problem from the source, more people choose to vent their anger - remove games if they are addicted to games, suppress anime if they like anime, and ban script killing if it is popular...
One by one, emerging industries that should have brought happiness to mankind have turned into bubbles before they bloomed, and countless ambitious entrepreneurs have failed, and investments have turned into bubbles in an instant...
And cowards who don't want to face reality and take responsibility still have ways to find other sensory stimulations - as long as they can escape reality, it's interesting to pull the dead skin on their hands~
In the original world, the game industry is such a "scapegoat" that is easy to bully. What? You say there is a problem with the player's attitude towards life? That can't be a problem with people! It can only be the game's fault!
The era of being famous and soaring to the sky has long passed. In the blood and tears shed by countless bankrupt companies, industry leaders have long learned to work hard and make money quietly, and players who have constantly experienced their favorite works becoming eternal memories have also learned to live for today.
Entertainment is entertainment, don't give it too much inexplicable meaning. The more fun the game is, the more you have to play it quietly. Once it is noticed by too many brainless people who only lead the rhythm, and report it left and right, will the game company still be in business, and will the players still play the game? If those who don't play games make their own games unplayable and the newly bought monthly cards unusable, who will compensate?
The origin world has inexplicably formed a weird circle culture. It is a niche culture that does not violate the law or regulations. It does not seek fire, does not seek heat, but only seeks not to go out of the circle. It develops quietly, and has common fans in the circle to pay out of their pockets to support their favorite works.
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