Cthulhu Corrosion: Another World Rescue Plan
Chapter 127 The Magic Doctor (Part 2)
[Magic Potion Mixing: Active Skill.
Use mental power to transform magic potion materials into magic elements and mix magic potions.
Important: Using this skill will start the mini-game panel. This mini-game is relatively simple, so this skill can be used in battle, but the user must take into account the battle and be careful to avoid attacks.
※ When using this skill, you can move, but be careful not to fall. 】
[Injection: Active Skill.
When you have magic potions in your own or backpack, you can inject them, that is, inject the potion into the target through magic.
Depending on the nature of the potion itself, this skill can be used for treatment or attack.
When used for treatment, the success rate of injection is 100%. The success of this skill only means that the potion is injected into the target. Whether the potion is effective depends on the quality and effect of the potion, as well as the physical condition of the target.
When used for attack, the success rate of drug injection depends on the level difference between the two parties. When the level of the party is ≥ the level of the other party, the success rate of drug injection is 100%;
When the level of the party is < the level of the other party, if the level difference is within five levels, the success rate is 50%-80%, and if the level difference is ≥5, the success rate is 0%-30%. 】
The second category is the combat skills of the magician.
This type of skills combines the magic of the magician, the doctor's knowledge of the basic structure of the human body and even organisms, and Domon's most commonly used object control magic to attack. The most basic approach is to use magic to generate elemental needles as thin as cow hair, and manipulate the fine needles to attack.
"It feels like the five-element acupuncture method in acupuncture. The skill name can be considered in the direction of traditional Chinese medicine." A certain planner in another world said so.
So the idea of translation of this skill was decided.
[Holding needle: active skill. Basic attack skill.
Use magic to generate elemental needles as thin as cow hair, and manipulate the fine needles to aim at the target's weak points to attack. Different elemental needles have different lethality and effects.
Fire needle: Causes continuous fire burning damage.
Lightning needle: Causes lightning paralysis effect.
Ice needle: Blocks joint and muscle movement, causing stiffness effect.
Gold needle: Sharp effect, 10% damage bonus, with a chance of causing blood loss debuff
Can be used in combination with other attack skills. 】
【Sealing acupoints: Active skill.
Attacks important acupoints that affect the target's mobility, blocking the opponent's blood circulation, making it difficult for the joints to move, and stiffening the muscles, making it impossible to move freely for a certain period of time.
※ Stabbing some acupoints will cause special effects: such as partial or even complete stiffness of the body, or inability to speak, see, or hear. 】
【Acupoint piercing: Active skill.
Attacks acupoints that affect the operation of important organs in the target's body, causing irreparable damage to the opponent.
※ May cause damage to the part, severe pain, continuous bleeding, etc.
※ Some targets have "dead points", and piercing the dead points can cause a special effect of one-hit kill. 】
"Although the skills can be summarized into a few, the damage and effects caused by the different elements of the element needles themselves and the different acupuncture points they penetrate are also very different. There are still many details to be studied in detail later."
Mo Yu looked at the human acupuncture point map in Leah's system and murmured: "In order to facilitate the use of skills, when performing skills, you must scan the target's body condition at the same time, present the acupuncture point map, and assist in screening and locating the attack position of the fine needle for players to choose."
As a world consciousness with all the template data of the creatures in this world, it is not difficult to do this.
The third category is auxiliary and healing skills.
The auxiliary here refers to the bUFF enhancement of the magic doctor himself and teammates, and does not include the weakening and control of the enemy-Mo Yu uniformly classified this part into the classification of attack skills.
[Control objects: active skills.
Use magic to control all non-living objects and some living objects with a lower level than oneself.
※This skill cannot control subjective consciousness and thinking, but can make objects float and move on their own-such as making a teapot pour water. 】
[Heart lock: passive skill.
The magic doctor becomes a god with one thought and becomes a death with one thought. As the person who has the most frequent contact with magic, and often uses magic to save and kill people, walking on the line between life and death, the magic doctor is also the most polluted. Only by keeping obsession in your heart can you stick to your original intention.
When changing jobs to magic doctor, players must use an "obsession" as a heart lock to remind themselves to stick to their original intentions.
Skill effect: When the player's sanity value drops to 50% or the heart lock obsession is triggered, the heart lock effect has an 80% chance of being triggered.
When successfully triggered, the magic doctor's current mental pollution state will be reset to the pollution state when the heart lock is set.
※System friendly reminder: Please make sure that the player is in a low pollution or no pollution state when changing jobs to set up the heart lock. 】
"This heart lock feels like an anchor point or a system restore point." Mo Yu touched his chin, "For Domon, his heart lock is probably those two childhood sweethearts, right? With this system restore skill, plus natural resistance, it's no wonder that Grandpa Domon's pollution level has always been low.
Well, what should my heart lock be?"
[Acupuncture: Use different acupuncture techniques to stimulate meridians and acupoints for symptomatic treatment.
Wood needle: can deliver vitality and stimulate the target's vitality. If used when the opponent is not injured, it can stimulate the opponent's potential and give the target a 20% additional status bonus bUFF.
Fire needle: can treat frostbite.
Water needle\\/Ice needle: can treat fire injuries.
Lightning needle: can relieve pain, but has a certain paralysis side effect.
Earth needle: can strengthen defense, improve muscle strength, and accelerate bleeding (can be used to remove bleeding debuff).
Gold needle thread: sutures knife and weapon trauma wounds. ※It is recommended to use low-level professional skills to clean and disinfect before suturing to prevent infection. 】
Mo Yu scratched his chin: "Although in the process of skill translation and copywriting, I did intentionally use expressions that lean towards traditional Chinese medicine... But if you think about it carefully, this profession is really like traditional Chinese medicine through acupuncture points and meridian treatment and attack...
The magic potion itself is also very similar to traditional Chinese medicine that does not require boiling.
Once this god-level profession is launched, it will definitely trigger heated discussions among players."
He then sighed again: "It's just that this god-level profession instructor, it seems that only I can be it. Well, the magic puppets must also be set up, so that even if I'm not there or want to fish, it will not affect the players' job transfer and upgrade to learn skills."
However, the biggest difference between this magic doctor profession and the previous "quack doctor" priest/life mage is that the priest/life mage's skills do not come with any usage instructions, and players must have medical knowledge themselves.
But because Grandpa Domon himself has medical knowledge in this world, each skill of the magic doctor comes with a usage guide!
Players are no longer afraid of becoming a quack doctor!
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