Entertainment: My Game Life
Chapter 226: Classification of games
"In reality, you can't hold Barrett with two guns, but you can do it in the game." Fang Yuan said lightly.
Hearing Fang Yuan's words, Jiang Xinyu suddenly felt that she was transformed into a female soldier with an anti-tank rocket launcher in each hand, even if it was just such a frenzied bombardment, it seemed very refreshing.
"No, no, no, no."
"I am a girl, how can I have such violent thoughts."
"No, no, no."
Jiang Xinyu quickly drove out the thoughts in his mind.
"Then how does your shooting game play? Two teams compete? Then there are competitions? But now there are too many games and competitions, and players have been scattered." Jiang Xinyu obviously doesn't like this mode.
And there are already many similar games, it is not easy to fight with them, and to kill them in it, and it is easy for players to tear them up.
Shooting games are already very mature. If you can't innovate in the gameplay, you may not be able to attract players.
And shooting games are not that simple to make.
Many people are not good at weapons expertise.
Coupled with domestic policies, there are very few people who have actually been in contact with guns.
If you design it indiscriminately, then this game may be out of the game for a short period of time, and then it will be cold, and it will waste the support of fans.
This is not the result Fang Yuan wanted.
Fortunately, Fang Yuan got some support from the military.
They also need some similar shooting games for training, which is also one of the military applications of holographic technology and augmented reality.
It is more appropriate to say that it is training, not to mention that it is more suitable for them to entertain and relax.
However, Fang Yuan does not intend to disclose these contents for the time being.
"If you want to make a game, you must first figure out the classification of shooting games." Fang Yuan explained.
"Aren't they all shooting games?" Jiang Xinyu was puzzled.
And the games in this world are very messy, and there is no division of different types of games, and there is no concept of game type.
Most of them are game designers who slapped their heads, thought of a good idea, and designed these games.
It seems that shooting a gun is a shooting game, and a clearance game is a clearance game. There was no concept of sandbox games, board games, and tower defense before.
Even the specific cognition is not clear, and the characteristics, characteristics, and unique gameplay of the game are not clear. How can a good game be designed?
For example, the concept of sandbox games appeared in the previous life only after 2009, and elements such as action, adventure, and construction were added later, which also gave game designers more creative ideas.
Fang Yuan explained patiently,
"First of all, I divided shooting games into two types, one is the first-person shooter (referred to as FPS), and the other is the third-person shooter (referred to as TPS)."
Strictly speaking, first-person shooter games are a branch of ACT (action games) games. Action games test the player’s reaction and hand-eye coordination. Broadly speaking, “action” is the main form of expression of the game. All can be counted as action games.
However, in the subsequent development process, all refer to the action game of clearance, and the game of "shooting" and "fighting" is not emphasized.
Many online games and mobile games are advertised as horizontal action games and horizontal fighting online games.
Sekiro-Shadow Die Twice is an action game, while Dungeon is a horizontal fighting game.
In addition, the two games above have other attributes.
Existing games, there are few games of a single type, they are all mixed with multiple elements, and there are unlimited possibilities.
"Is there any difference?" Jiang Xinyu expressed doubts.
"In a first-person shooter game, the game interface displays your hands or weapons you use, while in a third-person shooter game, you can understand that your soul is out of your body, and you can see your mind and your entire body.”
Jiang Xinyu shook his head, saying that he didn't understand.
"Most of the first-person shooters on the market are first-person shooting games. The viewing angle of our human eyes is usually 124 degrees, and the horizontal viewing angle of our eyes is up to 188 degrees. The overlapping field of view of human eyes is 124 degrees, and the single-eye comfortable field of view is 60 degrees. If a single display screen is unable to fully show these images."
"Although shooting-type games are preferred by many players, many people are dizzy in 3D and full screen. After playing for a long time, they will feel dizzy and nauseous. This is also one of the reasons why the development of the game is restricted."
"But because of the development of science and technology, VR technology can bring players a stronger sense of reality and substitution. The games we developed before, such as Contra, are also third-person shooters, which emphasize action. feel."
"Although they are both shooting games, different perspectives can be used according to the characteristics of the game, which brings different feelings to players."
Jiang Xinyu nodded and said, "Oh, that's how it is."
However, Jiang Xinyu still had a group of question marks in his mind.
But I am embarrassed to speak again that I don't understand.
However, there are too few shooting games on the market, and many people are fainted in 3D. The shooting game market can be expanded again.
Fang Yuan also knew that no matter how much he understood, he might as well see him more clearly.
Naturally, he understands Jiang Xinyu's seemingly understanding.
"My idea is to create a world of shooting games where players can freely switch between the first and third perspectives. Of course, some games are for fairness considerations, or due to the characteristics of the gameplay. It won’t be allowed to switch perspectives."
And there are many first-person shooters, such as CF, CS, Call of Duty series, Half-Life series, Rainbow Six, Ghost Recon, Overwatch and so on.
It's too much.
One person can't finish it at all, and almost no one can play all of these games.
Originally, the game types are similar, so it must be prioritized to select a few good ones to experience.
And Fang Yuan is almost a small part of the experience.
This is also the reason why a world of shooting games can be created, but the data cannot be synchronized.
"Overwatch" is an FPS with skills. Each hero has its own characteristics. Other games also have skills, such as "Rainbow Six-Siege".
If the hero data of "Overwatch" is placed in a normal world, such as "Resident Evil" and "After Tomorrow" (the two games are the third called shooting games), I am afraid that humans The crisis of the monster becomes a crisis of monsters.
Collect materials, find companions, and make equipment.
No no no no no no.
Bring out heroes like soldiers 76, fortress, and black and white.
You can chase these monsters.
Maybe it will become a form of entertainment.
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