Entertainment: My Game Life
Chapter 230: Those games that are cold
"You want to enter PC games now, what about mobile games?"
Jiang Xinyu was afraid that Fang Yuan would concentrate on developing PC-side games and ignored the mobile game market.
After all, the mobile game market is still very strong, and the base of players is also larger.
"I'm prepared."
Then Fang Yuan sent the game planning book he had written before to Jiang Xinyu.
"You are responsible for these games to the mobile game project team and let them complete them."
Jiang Xinyu took a look.
Snowboarding adventures, cool running every day, temple escape, ninjas must die, happy to dispel the fun, these mobile games Jiang Xinyu took a look and found it good.
These mobile games are relatively simple in themselves, and there is no problem with launching them in one month.
What's more important is whether it can keep up with the maintenance and update in the later period.
If the updated content does not work, these games may die.
Use these relatively simple games to cultivate a little bit.
And Fang Yuan came up with these games.
The performance on the mobile phone is much better than that on the computer, and it is more convenient.
These games are easy to operate and easy to use. The low cost of research and development can also bring you a certain amount of income.
There is no need for Fang Yuan to spend energy to pay attention to these games.
"Okay, what about the PC side?" Jiang Xinyu asked.
"The relevant plan has been written." Fang Yuan said.
"Then I will arrange these tasks first."
Jiang Xinyu walked out of the office after speaking.
And Fang Yuan also thought about it.
Some basic gameplay of shooting games may be completed in less than three months.
It is not unreasonable for Fang Yuan to put "Overwatch" behind.
If "Overwatch" is a casual entertainment game, it's okay.
"Overwatch" does not work in professional tournaments.
Private tournaments do not make money.
If you don't make money, who else will be exhausted to hold a game for you.
There must be a deadline for power generation with love.
The official competition was held. For various reasons, only one team was left.
What's more, "Overwatch" is from the first perspective, the player's viewing effect is not good, and the perspective of God is also rigid.
It’s not as good as the God’s perspective of MOBA, which looks like it can take the whole picture, and it’s not as comfortable as the third-person game of eating chicken, and it’s not as passionate as fighting and fighting games.
Because of professional competitions, it also shortened the life and vitality of the game.
As for the game, the map and heroes of the game are updated slowly, and the freshness of the game cannot be maintained. There are also various problems in balance.
This game is not suitable as a competitive game.
And Fang Yuan remembered that among the shots of "Ready Player One", there were multiple shots of shooting a large number of mechanical mobs with guns.
There are also shooting games, and there are even a large number of players.
For example, "Reverse War" is a game, but the game is lost due to various recharge activities.
Fang Yuan's idea of "Overwatch" is to develop in the direction of PVE (NPC monsters and BOSS controlled by the player's battle program).
And PVP (player vs. player) will naturally be there, but the proportion may drop.
Weakening the competition of the game and strengthening the entertainment and sociality of the game may make this game more successful.
Keep the good content of the game and bring a better gaming experience.
Fang Yuan will modify the behaviors that may affect the player's experience, seriously disrupt the balance of the game, and reduce the lifespan of the game.
Will also make their own innovations.
Based on player feedback from the game, new content continues to appear.
Fang Yuan once said before that if you just copy it blindly, you will eventually lose your ability to innovate.
If I just copied the game from the previous life, my behavior is actually no different from Nanxun's approach.
I should also have independent ideas and creativity.
Not just as a porter.
After all, what about after the bustling?
It's like in the Qingming Shanghe map.
Prosperity is only the surface, with mystery hidden underneath it, this is a "prosperous age" with a sense of worry.
Zhang Zeduan put forward his worries about many social issues such as urban defense, safety, and transportation.
Song Huizong saw the intention in the painting "A Picture of Shanghe on the Qingming Festival", but he was obsessed with drawing auspicious auspiciousness and auspicious signs, and he rewarded them after signing the title of the first volume.
Fang Yuan naturally has a sense of worry.
Regardless of the previous or subsequent games, Fang Yuan didn't copy all of them.
Appropriate recharge is naturally reserved, and it can also maintain the normal operation of the company.
At least those tricks to cheat krypton naturally chose to give up.
It's disgusting to open boxes and turntable draws.
For example, the very classic CSGO out of the box, the CF pumping gun, and the super cool car pumping in "After Tomorrow".
I don’t know who I am in every lottery draw with confidence and arrogance.
Every time I finish the lottery, the regret and self-blame, I want to kill yesterday's arrogant, confident, arrogant self every minute.
This is the true state of many players.
Playing a game is like gambling.
An online game wants to retain players for a long time, not only requires exquisite game quality, but also constantly updated game content.
It is also necessary to maintain a balance between local tyrants and civilian players.
If there are all local tyrants in a game, and there is no comparison, the local tyrants will not have a sense of superiority, and naturally there will be no meaning.
If the quality of the game can determine the lower limit of the game, and the exquisite game works, even if it is not necessarily a big hit, it can also guarantee that it will not lose money.
And many popular games are determined by the quality of the game.
The diversity of gameplay and the exquisite graphics are all bonus points of the game.
But the base number of game players can be determined to a certain extent, the upper limit of the game.
After all, a game does not even have many players, and the influence is naturally predictable.
When many games just started the public beta, they attracted a large number of players into the pit and planned brilliant operations again and again.
Let your own players lose time and time again.
Take the two games of "Near Water Cold" and "Tianya Mingyue Knife" as an example, because of planning time and time again magical operations, their players are forced away time and time again.
Later, the comment on this game in "The End of the World and Moon Knife" has become a golden sentence. This game is good at everything, but it is not fun.
"Nai Shui Han" is a bit more powerful. There are too many ‘ghosts’ planning in this game.
There are better quality than "Tianya Mingyue Knife", and it seems that they are all developing towards the good side.
But at this time, the ‘ghost’ plan jumped out and launched a voting campaign, asking the players whether they wish to charge for points or items.
In an instant, a large number of players voted to choose point cards to charge.
Because they were scared by the free-to-play games, using point cards can also screen a group of players who are serious about playing games.
Finally, "Nai Shui Han" determined the charging mode of the point card.
But the ‘ghost’ plan is to satisfy more people and satisfy all the wishes of the previous voting players.
Cards are charged, and props are also charged.
Many civilian players simply can't play.
However, the PDD account deletion incident later drove many players back out of the pit.
On the contrary, when "Jian Wang III" thought that his own was going to be cold, the surprises were really one after another.
"God of War", "Sword Spirit" and so on, I don't know how many games are because of such things, causing the games to slowly cool down.
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