Entertainment: My Game Life

Chapter 443: You can't jump

Pi Hua walked out of his office.

At this moment, the door of his office has been closed.

The house number is 9527.

However, not many players care about this particular number.

It may be mainland viewers who don't quite understand the specific meaning of 9527.

The meaning of this particular number may not be familiar to the public.

Pi Hua didn't check the room number carefully, and thought it was just an ordinary employee number, and then controlled the character and walked to the door of his office again.

No matter how you click the mouse, the door cannot be opened.

It seems that I can't go back to the office again.

When I walked out of my office, it seemed that I couldn't go back.

"It seems that we can't go back."

Pihua looked at Stanley in the game and said regretfully.

"In this way, the game's options should be irreversible. As long as the player makes a choice, he cannot go back to the previous scene and make an option again."

"But this is only the option scene of the first game, maybe there should be an option scene of repeated horizontal jumping later."

"When the time comes, we will jump again and again to see what the narrator will say."

"The current one can only continue to move forward and explore other areas."

Pi Hua's analysis is not wrong.

Most of the previous "Stanley's Fables" are irreversible options.

There are few scenes where the player can jump repeatedly.

Even if the player repeatedly makes options, it is impossible to tune/play the narration, because these narrations are fixed, and there are only so many, it is impossible for the designer to design the narration lines without limit.

This huge workload and line design are also unlikely for game companies.

However, Fang Yuan has Q Bao, which is an unsentimental machine that doesn't complain about the uncomfortable Skystars, and doesn't worry about running out of lines at all.

So there are many scenarios where the player can make options by jumping repeatedly.

There will be more interaction between the player and the narration.

These contents are not available in the previous "Stanley's Fable".

......

Seeing that he couldn't go back, Pi Hua could only continue to move forward to trigger a new plot.

Looking at an office next to Stanley, Pi Hua knocked gently on the door.

But nothing happened.

There was no response.

Can't open either.

It seems that this room should be empty.

It's just a scene map made.

Pi Hua continued to walk forward and came to another office area.

There is still no one here.

But the light here is very bright, much brighter than my small and dark office.

Pi Hua carefully inspected this game scene, wanting to see if there are any clues here.

Whenever the player enters the next game scene, the narration of the game will start nagging.

"All his colleagues are gone, what does this mean?"

"Stanley decided to go to the conference room. Maybe he missed the work schedule of the memo."

"..."

Pi Hua did not act according to the narration's prompts.

If you decide to resist, you must resist to the end.

And this scene seems a bit familiar.

In the video of "The Fable of Wang Dahui", Wang Dahui opened the window and jumped out.

It seems that you can try it yourself, maybe there are some gains, and a new ending is not impossible.

Pihua controlled Stanley to the window.

I kept clicking the mouse, but there was no response.

It seems that this window cannot be opened by myself.

Pi Hua kept pressing the space bar again, trying to make the game characters jump up.

After all, most of the game button designs have been unified. For example, the space bar is for jumping, and the ctrl (homonymous anti-ball) key is for squatting.

But no matter how I pressed the space bar, I almost broke, and there was no response.

Could it be that in this game, the key to jump is not the space bar.

"Strange, why is there no response?"

"Wait a minute, I will check the game's button settings."

After Pi Hua finished speaking, he entered the game options interface.

Moving forward is W, backward is S, moving left is A, moving right is D, and crouching is ctrl.

There is no problem with these buttons.

But where did the space bar and the spacebar key go?

Pi Hua searched for the first day, but there was no option to find the jump button. It seems that there is no jumping function in this game?

What the **** is this?

Don't you even do a jumping movement?

It seems that I can't jump through the window to go outside.

No wonder you can't see the outside scenery through the window.

Even the glass is opaque and milky white.

It is estimated that the scene of the office area outside is not modeled or built at all, so the player is not allowed to operate, preventing the player from entering some undesigned scenes.

Pi Hua kept typing the space bar in anger.

It is simply thinking of a bad breath.

I don't know how many times after knocking, Pi Hua finally chose to give up, accepting the fact that he couldn't jump.

But there seems to be a little bit of dissatisfaction.

I hit the space bar several times again, and when I was about to go to the lounge, an icon popped up suddenly and prompted,

"Achievement unlocked."

Pi Hua was a little pleased. He didn't think that he had achieved an achievement by pressing it like this.

It seems to be a very good experience.

Seems to be something achieved.

Pi Hua came to the achievement page and checked the new achievement he had just obtained-you can't jump.

"You can't jump?"

"???"

"What kind of achievement is this?"

Pi Hua's small eyes were filled with big doubts.

How can I even have this kind of achievement?

However, it seems acceptable.

It's not wasted that I hit the space bar so many times in vain.

But how come I always feel that this achievement is nonsense.

Pi Hua thought for a while, and soon calmed down, choosing to forget what he had said.

"We must have thought that I knew I was operating indiscriminately, thinking that I was on the first floor."

"Actually, I'm on the fifth floor."

Pi Hua quickly estimated the number of previous strikes.

I knocked at least thirty times.

However, to be safe, let's say that I knocked it sixty times.

"I discovered early on that I can't press the space bar to jump, but I'm still pressing the space bar, just to see what happens when I press the space bar continuously."

"Now it seems that I already know the truth."

"Roughly speaking, you need to quickly press the space bar sixty times to unlock this achievement."

Pi Hua said shamelessly.

Moreover, Pi Hua also has certain research on deception.

A true liar can lie to himself.

If you believe it all, then others will definitely believe it.

You know, I'm a technology anchor.

How could these little tricks escape my eyes.

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