From Hogwarts to Strixhaven
Chapter 23: Magic
Ivy found several new pages in the Destruction Grimoire.
Because the predecessor of the Destruction Grimoire was the "Wizard's Practical Guide", it is a portable magic textbook used to help Ivy quickly form combat power. It uses different pages to record various spells that are very practical in battle.
However, since Ivy himself is a master of black magic who plays "Avada's Big Melon" to perfection, he has little interest in the slightly safer magic on the pages in battle.
Only when competing with classmates will he occasionally use it.
Later, under the influence of ancient magic, the "Wizard's Practical Guide" became the current Destruction Grimoire. Ivy can also see his attribute panel on the title page, and even choose his expertise through the Destruction Grimoire.
In addition to the "Spellcasting Free Materials" that has been selected, Ivy now has 5 additional expertise to choose from. But because he has not been employed as a spellcaster in the DND world at even the first level, these expertise to be selected seem to be useless.
But recently, Ivy found several special pages in the Destruction Grimoire.
————
Hand of the Mage
Level: Cantrip
School: Conjuration
Casting Time: 1 action
Range: 30 feet (increases with caster level)
Duration: 1 minute (increases with caster level)
A ghostly floating hand (made of a magical force field) appears at a point of your choice within range. You can freely control this hand, just like your own hand. It can perform all the actions that your palm can do, such as: turning a page; emptying a container; opening a door or closing a window...
————
Ivy swears that this page with "Hand of the Mage" written on it has only appeared recently, because he has long regarded the Destruction Grimoire as his latest golden finger, so he always looks through it from time to time, but it was not until recently that the Destruction Grimoire added this new page to himself.
Ivy recognizes this magic, "Hand of the Mage" is a fairly classic spell from the DND world view, and it has different manifestations in different video games and tabletop game rules.
For example, in Baldur's Gate 3, which was very popular before Ivy crossed over, the Mage's Hand was a summon that could cause damage. Although its unarmed attacks usually could not break the defense, that was not its real use.
The body of the "Mage's Hand" made of force fields can freely pass through fences, and can also pass through traps and spikes through the floating characteristics. Imagine this scene: in a maze with unknown direction, there are many crises and obstacles everywhere. At this time, all your teammates who are used to explore the way have been used up. Then a simple "Mage's Hand" can help eliminate most of the dangers!
You can use it to float over the pit without stepping on the corpses of your teammates; you can use it to close the flame-breathing mechanism without letting your teammates complete the doomed charge with the determination to die; you can use it to open the iron door that looks suspicious at first glance without letting your teammates play the role of this unlucky guy...
In short, it can avoid unnecessary sacrifices of your teammates, making their deaths more valuable! For a mage, what consumable is more worthwhile than a useful teammate?
Therefore, the spell "Hand of the Mage" is far more outstanding than what is shown on this simple page.
Ivy stared at the page that recorded the Hand of the Mage again. It was basically the same as what was recorded in the DND spell book.
"Ring level" can be understood as the level of spells, including ten levels from 0 to 9 rings. 0-ring spells are tricks. Spells of this ring level are also one of the few spells that DND casters can cast without consumption and unlimited times.
The school of "Conjuration" represents its origin. In addition to the Conjuration system, there are other schools such as Evocation, Transmutation, Prophecy, and Protection. Ivy remembers that mages can choose opposing schools after reaching a certain level, and give up some school spells as a price in exchange for the enhancement of other spells.
However, in the later rules, this setting seems to have been abandoned, and it has been changed to mages choosing arcane inheritance, directly choosing from multiple known schools, and then obtaining certain gains for the spells of this school.
Although from the perspective of role-playing, the latter is obviously not as interesting as the former, but in the real world, if you are really a wizard, you will definitely not want to give up some spells, right?
After all, the more spells you know, the stronger the wizard's ability is and the wider the scope of application is, and the cost of giving up some spells is still too high.
In addition to the "Hand of the Wizard", Ivy found several other spells in the Destruction Grimoire.
They are "Emerald Flame Sword", "Communication" and "Minor Illusion", all of which are 0-ring tricks.
Emerald Flame Sword is a trick of the School of Evocation, which can wrap the weapon with emerald flames and cause fire damage to two targets within melee range.
Communication can send a message to the surrounding targets, and the other party can respond. The sound of both messages will sound like whispers, and the possibility of being discovered is very small.
Minor Illusion is a trick of the School of Illusion, which can create an illusion of an object or a sound, and last for at least one minute, which can be used to mislead or attract the attention of others. If the Weasley twins learned this trick, I'm afraid Hogwarts would be in chaos.
Perhaps these 0-ring tricks are the key to becoming a DND spellcaster!
Ivy immediately made such an inference.
There is no hatred or love without reason in the world. There will be no new spells in the Destruction Grimoire without reason. This book must be passing on the secrets of magic to its owner (that is, Ivy)!
No mistakes, just one post, one content, one 6, one 9, one book, one bar!
According to the tips on the pages, these 0-ring tricks don't seem difficult, and Ivy claims to be a magic genius, so of course he has to try them first.
Ivy drew out his magic wand and began to build the spell model of the mage's hand according to the instructions on the page, and filled its skeleton with magic. For Ivy, who is a genius mage and a master of black magic, it is not difficult to do this.
Although wizards and mages are two different casting systems, they both rely on magic to release spells. Therefore, although it was his first time, Ivy believed that this 0-ring trick would definitely not be difficult for him.
But something unexpected happened to Ivy.
The spell model had been built, but it failed just before casting. The dissipated magic power had no effect on Ivy, except that he frowned.
Oops, it's over, the release time was adjusted wrong
You'll Also Like
-
Family Cultivation: I can catalyze spirit insects
Chapter 186 18 minute ago -
Bloodline World
Chapter 662 1 hours ago -
From Hogwarts to Strixhaven
Chapter 369 1 hours ago -
I changed the timeline with the game
Chapter 1000 2 hours ago -
How can I become the Pirate King if you don’t work hard?
Chapter 130 2 hours ago -
I created the devil and became the most powerful villain
Chapter 144 2 hours ago -
When I’m in Naruto, I can integrate into the protagonist of the fan fiction!
Chapter 50 3 hours ago -
Curse: Red Blood Son
Chapter 141 3 hours ago -
Beastmaster is weak? But I gain one evolution point per second!
Chapter 117 3 hours ago -
The Charles Becomes a Wizard
Chapter 369 3 hours ago