From Hogwarts to Strixhaven

Chapter 226 Tom's Gift

After getting the Hufflepuff cup, Ivy immediately returned to Hogwarts and couldn't wait to study the second ancient artifact.

First, weaken the magic released by Voldemort in the cup, then use the 5-ring energy absorption to absorb the little magic in Voldemort's soul fragments, so as to minimize the connection between the cup and Voldemort's soul fragments, and finally re-imprison poor Tom as a spare material for the future.

Ivy is already familiar with this set of processes, and is almost path-dependent.

And the resistance of Voldemort's soul fragments can be said to be non-existent. After all, the two pieces in Ivy's hand are not like those in the diary, which have the memories instilled by Voldemort himself, and even know how to use sweet words to weaken the willpower of the little wizards, and then use their vitality and magic for their own use.

These two soul fragments are neither as vivid as what Ivy got in the diary, nor as vicious as it.

They are like two pitiful pink fleshworms, except for being used as nutrients, they can be said to have no characteristics.

However, the huge experience points that the two pieces of Voldemort's soul fragments can provide, plus the experience points that Ivy has accumulated in the past six months, are enough to push his professional level of the Scribes/Ancient Fighter to level 14.

This means that Ivy has officially obtained a 7th-level spell slot that can be used to release the teleportation, and can choose four 7th-level arcane spells in the wizard's spell table.

In addition to the required teleportation, Ivy chose the other three, which are the same as the teleportation in the conjuration system, the emblem of the protection system, and the rainbow jet of the evocation system.

The principle of teleportation is roughly the same as the teleportation in the other plane, but it focuses more on the teleportation within the plane, and according to the wizard's own understanding of the destination, the teleportation effect is divided into six situations.

In addition to the permanent teleportation array and the items obtained from the destination within six months, the other five situations may cause the teleportation to deviate.

They are "very familiar", "seen by chance", "seen once", "only based on description" and "false destination".

For Ivy, Hogwarts is obviously a very familiar destination. He has a 75% chance of arriving successfully, and another 10% chance of falling into the Black Lake, or appearing in areas such as the Forbidden Forest and Hogsmeade. This situation is called deviation from the destination; then there is a 10% chance of arriving at a similar area, which means that the teleportation will send Ivy to a place with similar properties to Hogwarts, that is, another magic school, such as Durmstrang or Beauxbatons; finally, there is a 5% chance of a teleportation accident. Not only will all the targets teleported by the spell be subject to certain force field damage, but the probability test must be repeated again to determine where the teleportation will eventually send the target.

Then Malfoy Manor is a place that Ivy has "accidentally seen", which means that Ivy has visited the place more than once, but is not very familiar with it. For such targets, the probability of arriving successfully is only 45%.

"Seen once" and "only based on description" are both easy to understand. For such targets, the probability of arriving successfully will drop further, with only a 25% probability.

The last "false destination" means that the destination of the teleportation is a non-existent place. Perhaps the wizard was confused by the illusion when he saw such a target, or was misled by a forged document, or it is possible that the place that the wizard was once familiar with was destroyed and became a non-existent place in the physical sense.

Therefore, it is very important for the wizard to eliminate the uncertainty of teleportation. This is why Ivy wants to build a permanent teleportation array inside Hogwarts.

With this spell, Ivy will gain great convenience in travel. No matter where he was in the last second, as long as there is a 7-level spell slot, he can return to Hogwarts smoothly.

The rainbow jet of the evocation system is a very interesting damaging spell. It will take effect on all targets within a 60-foot cone range. It looks like seven rainbow-colored rays are sprayed from the hand.

The affected target has a 7/8 probability of being affected by a beam of a specific color, and another 1/8 probability of being affected by two beams.

In the order of "red, orange, yellow, green, blue, indigo, and purple", the targets affected by the first five beams will receive 10d6 fire, acid, lightning, poison, and freezing damage respectively. If the agility check is passed, half the damage will be received.

The indigo beam will cause the abnormal state of restraint to the target who has not passed the agility check, and a key attribute of Constitution will be performed every 6 seconds. If three successes are passed cumulatively, the target's restraint state will end; if three failures are accumulated, it will be permanently turned into a stone, that is, it will fall into a permanent petrified state.

The last purple beam will cause blindness to the target who has not passed the agility check, and a perception check must be passed in the next round. If it fails, it will be sent to other existence planes different from the main material plane by this purple beam.

Taking the plane where the Harry Potter world is located as an example, Ivy believes that this will directly send people to "behind the curtain", that is, the place behind the door of the Department of Mysteries, in other words, the afterlife.

As for the last emblem spell, this is a trap spell that will last until it is triggered or released.

The caster can engrave a magic emblem on the surface of an object, or in an object that can be closed to hide the emblem (including treasure chests, books or scrolls), and set the trigger conditions arbitrarily, not limited to touch and open, and can even be a specific target, or a specific physiological state.

When the emblem is triggered, it will last for ten minutes in a spherical space with a radius of 60 feet, and every target within this range will be affected by the emblem.

The specific spell effect is determined by the caster when engraving the emblem, usually one of the following eight: death, disharmony, fear, despair, madness, pain, sleep and shock.

As long as he has this spell, Ivy can use magic to add another layer of protection to the teleportation array he left in Hogwarts after traveling to other worlds.

In addition, Voldemort's soul fragments also brought Ivy a new specialty to be selected.

Ivy chose to continue to strengthen his ability to make magic items. He hesitated between making a staff and making a ring, and finally chose to make a ring.

Because now his main medium for casting spells is the silver lime wand he got when he re-enrolled in Hogwarts, and the Destruction Grimoire, which is the characteristic of the Scribes. The former is easy to use and very flexible. Ivy has no plan to replace it for the time being. As for the latter, it is even more important. It is simply the embodiment of Ivy's golden finger as a time traveler, and it cannot be replaced.

So it is obviously more appropriate to choose a plug-and-play ring. He originally wanted to make the mental protection necklace for the Malfoy couple into a ring, but unfortunately he failed after many attempts. It is really impossible to integrate complex arcane formulas into a slender ring without some professional knowledge.

The few samples that Ivy forced to make were too thick, more like bracelets or something like that, or in other words, rings for giants.

Now that he has the expertise of making magic rings, Ivy can decorate his fingers. What he wants to know most now is how many effective magic rings can be worn at the same time.

If there is no restriction that only one ring can be worn on each hand like in various games, then maybe Ivy can COS a Lord of the Rings and wear rings on all ten fingers.

The career level increase also brings Ivy new career characteristics.

When the Legendary Fighter reaches level 3, Ivy will be given an additional use of the ability of the ancient items. Judging from the ability provided by the current Ravenclaw Crown, there is no place to apply this career characteristic at the moment. Ivy can only try to apply it to other ancient items that may be obtained in the future, or he can consider the Hufflepuff Gold Cup, an ancient item that has not yet completed the ancient ritual.

When the Legendary Fighter reaches level 4, Ivy will also receive a bonus additional ancient expertise, which will be repeated once the career level reaches level 8.

The bonus expertise Ivy chose is [Legendary Master], which has a very simple effect. Once a day, it lasts for one hour, allowing Ivy to temporarily gain the ability to use a higher level of ancient items.

That is to say, during the period when the feat [Ancient Master] is in effect, Ivy can directly use the ancient power of the Ravenclaw Crown, "The Wise Man's Plan", which originally requires the character level to reach level 15 to obtain.

The effect of "The Wise Man's Plan" is that Ivy can use a high-level spell slot to release two low-level spells at the same time. The level of these two spells must be equal to the high-level spell slot before the split, and these two spells can be supermagic once without consumption, but only in one supermagic method he knows, once per minute.

This effect is so powerful that using a spell slot to release two spells is equivalent to adding the supermagic effect of twin spells to the spell, and these two spells can be supermagic again by other supermagic effects.

Imagine if Ivy used a 6th-level spell slot to release two fireball spells that have been supermagicized at the same time; or these two fireball spells were strengthened by the supermagic effect of twin spells, and released 4 big fireballs in one round - that scene is so beautiful!

There is no mistake in the first post. Check it out in the 6-9 book bar!

What's more, "The Scheme of the Wise" has only a one-minute cooldown. Within the scope allowed by the expertise, Ivy can use it a total of 60 times. At that time, what limits Ivy is no longer the caliber of the barrel, but the number of ammunition.

The only problem now is that Ivy has not yet completed the third stage of the ancient ritual of the Ravenclaw Crown, and there is no way to officially unlock the ancient ability of "The Scheme of the Wise". In addition, the only super magic methods he has mastered now are twin spells and time-delay spells, which greatly limits the upper limit of this ancient ability.

In addition to the explosively powerful "The Scheme of the Wise", the Ravenclaw Crown also unlocks two other ancient abilities when Ivy's professional level reaches level 13 and level 14 respectively.

The 13th level ancient ability is "Knowledge of the Wise", which allows Ivy to remain in an absolutely calm state when wearing the Ravenclaw Diadem, and is immune to the three abnormal states of charm, panic, and shock. When he is unconscious, he will instead endure the first level of exhaustion.

This enhances Ivy's resistance to abnormal states, and also makes him immune to the effects of potions such as love potions, giving him more confidence when adventuring alone.

The effect of the 14th level Ravenclaw Diadem is very simple and crude, it changes from a +4 intelligence headband to a +6 intelligence headband.

This new effect is equivalent to covering its original ancient ability. It just so happens that when Ivy reached the 12th level of the profession, he also obtained the second professional ability of the ancient fighter, which can permanently change the primary ancient ability of an ancient item, which is just right for the crown's intelligence +4 effect.

As a replacement, Ivy changed the first ancient ability of the Ravenclaw crown to "Feather Fall". The effect is that as long as the wearer falls 5 feet, the crown will automatically grant the effect of Feather Fall, which will last until the wearer stops falling.

With this effect, Ivy will not die no matter how high the place is. He can even fall directly from the outer orbit without protection. Although it is a bit beyond common sense, this is magic.

When upgrading the professional level of the Scribe Mage/Ancient Fighter, there is a very special situation that needs to be explained.

Normally, when an adventurer obtains an advanced class level, it is added to the previous basic class level, and most advanced classes with spellcasting ability will provide a conversion level bonus of the basic class to facilitate adventurers to obtain higher-level spellcasting ability.

For example, a 12th-level wizard also has a 5th-level archmage advanced class level, then the highest level spell he can cast is still 9th ​​level, that is, he is regarded as a 17th-level spellcaster.

But when this wizard upgrades the archmage class level, he will not obtain the professional characteristics of his main mage, but the professional characteristics of the advanced class instead.

However, Ivy's ancient fighter is a very special advanced class. When obtaining the ancient fighter class level, it is also regarded as an upgrade in the main class. Therefore, when Ivy's overall class level reaches level 14, it is also regarded as a 14th-level scribe spell, and therefore obtains the 14th-level professional characteristics of the scribe mage.

This arcane school feature is called human-book integration.

It means that Ivy's soul has merged with the Destruction Grimoire as the awakening grimoire, which means that the Destruction Grimoire will help him remember any knowledge he has learned. As long as Ivy has read the relevant books, he will get a bonus in the corresponding knowledge field.

In addition, if Ivy is fatally injured when the Destruction Grimoire appears, he can use the magic on the Destruction Grimoire to save himself and avoid this injury. The cost is that the Destruction Grimoire must temporarily lose spells with a total ring greater than or equal to 3d6. These spells are selected by Ivy and will reappear in the spellbook after 1d6 long rests. Before that, Ivy cannot use any method to release these spells.

This ability cools down after each long rest.

In short, Ivy paid the price of the knowledge engraved on the soul to avoid the death of the main body. This is equivalent to a resurrection armor that cools down every day. As long as Ivy learns more spells, the cost of this ability will be lower.

Knowledge is power, this sentence is best reflected at this moment.

Let's abbreviate the upgraded professional abilities together, and there will be another chapter later

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