Game Development Giant

Introduction full version

This is 1984.

This year, Super Mario had not yet been released, Atari was on the verge of bankruptcy, Nintendo was still limited to Japan, and EA and Ubisoft had not yet appeared.

One morning this year, Li Ming, a game enthusiast in 2014, woke up from his sleep. He suddenly discovered that he had come to this era and was reborn as a 19-year-old Chinese-American youth from California named Jester. On Li's body.

And accompanying him, there is also a game development giant system...

Let's see how the protagonist punches Ren Dou, kicks Sega, and kills Sony Game to death at the starting point!

I'm just an ordinary gamer. If there's anything special about me, it's that I love it. - Jester Lee, the greatest game designer in history and winner of the GDC Lifetime Achievement Award.

Such a versatile developer is rare in the world. Not only does he see further than others in game design, but he can also act like glue to join the various parts of game development. His extraordinary but highly effective The methodology has resulted in many of the most entertaining games. - Global Game Developers Conference (GDC) Lifetime Achievement Award Speech.

He is the closest thing to Leonardo da Vinci in modern times... He not only makes games, but has broad interests and talents in the field of games. He is also a game designer, producer, hardware engineer and Manchester United’s greatest ever chairman…” – The Times.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like