Game Development Giant
Chapter 185 Teenage Mutant Ninja Turtles Animation
But this plan to build a paradise did serve as a reminder to Jester.
He remembered that Nintendo built a Nintendo-themed amusement park in later generations. Although it was not promoted vigorously, it was a great success.
Moreover, Jester still remembers that in the late 1980s, an American TV reporter conducted an interview survey. The results of the survey shocked the entire United States, because Mickey Mouse, which has always been regarded as a symbol of the United States, has a strong influence in the minds of American people. The influence here is actually not as influential as the protagonist of a game produced from a small island country thousands of miles away.
Thinking of this, Jester also felt that it would be a very good idea to follow Disney's approach and build an amusement park themed with game characters and game scenes. Originally, if he wanted to do it, he would have had many problems to solve, but this time Samsung took the initiative to propose this cooperation, which made him think it was a good solution.
After putting aside the official letter from Samsung, Jester continued to look at other documents. Although he had agreed to cooperate with MGM on Avengers, this was only a verbal agreement and the formal signing requirements were After a week, it was not announced to the public.
Therefore, there are still other film companies making inquiries in this regard, many of which are members of other seven or eight film companies, such as Columbia, Paramount, Warner Brothers, etc. They even ask not only about Avengers but also Inquiries about the copyrights of other games, and the most frequently asked question is the adaptation rights of Sheriff Balotelli. It's like a game. It's impossible to produce dozens of episodes of the same character in a year like Disney's cartoons. To ensure quality, it can only be completed in close to half a year. If you want to be exposed like Disney characters and enhance their influence in the minds of players, you must use the same method as them.
Just like making your own Teenage Mutant Ninja Turtles cartoon, it is most suitable to use animation and movies or TV series.
In this way, one thing was placed in front of Jester. If he just wanted to make a random movie before, then the identity of Mars Entertainment would be fully qualified. It’s been a long time since I came here, but if you want to take a lot of photos, this wild approach will not be very efficient.
Therefore, it has become an inevitable choice to set up a film and television production company to be responsible for the operation of the copyrights of your own game company's characters or works.
Moreover, after you have a film and television production company, you will inevitably produce a large number of cartoons or TV series, which will also encounter a lot of trouble during broadcasting, because when you are only producing one. It won't be too difficult to market, but if you produce a dozen of them yourself, no TV station will buy them all. And these things cannot be solved. So if you want to mass-promote the influence of your own games through film and television production, you can only do it like a moon in a well, without the slightest maneuverability. As for why Disney can do it, the reason is very simple, because Disney has the largest network in the United States. One of several television networks.
After thinking about it, Jester came up with a solution. He could solve it by becoming a pay TV station.
Although the later HBO TV station was only a pay TV station, its influence was not small. It relied on the production of high-quality dramas to attract a large number of die-hard viewers. Jester remembers that this TV station filmed Game of Thrones. , has been ranked as the most popular TV series in the United States for a long time. It not only recovers its costs by advertising fees, but also makes more profits by selling later discs.
Therefore, in Jester's eyes, this method is feasible, but how to operate it must be left to professionals. Therefore, Jester went to a headhunting company that he had cooperated well with before. I called, explained my requirements, and then waited for a reply.
The remaining documents were not particularly important. Only one document surprised Jester. The cartoon Teenage Mutant Ninja Turtles produced by his Illusion Studio was also about to be officially broadcast on ABC. Jester recommended the broadcast agreement to Illusion Studio. In addition, due to the unprecedented popularity of Transformers, ABC is also looking for new animated series. It just so happens that Teenage Mutant Ninja Turtles is really good and of high quality. Very high, at least in the eyes of those at ABC. In terms of pure quality of cartoons, Teenage Mutant Ninja Turtles is much higher than Transformers.
Thinking about Transformers, Jester was also a little unhappy. Originally, because they had cooperated with Hasbro before, they seemed to have obtained the game adaptation rights for their Monopoly game. Originally, I thought about taking advantage of the popularity of Transformers to discuss it and see if we could get the rights to adapt Transformers at a more suitable price.
However, Transformers is too popular in the United States, or in the entire world. Hasbro's conditions for Mars Entertainment are simply blackmail. Not only do they want to participate in the share of the Transformers adapted games, but they also have to It occupies a large part, and also requires the adaptor to pay a very high signing fee at the first opportunity. Of course, in the process of development, publicity and promotion of this game, Hasbro will not make a single Split the money.
In Jester's eyes, this is obviously just investing in a copyright, then waiting to collect the money, and taking the biggest share, and the person who contributed can only get a little hard-earned money. Even the tenants of the landlord's family did not do this in the past. , so after Jester knew that the other party had this condition, he refused without saying a word.
Unexpectedly, after Jester refused, Hasbro was not in any hurry. Anyway, developing video games was just a dispensable income-generating point for them, and besides, they themselves didn’t want to give it that much. Originally, Jester wanted to The only thing is that if the other party doesn't give in, then he will feel aggrieved. Based on the idea that Nintendo cannot use the name of Transformers to expand market share, he agrees.
However, unexpectedly, Nintendo, which is stingy and has little money, turned out to be extremely generous this time. Nintendo of America, headed by Minoru Arakawa, immediately learned that Jester had broken up with Hasbro. Following up, after hearing the conditions proposed by Hasbro, Arakawa Minoru's first reaction was like Jester's. He wanted to jump up and slap the people at Hasbro to feed them, but he quickly I threw that thought out of my mind and struck a deal with Hasbro without even bargaining.
After that, Minoru Arakawa used the official agreement with Hasbro on the game adaptation rights of Transformers as a gimmick to create a lot of hype, just in case others didn't know. Countless press conferences were held in more than a dozen cities in the Eastern United States, the Western United States, and China, just to announce to everyone that Transformers was theirs.
The effect of this is obvious. Through the reports returned to them by the hired data collection company, Jester knew that within a month after the news of Nintendo signing Transformers was released, Nintendo's market share The rate increased by 5%, which was a very terrifying growth rate. This also allowed Jester to see the power of Transformers for the first time.
Moreover, those who like Transformers are young children, and Nintendo’s games are suitable for all ages, especially among these children. Therefore, in Jester’s eyes, this step of Nintendo seems It seems to have been blackmailed by Hasbro, but Nintendo itself did not suffer a loss, because what they were interested in was not the Transformers themselves, but the huge fan base of the Transformers themselves.
This group is the same as the target group of their Nintendo game consoles. In the eyes of these designers at Nintendo, they never worry about whether the quality of their games can be liked by these players. What they worry about is that their games If the machine cannot be sold, then no matter how excellent the games they make are, they will be useless.
Because without a game console, there is no way to play their games, let alone buy them.
For Jester, this was a lesson learned. If he had known at that time that Nintendo could really increase its market share by 5% just by relying on the news about Transformers, then he would have gained a lot of wisdom at that time. At that time, I would not hesitate to agree to Hasbro's conditions that were almost blackmail.
Regarding the quality of Teenage Mutant Ninja Turtles that ABC will broadcast, Jester is relieved because he has watched the first dozen episodes before. For a Jester who has taken care of the quality of cartoons for future generations, Ste, this cartoon is actually not that outstanding, but compared to its contemporaries, it is basically the best.
And history has also proved that Teenage Mutant Ninja Turtles was extremely popular after it was broadcast, with countless fans. According to later authoritative institutions, this cartoon was produced in North America in the 1980s. In addition to Transformers, The best and most influential animation.
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