Game Development Giant
Chapter 204 The departure of the Sega team
Capcom's press conference was held as scheduled, and media from all sides gathered. Because of the previous report from The Yomiuri Shimbun and Kenzo Shikimoto's behavior of deliberately avoiding reporters, these reporters were even more imaginative - -Although they all vaguely thought that Kenzo Shikimoto was going to break away from the Nintendo Alliance, it was one thing to think about it themselves, and it was another thing to have the owner of the matter say it himself.
Moreover, if Capcom really wants to join Mars Entertainment this time, in the eyes of these Japanese reporters, it will be a big deal, but it is also a good thing for them, because they also have a topic to promote. , it would be fine if Mars Entertainment was a Japanese company, the problem is that it is an American company.
When Kenzo Senmoto attended the press conference in person, he said that they had reached a cooperation agreement with Mars Entertainment a few months ago, and that the three arcade games they just released this year have also completed the Dreambox version. After the transplant, everyone was in an uproar.
Although porting one game is not too difficult, it will definitely take a certain amount of time, let alone three games.
Although Nintendo had previously confirmed that Capcom was going to back them, they were still furious when they heard that they had started producing games for Mars Entertainment in the past few months, because during this period, They are still asking Capcom to port their arcade games as soon as possible, and Capcom has half-heartedly agreed. Facing the angry responsibilities from Nintendo, Kenzo Senmoto's expression remained unchanged and he still explained in a very calm tone: This is our private matter. It seems that it is still unclear how we will transplant our company's games. Come and tell other companies what to do.”
After the news that Capcom joined the Mars Entertainment development system spread back to the United States. It has also caused quite a stir among the American player community. You must know that Capcom’s previous “1942” was once popular in North America. The other three models also have a large number of fans.
In addition, Game magazine timely launched an issue of Capcom's introduction and games that accounted for a large proportion of the magazine, allowing American players who originally didn't know much about them. I also became interested in this company's games.
In addition, the three games they are preparing to release this time are all arcade games, and these three games are also available in arcade halls in the United States. Therefore, after the magazine was just released, many American players flocked to it. Go to an arcade and try out Capcom's games.
This also gave them a lot of new fans.
For games that are ported from arcade machines to home consoles, as long as the reviews on the arcade machines are good, the sales on home consoles will usually not be bad, because in this era. Being able to bring arcade games to your home is a dream for many Americans. In fact, after his home game console Dreambox was released in Japan, although the sales volume was not outstanding, it was more stable, especially the game Balot that Jester imitated the Super Mario in the original world. Lee's Adventure in Another World.
This game seems to be quietly launched with the release of Dreambox in Japan. It stems from the insularity and stubbornness of the Japanese themselves. Except for some real game fans and fans of Mars Entertainment, not many people immediately bought a game console similar to F.
But gradually, this game, which was modeled after ultramarathon, finally showed its power. Although the initial sales volume was not large, relying on the reputation of this game, the style that is suitable for all ages, especially the cartoon and interesting game content, made parents feel confident buying it for their children.
Once a child has a child, it is his nature to show off to his classmates and peers. Some children who have never played this game and do not have a Dreambox will definitely pester their parents to buy it.
There is no way of knowing what conversion rate Jester had between these two. It's impossible to calculate at all, but the growing sales are reminding him. Balotelli's Adventures in Another World is really a weapon that can open up a situation in Japan this time.
Faced with Mars Entertainment's slow encroachment on its Japanese market, Nintendo naturally cannot sit still and wait. Although their game cannot effectively compete with Balotelli's Adventures in Another World, let Nintendo plagiarize a similar game. First of all, Nintendo can't lose face, and it is also afraid of Mars Entertainment suing itself.
However, when quality cannot be compared, quantity can naturally make up for it. However, in Japan, Nintendo's third-party developers are not comparable to Mars Entertainment.
Although the quality of the games developed by these numerous third-party developers is uneven, and even the vast majority of them cannot be confirmed by Nintendo's production, there are only a few who can actually obtain royalties, but relying on the huge number , Nintendo is also constantly expanding its position.
When Yu Suzuki left with the Sega team, Jester came to the airport in person to see him off. For this several-month trip to the United States, Yu Suzuki was satisfied. Not only did the tasks assigned by Nakayama Hayao go smoothly. Done, but he really learned a lot here.
For the first time, he had close contact with how the best game development teams in the world develop games, which was valuable to him.
Thinking that during this period of time, Jester had explained almost everything he had to his questions, Suzuki Yu bowed deeply to Jester who came to see him off in the waiting hall. While saying thanks, Jester naturally didn't accept this. He supported the other person and politely said something like, We are just adding to each other's needs.
This is not Jester's pretense of modesty. His motion-sensing hardware development team, who had studied at Sega, returned from vacation. Jester immediately formed a development team for the same large-scale motion-sensing arcade with them as the core. The first task was not difficult, which was to let them copy the hang-on mainframe they learned at Sega.
Although this team participated in the whole process of this project, there is still a big difference between participation and actually leading the development of this project. Although they know what needs to be done at every step, they still need to overcome each step one by one. Hardware difficulties.
Yu Suzuki, who was also in the United States during this period, did not hesitate to help him. Although this was not the job he had to do, and if his behavior was known to Sega executives, he would be reprimanded, but In Suzuki Yu's view, these people have actually participated in the development of Hang-on throughout the entire process. The difficulties they encounter now are only temporary, and they will be successfully overcome in a short time. Instead of letting them overcome it by themselves, It's better to do it yourself as a favor.
Naturally, Jester, who had received Yu Suzuki's favor, would not ask for his favor in vain, so during this period of time, he was fully aware of Suzuki Yu's questions and confusion about developing games, and he even had the courage to allow him to work in Mars Entertainment. Visit around inside and participate in any seminar of any game development team, including your own Heavy Soldier.
Even Suzuki Yu, who is very knowledgeable about the game, also put forward many valuable opinions.
To be honest, for Suzuki Yu, Jester is extremely eager to attract his subordinates. He is also full of respect for this palace-level designer who is slightly unknown to future players. Although Jester has some words I don't want to say it clearly, but in his heart, he has never regarded Sega as a real competitor.
It's not because Jester has any special fondness for Sega, nor does it have anything to do with Yuko Suzuki, it's just because Jester knows that Sega's hardware research and development capabilities may be much stronger than Nintendo or his own. After all, they have their own advantages. The technical accumulation gained from arcade development is hard to match, but when it comes to making games, hardware plays a very small role. The biggest one is software, that is, games.
In this regard, Sega is precisely their weakness.
Officially because of this, Jester made them a game that he himself thought was good, because he knew that Sega's MS console was just a microcosm of their defeat on the eight-bit machine, even if it relied on This game of mine can get a chance to breathe, but there is no way to escape the fate that the MS game console will eventually fail.
If the other party was still Nintendo, then Jester would never develop a game for them under any circumstances, let alone if he tried his best.
Sega did not use the name Cooking No Homichi specified by Jester, but gave it a domineering name - King of Cooking, a boy who hopes to become the king of cooking. , the story of finally achieving his dream through continuous efforts.
This is a simulation game, and the various cooking methods in it are also based on reality. Originally, Jester's setting was that the protagonist could choose any cuisine as his starting cooking skill, such as French or Italian. Food can also be said to be Turkish food, Japanese food or Chinese food.
However, due to capacity and function reasons, or perhaps to better cater to the needs of Japanese players, at the beginning, in the game, the protagonist’s starting cooking skills were only Japanese cuisine. Of course, the protagonist can cook other cuisines from various countries in various ways. Learn as you play.
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