Game Development Giant

Chapter 207 Discussion of props

Hearing Jester's extremely harsh words, Sean Dabbili was also a little depressed, because the production of Avengers was really too good. As soon as he started researching, the more he felt that Mark Saini was here. The kind of talent shown in this game is simply inexhaustible.

Although Dawn produced by him and Sid Meier was even rated as a game with a perfect score, although he and Sid Meier participated in the entire production of this game, from the plot to the All the settings were made by Jester from the beginning. He and Sid Meier only made some minor modifications to Jester's already perfect settings. At other times, they just Just try to fit Jester's design as much as possible.

In a low voice, Sean Dabbili still defended himself: Because the production of Avengers is so excellent.

Jester was still a little dissatisfied with this answer. It would be understandable if Sean Dabbili was an amateur designer, but he is a professional designer. How could he be so affected by a game? No matter how great this game is, it can only be learned from, not copied, otherwise, it will just be a replica. The reason why he says that is because Sean Dabili has been with him from the beginning, but every game he's ever made, he started saying those three things in his onboarding speech from the beginning. From the elimination-type games to Dawn, which caused a huge sensation and craze shortly after its release, it was all completed by Sean Dabbili. It can be said that no matter for any reason and at any level Yes, Jester really wants Sean Dabili. This very talented designer personally completed a game of his own.

After hearing Jester's words, Sean Dabili nodded without hesitation. Naturally, he desperately hoped to create a game of his own.

Jester clicked his lips. He was extremely familiar with the game Knights of the Round Table, but he did not intend to tell Sean Dabbili in detail about the game. If he told it all , then this game cannot be called his own game. Secondly, this game is still relatively complicated to make. If you want to reproduce it perfectly, it is very problematic according to the current function. There are many games like Capcom, and the styles are very different. This time Jester was thinking of Romance of the Three Kingdoms. In Jester's opinion, this game is, at least in terms of style. It is also very appropriate for this story about King Arthur and his subordinates.

Most importantly, its systems are far less complex than those in the original Knights of the Round Table.

Thinking of this, Jester cleared his throat, smiled and said to Jester: First of all, you have to clarify what is the biggest feature of your game, such as Avengers, its biggest feature, Among the three characters. There are very rich fighting skills with different styles, and each person's fighting method is different. Now tell me, what are the different characteristics of your game?

After hearing Jester's question, Sean Dabili was startled for a moment, and his face instantly turned red. He suddenly discovered that in his design, the game he wanted to make, he actually said There aren’t any distinctive enough features. If I have to say, it’s the middle-world style and King Arthur. Many people will definitely like this theme.

He opened his mouth, but still didn't say it out loud. As a game designer, he could only find a few buying points in his game that had nothing to do with the nature of the game, and this buying point was reminded to him by his boss. Yes, this is too embarrassing.

hehe.

Jester smiled, his face returned to its usual gentle expression, and his tone became calmer: Well, this is how I see it, in fact, your selling point in the game, can you add a little bit of what others are saying? There are things that are not in the game, or things that others do not pay attention to. First of all, look at the game you are going to make. The background is the Middle Ages. The biggest difference between it and Avengers is first of all the era background, so in terms of attack methods , Avengers only uses modern fighting techniques of various schools, and in this game, you can design each character to use a completely different weapon. I think you also think so in your planning, But it’s not rich enough.”

As he spoke, Jester paused, took a sip of the still warm coffee, and continued: If it is in a medieval setting, what can you add that cannot be added in a modern setting? I will provide a direction. , you can think about the rest yourself. For example, can you add the setting of war horses? For example, when the character first comes out, you can ride a horse, and the attack of riding a horse is very high, but there are also fatal The weakness is that you cannot be poked in the pony's tail. If you are poked in the pony's tail, no matter how many lives you have left before, it will be cleared instantly - and similarly, the local level boss, or some other special units, There can also be such a setting.”

Sean Dabili's eyes lit up when he heard this suggestion. This was indeed something he had never thought of before.

Jester kept talking, but took another sip of coffee, moistened his lips, and continued: Actually, there is another system that was ignored in Avengers, and that is props. Sean, think about it carefully. , Aren’t the props in “Avengers” too single and simple? Can’t you think about it and make the prop system rich and fun?”

This time Jester was thinking not only of the Three Kingdoms Swallowing the World, but also of the Three Kingdoms, Journey to the West, and so on.

Props!

As if he had thought of something, Sean Dabili showed an excited look on his face. Jester's words seemed to wake him up, and his face turned red again. This time it was not because of Not out of shame, but out of excitement.

Seeing Sean's appearance, Jester also smiled and asked: Have you thought of how to deal with it?

Yes.

Sean Dabili nodded vigorously. He seemed impatient, and even spoke slurred: I can't think too much at the moment, but the props you mentioned are indeed true. It opened a door for me to think, and let me change my direction to think about how to enrich the system and gameplay. For example, in addition to some weapons that can be used briefly in Avengers, can I add some weapons that can be used for a short period of time? What about weapons that are permanently carried after the game? For example, King Arthur can get the Sword in the Stone through some hidden gameplay. For example, in Avengers, props must be used once they are obtained. We Can you add a setting in it that allows the character to carry props and use them in other locations...

Listening to Sean Dabili's talk, Jester couldn't help but sigh. He was indeed one of the three production directors of the original version of World of Warcraft. His understanding of the game can be said to be very thorough. I just said that I could make a fuss about props to enhance the playability and depth of the game. Unexpectedly, the other party immediately drew inferences from one example and other cases in an extreme time and said some successful settings that will appear in future games. .

In fact, there is another thing that Jester did not mention, which is the one used in Three Kingdoms to integrate the accumulated energy blast points, special moves, super special moves and other skills from fighting games into the level-passing game. It is also a very big innovation, but because the real fighting game has not yet come out, he does not have to say it in this regard.

Moreover, even if Sean Dabbili could think of these, based on the current function of the substrate, it is impossible to do it very well, and Jester will not worry about not having to make a sequel in the future.

In fact, when making a game, the most important thing is to have its own selling point. The most taboo thing is to use everything, because the capacity of a game is limited. If everything is added, the entire game will be lost. With all the features, a game like this will either become a super masterpiece, or it will be lost to everyone.

Producing this kind of super masterpiece not only depends on the ability of the producer and the production team, but more importantly, it depends on the function. If you want a game to be comparable to top RPGs in terms of RPGs and top racing games in terms of racing In terms of shooting, matching top-level FPS games requires a very powerful underlying engine and very powerful machine performance to be able to complete it.

For now, making such a game is still extremely unrealistic.

After that, Sean Dabili had a rather heated discussion with Jester around the element of props. After all, it was Jester who brought it up first, and he just had an idea at an extreme time. Many of them The place must have imperfect ideas. Even the same idea will have completely different understandings among different people, let alone this thing.

When Sean Dabili left the lounge, Jester accidentally glanced at the time. He was also in the mood to chat, but he didn't expect that the conversation lasted for almost three hours.

It's already time to get off work, and Jester doesn't need to go to the development room of Heavy Soldier. After all, it's almost time to get off work, and today's development log must have been sent to his office.

Simply, he returned the same way.

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