Game Development Giant

Chapter 209 New Card Game

Therefore, Jester's evaluation of Game seems very appropriate.

Juggernaut is essentially a game with no shortcomings on any technical level, but compared to their previous game, Fire Emblem pointed out a clear path for the industry's genre games. 》It seems that it lacks a little novelty.”

However, this also taught Jester a lesson: never make another work of the same type immediately after launching a super-standard work of one type, although this time Jet is generally qualified. , and thirty-eight points is considered a very high game score.

Players' comments about Game are one-sided. They don't care whether Jester's new game can continue to light the way for similar games. As long as the game is fun, it's fine. Looking at the reviews of game, it seems that for a game, it should be good.

Jester didn't worry too much about whether the game was fun or not. After all, he made it with his own hands. And what surprised Jester was that this time, before the official release, even Famitsu sent someone to ask for a copy. This is the first time that I have received a beta version cassette.

During the game testing phase, Jester usually would not refuse the testing requests from these game media, and there was nothing in his game that could not be made public, so he simply gave it to the other party. But this time. Although Famitsu has a very high evaluation of Juggernaut, it is basically on par with Fire Emblem, in their opinion. All things considered, Juggernaut is a very good game. Moreover, the traditional concept of RPG has been expanded into the realm of science fiction. This is an improvement compared to Fire Emblem.

As for the gameplay and system, there are not many new ideas. Famitsu believes that this is not a problem with the game itself, but a problem with the function. The current game consoles and cartridge capacities are already very capable. It's not easy anymore.

Jester is not a pure game designer. It’s not that he doesn’t care about the game after it’s finished. How much the game can sell has nothing to do with him. He is the boss of the game company. How much money the game can make is related to his vital interests. Moreover, with the new sharing system, game buyers The more people there are, the higher the share the development team will get, so in addition to Jester, other people in the development team are also paying special attention. After returning from St. Monique, Jester did not return to the company directly, but went to his company, which had been renamed Clemente Card Game Company. He had mentioned before that he had a new card game. I just have time this time to talk about it. After all, mathematical modeling of Magic takes a long time. It's not like the world situation that he copied before could immediately form combat effectiveness.

With the popularity of World Storm in Europe and the United States, Clement has also fully transformed into a card game. At the same time, many young people who are interested in this have been recruited. After all, this is an emerging industry. In terms of experience, no one said they had too much. They all learned from Jester’s original cards at the beginning, and gradually figured out a better design plan.

Jester had not been in Clement for a long time, so it was a brainstorming session, which was also Jester's own suggestion.

Because Magic: The Gathering will be a very complex and very challenging design work. It will definitely be much more difficult at the beginning than the design of World of Gathering, but once you are familiar with it, you can bring it to the designer. The sense of accomplishment is not comparable to that of World Storm.

In a conference room of Clement Company, Jester met the company's card designers, including artists, there were forty or fifty people in total. This surprised Jester. I didn't pay much attention to my own Kappa game company, but I didn't expect that there were so many designers.

This time, these card game-loving designers also knew that Jester was back to discuss a brand new card game with them, completely different from World Storm, so their interest was also very high. When they saw Jester sitting down , everyone was also a little excited, and the venue that was a little noisy a moment ago fell silent. Obviously, they were all waiting for Jester's speech.

Regarding Xin's card game, although Jester has a final draft in his mind, when he really wants him to explain it accurately and in detail, he must first let them understand what trading cards are, which is also the essence of Magic: The Gathering. The core is also the biggest difference between them and non-trading cards, that is, traditional playing cards or pseudo-trading cards like World Storm.

When Jester mentioned the concept of trading, it could be seen that most of the people present had some vague understanding of it. In his eyes, the World Storm they were producing would be popular every month. One or several new general card packs will be released regularly, and then many old players or new players will buy them. Isn't this a collection?

This is not a trading card. Jester said in a very calm tone. It is indeed difficult for you to make people accept something that they have never seen before. If you have such a set of Magic cards, If so, you might not need to say so much sincerely.

Amid the confusion of everyone present, Jester began to explain what a real trading card was in a language that he felt could be understood by others.

In short, what I envision is that this new card game will be completely different from the World Storm we produced before in terms of gameplay. Although I did a lot of work when designing World Storm There have been many innovations, such as adding a lot of RPG elements to allow participating players to play the exact person. However, whether there are three players or eight players, the cards they use, in addition to their own identity cards, In addition, there is a common card library, which is actually not much different from the previous playing cards.

Seeing everyone nodding, Jester smiled and then changed his tone.

As for the card game I'm planning to design this time, it will have different players with different card libraries. However, I have temporarily set the number of people in the game to two...

Unexpectedly, Jester had just finished saying this sentence this time, and the whole place immediately burst into an uproar.

You know, using the same deck of cards is the fairest for everyone, because card games inevitably involve a lot of luck, just like two fives will definitely not be able to beat the double king. But using the same card library, the luck component is equal for everyone. After all, everyone has the same chance of getting a certain card.

This ensures fairness to the greatest extent, but if the card library used by each player is different, then in addition to luck, the biggest variable in card games, the strength of the cards also becomes Another factor that affects the game experience means that this game will definitely be unbalanced.

How to play an unbalanced game? Or, to put it another way, will anyone still play an unbalanced game?

This is the biggest question in the minds of everyone present.

The more courageous card designers were obviously dissatisfied with Jester's explanation just now, so they expressed their questions, and everyone present was waiting for Jester's answer.

But Jester just smiled indifferently, and instead asked the designer who asked him the question: I have a question that I don't particularly understand, why are you so obsessed with absolute balance?

Just after everyone heard his words that subverted everyone's concept of card design, Jester continued to smile and said: I'm not saying that there is no need for balance, but I am saying that this is the essence of trading cards. The reason why it is called trading type is precisely because different cards have different strengths, and the decks composed of these different cards will also have different strengths. However, all cards are open to the outside world. For sale, players need to purchase these cards to form their decks and compete. The cards are indeed unbalanced, but that does not mean that the deck is unbalanced.”

Seeing that some people still didn't quite understand his explanation, Jester simply described it in simpler language: In short, for everyone, the total card library is the card pool. Certainly, we only have 300 cards in the initial stage of construction. These cards are open to everyone. Suppose we stipulate that each deck is only allowed to have n cards. These cards must be drawn from these 300 card pools. In other words, how to choose cards and how to match them are each player’s own subjective choice, so this is fair.”

After listening to Jester's explanation, the people present showed a look of surprise, and they understood what Jester meant.

It is precisely because of the strength difference between cards that people have the desire to collect cards, but when choosing a deck, it is the fairest for everyone. As long as you have this card, you Just add it to your deck, so that's fair.

It is indeed a genius idea, completely breaking away from the traditional poker-style card game.

This was the thought of everyone present.

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