Game Development Giant
Chapter 226 Enix’s Ambition
Coming out of Nintendo's headquarters, Yuuji Tsui could no longer hide his excitement. He waved his fist fiercely. Next to him, Koichi Sugiyama also had a happy face. In the morning, they were called When Nintendo said that there was something important to discuss, they knew that their game might be approved for release.
But what surprised them was that two heavyweights, Miyamoto Shigeru and Yokoi Gunpei, would actually receive them at the same time.
Even at the end, even Mr. Yamauchi, who was said to be extremely strict, talked to me for a few minutes and expressed how much he valued himself. Although he had previously felt that his Dragon Quest production was It suited him very well, but he was surprised to be praised by these seniors in the industry.
We need to break this news to Toriyama-kun and Nakamura Koichi. If they know that we have received a lot of promises from Nintendo this time, then I think they will be as excited as us!
Koichi Sugiyama, the composer of Dragon Quest, kept talking to Yuuji Minui. He is a friend of Yuji Minui. This is also the first time he has worked on game soundtracks. In the previous Nintendo headquarters, especially His soundtrack in the game was highly praised by Mr. Shigeru Miyamoto. Yuuji Tsui kept nodding his head, and he also said excitedly: We should tell everyone the news, let everyone know about it, and President Fukushima, if Mr. President knows the promise made by Mr. Yamauchi , I will definitely pass out with happiness.
Yes! Sugiyama Koichi kept echoing. He knew what Yuuji Tsui was talking about. Although the conditions in President Yamauchi's promise were very harsh, if he could really complete it this time, then Enike In this way, this small game company, which is still not popular now, will become a game company as famous as the six major software companies.
Just after Jester got the news that Dragon Quest had passed Nintendo's review, Nintendo immediately launched an overwhelming publicity campaign for the game. Whether it's Japan or the United States, you can basically see it on TV, in the media, in interviews, basically everywhere.
Famitsu also got the cassette of Dragon Quest as soon as possible, and also made a very detailed report on this game in their latest issue, and finally gave three A high score of nineteen points.
For this game, Jester is not too worried about markets outside Japan. Even though the current game has changed a lot from what he knew, the producer has not changed. In this era, Yuji Tsui is still responsible for the script and Koichi Sugiyama is responsible for the soundtrack. Akira Toriyama was responsible for the original painting and the specific programming work, which was also outsourced to the small company of Koichi Nakamura.
The games completed by these people will never change from Japanese RPGs no matter how they are changed.
But in the Japanese market. This game is a disaster.
Of course, the disaster is for other game companies, especially for myself, a direct competitor of Nintendo.
Think of this. Jester called Hironobu Sakaguchi in Japan. It was just past six in the morning in Japan, and he thought about it for a while. Jester heard a slightly lazy voice coming from the other end of the phone. Obviously, the owner of the voice had not slept well.
Sakaguchi, how is the progress of Final Fantasy?
Hearing Jester's voice, Sakaguchi Hironobu immediately woke up. He almost immediately replied: The test is over. We are making final corrections based on the test feedback we received. It will take about a week and the official version will be ready. Come out.”…
Hearing Hironobu Sakaguchi's unmistakable answer, Jester felt a little relieved. He had not seen what Final Fantasy produced by Hironobu Sakaguchi was like in this world, and Dragon Quest created by Yuji Tsui It is unknown whether he is the same as in the memory.
He himself did not take the initiative to arrange this Japanese national RPG battle. It can only be said to be a coincidence that the two games were completed at almost the same time. Perhaps there was some divine will.
Therefore, after getting a reply from Hironobu Sakaguchi, Jester immediately asked all his companies to start building momentum for Final Fantasy.
Its momentum is so great that it beats Nintendo by one point.
Kyoto, the headquarters of Nintendo, is also very interesting to talk about the name Nintendo. When Hiroshi Yamauchi’s ancestors chose this name, they thought of an old Chinese saying, which is that people make plans and God makes things happen. This is also the meaning of Nintendo.
The fact that Jester began to promote a game on a large scale naturally alarmed their direct competitor Nintendo. Nintendo also knew very little about the game Jester promoted and promoted called Final Fantasy. This did not It is not the work of Jester or some of the most important development groups or studios in Mars Entertainment.
The producer of this game is Hironobu Sakaguchi. More than a year ago, he was just an ordinary Japanese university graduate, working in game development in a game company that didn’t even have a name. Jester didn’t know Where did I hear about such a character? He was brought to the United States to participate in the development of several large-scale games by Jester, especially Fire Emblem. After that, he was returned to Japan by Jester and established in Japan. A development team develops this game called Final Fantasy.
Miyamoto, have you heard of Sakaguchi Hironobu? Yamauchi Hiroshi asked.
Hearing his president ask him, Miyamoto Shigeru bent down respectfully, and then shook his head slightly: I haven't heard of it. In fact, we don't pay much attention to the Japanese branch of Mars Entertainment. We thought they were just Those who do publicity, even if they are making games, are not worth mentioning. If Mars Entertainment had not done such a large-scale publicity this time, I might not have known that they were making a game called Final Fantasy.
Yamauchi Hiroshi had heard Miyamoto Shigeru's own evaluation of Dragon Quest, and he had great trust in Miyamoto Shigeru's understanding of the game. In his memory, Miyamoto Moto Shigeru has never let him down in terms of games.
However, although Final Fantasy is just a game made by a person whose name he has never heard of, and it is still completed by a team composed entirely of Japanese people who have been in Japan, they are hundreds of thousands of miles away from the United States. It is even more impossible for Jester to know about it, and he has no reason to care too much about this game.
However, for some reason, he still had an inexplicable worry about this game in his heart. He himself didn’t know where this worry came from. Logically speaking, based on his understanding of the game industry, This kind of game has never been developed before, and it is really difficult to achieve great success in the most difficult RPG game during the first development.
However, he still asked Miyamoto Shigeru once again: Do you really think that Dragon Quest can exceed one million sales in Japan?
This time, Miyamoto Shigeru nodded firmly and said without any hesitation: Actually, this game was already somewhat famous before. After all, it was Mr. Akira Toriyama who designed the characters, and he was also in Jump. This game has been promoted above. Many people who don’t have our game consoles also know about such a game through Mr. Akira Toriyama. I have tried it and it is indeed very beautifully made. In terms of plot, music, and graphics, It can be said to be a flawless work.”…
Hearing that Miyamoto Shigeru spoke so highly of this game, Mr. Yamauchi also breathed a sigh of relief. During this time, he knew how powerful the young man Jester was, especially in game development. Even higher than Shigeru Miyamoto.
But since Shigeru Miyamoto said this, Mr. Yamauchi also feels that this time it should be stable. No matter how good the Final Fantasy promoted by Mars Entertainment this time is, it cannot be better than Dragon Quest , the relaxed old man Yamauchi casually asked Miyamoto Shigeru again, and said: If you were asked to make this Dragon Quest, would you be able to make it well?
Faced with this question, Shigeru Miyamoto frowned slightly and seemed to think for a while. He said truthfully: It can only be said that the style is different. I am not good at making Japanese-style games. If I were asked to do it, It may become a game with a completely different style - but what is certain is that there will be no Dragon Quest that is popular with local players.
Mr. Yamauchi nodded slightly after hearing this: Are you really optimistic about the performance of this game in the Japanese market? What about the overseas market?
This time Shigeru Miyamoto thought for an extra long time. He pursed his lips and waited for a few minutes before answering: President, I am not a game marketer. I can only analyze this game from the perspective of a game designer. , I can only say that when this game was made, it was made to fully fit the preferences of us Japanese people, whether it is the style of painting, music or language. I think there are advantages and disadvantages to this. I have said it before, as for the disadvantage, as you said before, it may be ignored in overseas markets.
Hearing Shigeru Miyamoto's answer, Mr. Yamauchi was also a little dissatisfied, but after all, it was just a prediction. He waved his hand and let Shigeru Miyamoto leave, and then he dug out the previous information he had with Enix. Man talks about the document of his commitment.
Looking at the terms above that as long as the domestic sales of Dragon Quest can exceed one million, then he will give Enix the same treatment as Namco, Mr. Yamauchi finally showed a smile on his face , he muttered quietly.
If a million copies of the game can be sold in Japan, then there will be at least hundreds of thousands of copies in the United States!
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