Game Development Giant
Chapter 277 Ready to go
Therefore, the final result of Sakaguchi Hironobu's discussion with Jester was that if we want to release it, it must be one week before the release of Dragon Quest II.
When Sakaguchi Hironobu announced the release date of Final Fantasy II, he couldn't help but think of Jester's words when he persuaded him to release Dragon Quest II a week before its release. At that time, he was sitting in Jester's He was very familiar with the place on the sofa in the office.
After discussing for a long time, Jester successively rejected the suggestion of releasing it at the same time as Dragon Quest II or after Dragon Quest II, and then started to talk about Dragon Quest II. Advantages of previous releases.
Before that, Jester asked Hironobu Sakaguchi very meaningfully: How do you think your game compares to Yuji Tsui's new game?
Hironobu Sakaguchi hesitated slightly after hearing Jester's question. Even as confident as he was, he didn't dare to boast casually, but he understood the progress of his game, and he also understood that Yuuji Tsui Games don't have this kind of progress of their own.
Therefore, after just a moment of hesitation, Sakaguchi Hironobu replied to Jester in a very firm tone: I believe that Final Fantasy II is much better than Dragon Quest II. After having quality After that, a lot of things can be done.
Therefore, after getting a positive reply from Hironobu Sakaguchi. Jester immediately made a decision: In this case, then we will release Dragon Quest II a week before and rely on the quality of our game to gain the reputation of players. After we have raised the quality of the game to a higher level, So those fans and players of Dragon Quest II must have higher requirements for the quality of the original Dragon Quest II - because if it cannot be much better than Final Fantasy II , then what qualifications do you have to say it is a national RPG?
This is why the higher the expectations, the greater the disappointment.
If Dragon Quest II can be compared with Final Fantasy II, then naturally everything will stop. With f far surpassing Dreambox's market share in the Japanese market, then no matter what means are used, Final Fantasy II Fantasy II will definitely not be the opponent of Dragon Quest II. This can be said to be a conspiracy. To be clear, it means that my Final Fantasy II is far better than your Dragon Quest II. It is to rely on my only advantage over you in this confrontation. , defeat you. As for Enix's Yuji Yuji and others, after learning the news, they just smiled.
Although they also heard about it. Final Fantasy II is very good, but they are also very confident in the second game of Dragon Quest that they have worked hard to produce. This is not conceited, but a kind of self-confidence. Yuji Tsui firmly believes that, He cannot guarantee that Dragon Quest II is better than any other game, but he can guarantee that Dragon Quest II will at least not be worse than any other game.
And relying on the huge market share of f, he has been able to achieve success from beginning to end. None of them regard the Final Fantasy series as their opponent.
In the eyes of Yuuji Tsui at this time, he only had one opponent. That is Shigeru Miyamoto and his The Legend of Zelda - although his Dragon Quest is touted by countless people as a national RPG, and players think so. However, when these people talked about the dozens of different RPG games that have emerged in recent years, after eliminating Jester, an American product, they also unconsciously eliminated Miyamoto Shigeru's Ser. Legend of Da.
The reason is that this Miyamoto Shigeru game is really not gentle enough.
However, Yuji Tsui didn't see it that way, because he studied Shigeru Miyamoto's The Legend of Zelda countless times and Jester's The Legend of Zelda countless times while developing Dragon Quest. Fire Emblem, from the works of these two people, he can be said to have absorbed countless experiences and nutrients.
It was precisely because of this that he realized that there was still a big gap between himself and Shigeru Miyamoto and Jester.
This gap is not just due to the omnipotence shown by Shigeru Miyamoto and Jester in making games. Both Shigeru Miyamoto and Jester are good at making games in almost any aspect, but he himself is only good at making games. Be able to do it easily when making RPG games.
He is a smart person who knows the pros and cons of advancing and retreating. Since he only has a high talent for making excellent RPGs, he painstakingly studied how to make an RPG game perfect. You know, these things, for a As far as designers are concerned, it is only inner things that cannot be seen by others.
What can be seen by players, the media or others is the sales volume of a game designed by a designer.
Currently, the one that ranks No. 1 on the sales list of RPG games is, of course, Jester's. Fire Emblem has laid down almost all the rules for current RPG games. It is also the only game currently. A game that has sold 8 million copies.
The second-ranked game is still Jester's Heavy Soldiers. This game provides a brand-new idea to developers who have been immersed in the world of medieval Western fantasy when designing. Although the RPG genre The game is a tabletop role-playing game that originated from this kind of dnd, but dnd is just a background setting, and when we are making the game, we absolutely cannot cling to these settings or the background. Sometimes, we must To make changes.
Juggernaut perfectly embodies this point. Everything in it is very ordinary. It is almost the same design ideas that have been reflected in Fire Emblem, but it just changes the background of the story to In the wasteland after the apocalypse, the style of the entire story will completely change.
A game full of new ideas appeared.
However, Yuuji Tsui knows very well that his current understanding of the game is still far behind Jester's. He is still a little confused about some of the design ideas in Fire Emblem. Therefore, surpassing Jester , he couldn't even think about it.
But The Legend of Zelda is not insurmountable in Yuji's opinion.
Because this game is very simple. Of course, this is from today's perspective. After all, this game was released earlier than Jester's Fire Emblem. It is the first time that a designer has used the RPG game type. When it was moved to home games, some of the design ideas reflected in it were also a great inspiration to Yuji Tsui when he was designing Dragon Quest.
However, games are also constantly developing. As time goes by, the first game of The Legend of Zelda can no longer be called the best RPG, but its sales of more than 4 million units are still It's really weighing on Yuji Tsui's Dragon Quest.
In Yuji's opinion, not to mention his Dragon Quest II, even the first part of Dragon Quest is better than The Legend of Zelda, and cannot compare with it in terms of sales. That's fine with Jester's games, but he was extremely unwilling to be inferior to The Legend of Zelda.
So after the development opportunity for Shigeru Miyamoto's The Legend of Zelda II was announced, Yuuji Tsui used his own connections to do everything possible to get news about Shigeru Miyamoto's game. Motomo intends to carry out drastic changes in the gameplay and system of The Legend of Zelda II, making this game completely different from traditional RPGs, especially the RPG game type that is deeply influenced by Fire Emblem.
In Yuji Tsui's view, this is entirely due to Miyamoto's pride, because he believes that the modern RPG system established by Fire Emblem is very perfect and excellent, and there is absolutely no need to settle for a so-called one. Have some self-esteem and challenge a system that is close to maturity and has been accepted and praised by this type of players.
Especially when Yuji Tsui heard from his friends about Shigeru Miyamoto's innovations in The Legend of Zelda II, he was even more dismissive. If he really wanted to make an RPG game like Shigeru Miyamoto, , then what else will RPG games be called in the future? Let’s just call them at games.
It was under this situation that Yuji Tsui's thoughts arose. He felt that his Dragon Quest II could just take advantage of this opportunity. If it had a higher market share on the same platform, if it had higher sales Or it is the sequel to The Legend of Zelda that beat Shigeru Miyamoto in terms of reputation. So in the future, when others talk about Japan's national RPG, will they automatically ignore The Legend of Zelda intentionally or unintentionally?
By that time, even if you don't ignore it, you won't have anything to fear.
Time quickly arrived in early April.
In this game war, when two of the three masterpieces are already ready for release, one regards the other as its most important opponent, and the one that is regarded as an opponent has never Keep Final Fantasy in mind.
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