Game Development Giant

Chapter 318 The carnival is in progress

However, the idea of ​​forming an association with game companies as the core must be done as soon as possible, and efforts must be made in the United States and Japan at the same time. Otherwise, as long as it starts in the United States, Nintendo may immediately understand its own With the idea, they can immediately build momentum in Japan - using the conservative ideas of the Japanese and the patriotic momentum and public opinion of Japanese players, they can easily seize the opportunity in the Japanese market.

Of course, Jester does not rule out that many Japanese game companies also have this sentiment, but since they have become a company, the vast majority of them must be profit-oriented. As long as they can induce profit, Then Nintendo has no chance.

By that time, the trend has been established, and Nintendo will either choose to join in, or choose to fight on its own like they did against Sony's CESA.

But at that time, Sony had only integrated most of the Japanese manufacturers. There were still many choices for Nintendo, such as e3. Coupled with the huge influence and foundation they had established in the past ten years, their original intentions would be open. There was no pressure. After all, they already had a very large fan base at that time, but what about the world? After thinking of this, Jester immediately contacted his assistant and asked him to contact the video game manufacturers in the United States. Of course, it cannot be all, only the second-rate and above ones. At the same time, he also contacted I asked Tamahide Yoshiro from Japan and briefly told him my idea. I would discuss the details after the carnival is over.

However, in Japan, you should also contact companies with which you are closely related as soon as possible.

After hearing this, Tamahide Yoshiro was also very interested in Jester's idea about this electronic game association and a specialized game exhibition. However, due to the limited telephone communication, it was impossible for the two to go into too much detail. When he heard Jester When Ste asked him to quietly contact Japanese game manufacturers, he seemed to have thought of something. After a slight hesitation, Tamahideyoshiro asked something that Jester had inadvertently ignored before.

Should I contact Sega?

Sega? Hearing Tamahide Yoshiro's question, Jester was stunned for a moment, and then remembered that Sega had also entered the muddy waters of home game consoles at this time. MD is a very excellent home game console. Moreover, Sega's R\u0026D capabilities are trustworthy. Sega will definitely have a place in the future video game market. In Jester's eyes, his family's dominance can only last for an era at most. When Sony completely conceals its disguise in private and joins this video game feast without concealment, it will inevitably become a bipolar or even multipolar situation. This situation cannot be changed by one person's will.

This is what the future of video games will look like.

However, this is where Jester will be at his peak and most influential in the industry. If we do this when there is a lack of a sufficiently powerful opponent in the industry, if we do it in the future, it will definitely not be as smooth as what we are doing now.

The carnival is actually a large gathering. Jester himself was walking around in various exhibition halls. Looking at the crowded scene, many people spotted Jester dressed casually from time to time and came forward to ask for his autograph. Jester is also open to all comers. He even asked someone to design a one-stroke signature for himself that is easy to learn and easy to read. Now it comes in handy.

In addition to the ubiquitous spontaneous csplay by players and the trial play of various games that have not yet been released, some commemorative products are also indispensable for gatherings like this.

For example, some exclusive game character dolls, key chains, and even some props made according to scale, or reduced or equal proportions, are also sold in the carnival, and players can also use their tickets to purchase them at special Redeem a gift at the exchange point. The gift is not expensive compared to a ticket worth several hundred dollars, but its commemorative value should be unparalleled.

For example, among the gifts given away this time, players will randomly receive a badge of several years of the first Mars Carnival. This badge is included in every gift bag, but the reason why it is said to be graded is that This badge is available in three levels: gold, silver, and bronze. The price of the gold commemorative badge is naturally much more expensive than the ticket price, but it is also very rare. There are only five of them out of less than 30,000 tickets. .

The venue for the competitive competition is arranged in Hall B. This hall has been specially decorated and a new podium has been set up. On both sides of the podium are the contestants participating this time. In the center of the podium is a large screen. This is for the convenience of the audience in front of the podium.

When Jester arrived at Hall B, the hall was already overcrowded. Not only were the nearly 1,000 seats prepared, but even some of the aisles were packed with players watching the game.

Of course, as the boss of Mars Entertainment, Jester naturally had privileges. He entered the competition site directly through the work area at the back.

The Street Fighter competition selected the eight finalists through two days of qualifiers before the carnival. Naturally, Umehara Daigo became the number one seed with an undisputed victory record, and it was held at the carnival. The rules of the finals are completely different from the qualifiers. The qualifiers use a round-robin system similar to that in the football league. That is, a person competes with others except himself. The winner gets points, and the loser gets points. If there is no score, the top eight will be selected based on the total score. If there are equal scores, then there will be an extra game between the two, and then the winner will be determined and the ranking will be determined.

This method can be said to be the fairest method, which can basically eliminate all accidental factors.

Of course, the only disadvantage may be that it requires very high physical, mental and willpower requirements for the contestants, as well as time. To use this method, you must have sufficient time.

For the finals held at the carnival, this method is not very suitable. First of all, this method is too dull and annoying for the audience, and the audience has little interest in watching the players compete in a round next to each other. Secondly, this method is too time-consuming. Carnival time is limited, and it is impossible to waste so much time.

In such a venue and under such circumstances, the most suitable way of competition is undoubtedly the one-on-one elimination mode. This form has the greatest chance of accident and is also the easiest to arouse the emotions of the audience at the scene.

With eight finalists and a tie-break competition mode, this number of games will not completely eliminate accidental factors and will not fatigue the audience.

Now that the previous three games have ended, an American player, a Canadian player, and a British player have entered the semi-finals, and the one who is about to start is Umehara Daigo, the biggest favorite in this competition, and another The name was a player from the United States. To Jester's surprise, this player from the United States turned out to be a man with black hair and yellow skin.

What's his name? Jester pointed to Umehara Daigo's opponent. Immediately, a staff member came forward and handed over a piece of paper with detailed information about the contestant. Jester lowered his head. After glancing at it, I saw the other person's nationality at first glance. He was a Korean.

Park Zhiheng?

Jester muttered something silently. He must have never heard of it, but according to the information on this piece of paper, this person is named Park Zhiheng. He is an international student from South Korea who entered the U.S. through the selection competition between the U.S. and China. In the finals, in the final US finals, he finished fifth and was originally not eligible to participate. However, because the fourth-placed player had no way to participate except for a car accident, he came on as a substitute.

Unexpectedly, this Korean international student who was not optimistic at the beginning actually performed well in the qualifiers a few days ago, and finally tied for eighth place. After passing a round of extra rounds, he eliminated the Japanese division's No. 1 player. The second place entered the quarterfinals.

In the previous qualifiers, Park Zhiheng was not perfectly killed by Umehara Daigo, but in the end, Umehara Daigo won the game with a very easy 3-0.

Basically there is no suspense! Jester handed the piece of paper in his hand back to the staff member beside him and said casually.

This staff member may have been involved a lot and has a relatively thorough understanding of each player's strength. After hearing Jester's words, he nodded and said, Well, there is a level gap between him and that Japanese kid. It's quite big. I can't believe that the Japanese kid has such a strong understanding of this game. In the previous qualifiers, only the second highest scorer had a tough fight with this Japanese kid. The final champion The runner-up must be between these two people.

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