Game Development Giant
Chapter 344 Suzuki Yu’s new game
It is necessary to go to Japan to replenish the stock. It is impossible for me to let such a hot market face the embarrassing situation of shortage during the Christmas period, but the sales volume of 1.1 million Gameboy units on Christmas Day is really an incredible miracle. Because there are so many sources of goods, it is impossible to carry out without advance preparation.
However, after Jester convened several managers in charge of logistics for some consultation, he found that he was a little dazzled by the huge sales figures. In fact, the reason why Christmas sales can be The reason why more than one million Gameboy units were produced is just that this day is Christmas.
Officially, because you need to give gifts to your children, relatives and friends on this day, there will be a concentrated sales explosion. After Christmas, a sharp decline in sales will be inevitable, and the magnitude of the decline will definitely not be It will be 20% of what Jester predicted before, but at least 50%.
Jester is still convinced by the professional's conclusion. The most important thing is that even if he is not convinced, there is nothing he can do, because it is impossible for him to ship the past one million units of Gameboy before its release tomorrow, but how many One hundred thousand units is also extremely difficult.
Through the phone, Jester contacted Guo who was far away in Wanwan. Guo said that although he had an inventory of more than 700,000 units that had just been produced, he could contact a few transport aircraft at most temporarily. However, we can’t guarantee that the shipping volume will be too high, that is, it will be around 20,000 or 300,000 units. We can guarantee that it will be delivered before the official launch tomorrow.
Jester thought for a while. If he took off from California, it would take about ten hours to arrive in Japan. If everything goes well, he could still arrive before the official launch tomorrow, but the shipping volume he could contact was only twenty or thirty. Just ten thousand units.
It is unrealistic in China, no matter how great one’s own face is. It is impossible to contact a large number of transport aircraft like in the United States. No matter how much money you spend, it will not work. This is a political issue, not a transportation issue, but it is only true for the country now.
Based on this calculation, a total of up to 600,000 units can be shipped to Japan tomorrow. However, the cost of such freight will be extremely terrible. Jester only made a rough estimate. After this transportation, he relied on 600,000 units. Gameboy makes no money at all. It even needs to be posted a lot.
However, there is no way around it. For some things, after making a mistake in judgment earlier, you have to find every way to remedy it. If you don’t remedy it, it is likely to cause greater losses. At least in Jester’s opinion, during the Christmas period We cannot run out of stock, even if we have to. You should also try your best to ensure that you try your best.
The sales scene in the United States is exactly the same as that in Japan.
It is completely different from the overwhelming sales of Gameboy in the Japanese game console market. In the Japanese market, not to mention the outdated Nintendo FC, even the PC-E has better performance than the Dreambox. Or the MD game console, the first 16-bit home game console, is not worth mentioning in the face of Gameboy's strong sales.
In terms of first-day sales and game console sales, Gameboy dominated almost everything. After the sales volume of 1.1 million units a day was announced, Jester was not only shocked when he learned about this number for the first time, according to rumors. When Hiroshi Yamauchi got the accurate information about this sales figure, he was so angry that he smashed all the smashable things in his room aside.
As for Nakayama Hayao, after hearing the news, he just sighed and did not make any drastic reaction. For him, the sales volume of MD in North America is very good, and it is not as good as in Japan. Same, just an accident.
Among the sales on the first day of Christmas, except for Gameboy which topped the list with 1.1 million** and was unmatched by other home game consoles, Mars Entertainment's Dreambox still ranked second in sales. From the experience of the previous life , Jester knows that Japanese players are very loyal, and their love for a game console will last for a long time.
In third place is Sega's new console md. The world's first 16-bit home game console relies on its unparalleled performance and the strength of several new games they launched specifically for Christmas. Next, it also attracted a large number of players, and after seeing the demonstrations of these new games and the exquisite graphics of the sixteen home game consoles, these players did not hesitate to spend their money.
Jester is not very familiar with these games. One of them is produced by Yu Suzuki. Its main style is an action-type clearance game. You can choose multiple characters. However, according to the memory in Jester's mind, He had no impression of this game, and in his memory, Suzuki Yuya had never made just one game like this.
When Sega just launched this game, he had people bring it back by plane as soon as possible, and he immediately experienced this new game of Suzuki Yuu with several subordinates. To be honest, it was produced before In those games where the gameplay is relatively simple or relatively short and fast, Suzuki Yu performs very well. However, in this type of large-scale game that requires coordinating the entire plot, in Jester's opinion, Suzuki Yu is lacking. There are still many.
At least Jester did not see from this game the unique spirituality and characteristics that Suzuki Yu showed in the types of games he is good at. In fact, this is what later players analyzed Suzuki. Yu mentioned the reasons why Shenmue that Yu and his team worked so hard did not receive the praise it deserved.
If this game excludes the fact that the graphics processing capabilities of the MD console are much better than ours, it can only be said to be average. But it is this powerful graphics capability that makes this game look outstanding, but as far as I know As it turns out, several of our design teams are also developing games for our 16-bit home consoles, and the quality of the games is much better than Yu Suzuki's.
Peters is the leader of the development team. He once participated in the construction of the entire game system as Jester's assistant when he was developing Fire Emblem, but his favorite is the action game. Games, he doesn't really like role-playing games, so when he had the opportunity to lead the development team independently, he resolutely chose one that was interested in developing action games.
Later, because the games he developed were extremely good, both in terms of sales and reputation, Mark Saini dropped it to Mars Entertainment, which was founded by him himself when Mars Entertainment was first established. Now it has been officially renamed 'kinbg' The development team is very good at developing action games and is very experienced.
Peters is now the production director of this development team. He personally led the development team to complete the production of the previous Avengers 3.
Regarding the understanding of this type of game development, Jester, who has a lot of experience in the same type of games in later generations, may be ashamed of himself. In a previous discussion, Jester found that Pidgeos has a very good understanding of this type of game. He was so profound that he even saw the limitations of this type of game in arcades.
And he also put forward very constructive opinions on how to promote this type of games on home consoles in the future.
Therefore, his evaluation of Yu Suzuki, who was engaged in the development of this type of game for the first time, is still very valuable. The people present are all very experienced designers of various types. Their understanding of action games may not be as good as that of Piglet. It's so deep, but they can all see that this game is very good in terms of the pure nature of the game content and the game experience minus the sensory stimulation brought by the graphics and sound effects.
Jester also deeply believed it.
However, Jester remembered that Peggs had just completed Avengers 3 recently and the entire development team was taking a long and pleasant vacation, so he still didn't know what was going on with the oldest design team in Mars Entertainment. Do you have any ideas? Because of the relationship between this development team and Mark Saini, it seems that Mark Saini is responsible for paying attention to this development team.
Let's not talk about Yu Suzuki's game. It's just that he has no experience in this type of game. But in the type of games he is good at, there is almost no one in our company who can compare with him... By the way , Peters, what are your next thoughts? It is said that Mark Saini is also interested in making an action game on a 16-bit machine?
Jester asked with a smile. In fact, he didn't think it was a wise decision to develop this type of game on Dreambox 2. To make a game of this type requires a lot of effort, and because of this The game type is not a best-selling type, and the sales volume is not high.
For now, even if the ported version of Avengers 3 is released for home consoles, this game, which is praised by many arcade players as a sequel that is not inferior to Avengers, will not be able to win the title on the new console platform. The sales of Avengers that year were over the top.
Not because it's not good enough, but because times have changed.
Hearing Jester's inquiry, Pidgeos smiled, touched his head, and said simply: I do have some ideas, but they are not very mature yet. (To be continued...)
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