Game Development Giant

Chapter 364: Old School Game

Although he wanted to temporarily isolate some things about old-school games from his mind as much as possible, the impact of this thing on Jester's philosophy was so profound that he simply could not completely block out the ideas about it. This thing, or this type

In fact, what exactly is the old-shool FPS game?

This point is difficult to answer. If we put it lightly, it would not be difficult to write five or six thousand words of Huanghuang text, but this is meaningless.

Old-shool FPS games can be simply understood as those confrontational FPS games that were popular before CS, that is, doom-like-FPS. What is doom? Many old gamers must be familiar with it. This is the most famous work of id Software. The Chinese name is Doom. It can be said that this is the beginning of FPS in the history that Jester is familiar with.

Without the accumulation of Doom, it would be impossible for Carmack and his ID to create an epoch-making game like Quake.

Doom-like-FPS is the definition of this concept in our impression. These FPS have terrifying confrontation speed, uncompromising difficulty in getting started, high-intensity displacement and a completely not down to earth combat style - such as Wolfenstein, Quake, Tribes, Serious Sam and Claymore, to name a few. This is rocket jump.

Some fans of new FPS games seem to find this term unfamiliar, while all old players use it as a tool to improve their performance. In fact, this is meaningless, because it itself is caused by a loophole, and Later, it gradually became something that represented a kind of nostalgia. So what is rocket jump? There is nothing difficult to understand. Rocket jumping can probably be understood as taking off with a rocket.

This is a special way of movement in old-school FPS. To put it simply, you use an RPG to shoot at your feet, using the characteristics of the physics engine itself. Causes characters to move irrationally. The modern FPS game that retains this very contemporary gameplay is Team Fortress 2.

Old-shool is literally translated as old school, and may also be called old school - in recent years, this concept has appeared in almost all kinds of film reviews, music reviews and other cultural commentary articles , is a concept close to being versatile. old-shool-hiphop. old-shool-rok, old-shool-metal, etc., and what today is called old-shool-fps. No matter when and where, as long as you use the word oldshool, the style will break through the sky in an instant.

but. Oldshool is not just old-school, and something that is purely old-fashioned is not necessarily old-shool. If we want to define it accurately, the essence of old-shool is actually nostalgia. No emotion. Just old-shool can't get up. Due to a certain obsession with the past, when we talk about old-school things, there is always a kind of pedantic paranoia.

Having said this, what I want to point out clearly is why mentioning old-shool is always suspected of being pretentious. Because in the final analysis, old-shool is a relative concept. Old stuff looks different to different people. Perhaps through convention, the scope of old-shool can be limited to a certain extent, but it will never be clear, clear, and organized.

To give a very simple example: now we often regard the metal music of the 1980s and even before as old-shool-metal, but the Rolling Stones, Deep Purple, Led Zeppelin and ac/dc are obviously different, but everyone admits that they Each bears the mark of that era - they are all old-shool-heavy-metal.

Old-shool, on the other hand, seems to be more habitually applied to things of the present - to things that intentionally adhere to old-fashioned ideals in the present.

Those things that are incompatible with current popular elements and follow the old laws of decades ago are more likely to be called old-shool style. Continuing with the example of heavy metal mentioned above, there is a metal band called blak-tide, which is composed of a group of young people born in the 1990s. They insist on using the style of heavy metal old guns, and they have learned from it. Like this - their first album LightFromAbove was widely praised for its nostalgic style. This kind of thing that is both new and old and the past and the present are unified can indeed be called old -shool.

In fact, old-shool games are not just FPS games. FPS games are just a category of old-school games, a relatively influential category. The reason why this category is so influential is not because it is old-school, but because of FPS. Games will be played the most in the future, and of course, I am referring to genuine players.

Other types of games have old-school concepts similar to FPS, such as RPG games. In the future, there will also be many old-school RPG games.

But from a logical point of view, there is no concept of old-shool-RPG - because RPG means tradition and profound accumulation - this accumulation can be traced back to the tabletop games in the 1980s. Every style of RPG has roots to follow. We can use any kind of RPG to be nostalgic.

It can be said that before Mass Effect, Borderlands and Dark Soul started the RPG revolution, we can call them old-shool-rpg. In fact, if we think about it carefully, maybe this This change started with Diablo 2, because today's RPGs have really become too unrecognizable. For any RPG that can evoke our memories, we are willing to be immersed in the joy of nostalgia and cannot extricate ourselves.

Because of this, Children of Light feels so amazing; Shadowrun can bring surprises that are both familiar and unfamiliar; and because of this, among various spiritual sequels, RPGs are always the best sellers. It is the best, such as Wasteland 2 that has already been released, and another example that has high hopes - the second highest amount of financing for game projects on kikstarter - Baldur's Gate, or you can also say Exotic The spiritual sequel to Quiet - Pillars of Eternity.

Not only RPG games, but RTS also have this kind of old school - the development of RTS is much shorter and simpler than RPG games. If you have to find a dividing point, it may be established by StarCraft and Warcraft The new standard of RTS is the requirement for refined operation. However, there are still some people who like the simplicity and roughness of the Ximu era. In fact, although such games, with the weakening of the entire game type of RTS games, not only Blizzard's innovative new RTS or the simple and crude old-school RTS are rarely seen on the market, especially after the unsatisfactory results of such an excellent game like SC2. However, before Jester was reborn, , but I heard the news that an old-school RTS will be released in 2015.

This game is called greygoo, which is a textbook-style old-school game that reflects the glory of RTS in the past. At that time, before Jester was reborn, this game did not have a Chinese translation, and he did not know that after his What would this game be translated into at that time, but the production company of this game is Petroglyph. Senior fans of RTS games may not be unfamiliar with this company. It is not that this company has anything in RTS games. The incredible status is just because the designers in this company are all old RTS dogs.

At the end of the day, in fact, the old-school game type that Jester feels the most pity for is probably Act.

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