Game Development Giant
Chapter 377 Failure is nothing
You can't have your cake and eat it too.
All of a sudden, Jester suddenly remembered the article The Fish I Want by Mencius that he had studied in the junior high school text in the previous world.
He wants to make money through hardware, and he is reluctant to sell hardware at a loss. He also wants to gain market share and get as much as possible. But at present, it is still difficult to achieve these two points at the same time. very huge.
There were thousands of thoughts in his mind, and he couldn't come up with any reliable plan after thinking for a long time.
Jester simply threw away the pen in his hand, closed the folder in front of him, and stopped thinking about these things for the time being.
At this time, the phone on Jester's desk rang, and Jester picked it up immediately. The caller was Seve Dabowater. On the phone, Seve Dabowater said yes. I have something I want to talk to Jester about.
After Jester thought about it for three seconds, he agreed to his request.
However, Seve Dabowater wanted Jester to go to his development room, saying that he had something specific he wanted to show Jester.
Jester immediately agreed.
When we arrived at Seve Dabowater's development room, there were not many people present. Apart from Seve Dabowater, who had been waiting in front of the door for a long time, there were three or five people who were busy with something. To this, Seve Dabowater explained: Because they worked overtime until late at night last night to complete the final repair work for their new game, so I asked them all to go back to rest, and only a few came to help me test the game again.
When talking about this, Seve Dabowater's face looked a little embarrassed, and his face turned a little red.
Jester just smiled and said nothing, and he knew why.
Cypher Dabowater was the first game development talent that Jester discovered. For him, Jester had a good impression and high regard. And the other party did not disappoint him. The Chief Balotelli he developed has become the most classic image of Mars Entertainment. Many people even say that the image of Balotelli can be regarded as the symbol of Mars Entertainment. .
The two consecutive Contra games later made him famous, becoming one of the best game designers at Mars Entertainment and even the entire United States.
However, due to the failure of the third game, the studio he had just established independently closed down. Faceless, he originally wanted to quit the game industry completely. However, after Jester learned about this, he immediately found Got him. It was in a dimly lit wine room. Sever Dabowater was very drunk. Jester dragged him to the company without hesitation and poured a bucket of ice on his head. water.
After that, there was some questioning from Jester.
Seve Dabowater also regretted it very much. He kept talking to Jester about the mistakes he had made in this failed game. He was so blind and arrogant at the time that his game When handed over to the issuing company for evaluation. The publishing company was extremely dissatisfied with this game, but they did not dare to say anything because of the high status of Seve Dabowater. They just expressed their opinions in a vague way. They did not reject Seve Dabowater's application, but hoped that Seve Dabowater could modify the game.
However, Seve Dabowater, who was at the peak of his career at the time, simply turned a blind eye to this suggestion. In fact, the development time he personally participated in for this third game was less than ten percent of the entire game development time. one. Even before the development of the game was completed, during the most important final revision, he went on vacation overseas on a luxury yacht.
When this report issued by Fengxing was handed over to Seve Dabowater's studio. He, the main producer, was not even there.
Of course, with such an attitude, it is impossible to produce any outstanding games, and it is even less possible to win over those talented people who were originally arrogant. When this new game failed miserably, Seve Dabowater's The newly independent studio fell apart instantly.
Jester quietly listened to Seve Dabowater's regretful words. He didn't say anything, but quietly asked him this question.
Do you still want to continue playing games?
And Seve Dabowater's answer was very straightforward.
think.
Then Jester stood up and left, but after leaving, asked Seve Dabowater to go to his office to find him again tomorrow.
After that, Seve Dabowater returned to Mars Entertainment and restarted his game development path in the eyes of many people. Because of his previous poor performance, he initially wanted to recruit outstanding talents. At that time, those outstanding talents were dismissive of him. Even many employees who followed him when he set up his own studio told others in the company that he was arrogant and arrogant at the time, and did not even think about it. The deeds that put Jester in his eyes.
Regarding these, Seph Dabowater often blushed with shame.
Although Jester gave him a chance to start over, he couldn't find the right people, and it was impossible for him to do everything by himself to make a game - of course, there is no shortage of such loners now, but they made These games, no matter in any aspect, could not be compared with those of the big teams. At this time, Jester found him again.
He said to him very sincerely: A temporary setback is nothing. Even if you can't find anyone willing to help you in the company, then think about it, you have gone from being a graduate who knows nothing to becoming a How long does it take to become a great producer?”
Jester's words can be said to have awakened the dreamer for a moment, and also made Seve Dabowater's desire to prove himself again stronger.
He gave up the idea of finding producers with rich experience in kilometers, and instead went directly to young people who had just graduated from college and were full of endless ideas about game development, people who had been like him.
The father of Contra is still very famous. Even among these students, there are many fans of Seve Dabowater. Therefore, his recruitment process is also considered smooth. Seve. Dabowater didn't recruit many people, only seven or eight people. But for Seve Dabovoort who now had a mature game idea in his mind, these people were not many, but they were enough. .
Jester watched a person who had fallen stand up again. He felt very fulfilled because he had discovered this person by himself without relying on the memory in his mind. When Seve Dabowater gave him the report on the idea of designing Balotelli's image as a western police chief, he judged immediately that this was a very talented young man.
And this is indeed the case.
In fact, in the game industry, failure is inevitable. No matter how experienced the designer, the largest team, or the best employee is, as long as their eyes are blinded, no matter what the reason is, whether it is arrogance or arrogance, Then they are not that far away from failure, and their games are not so far away from failure. But if these people can repent in time, then success again will be within easy reach. If I have to give a most suitable example.
Then Jester would say without hesitation, Diablo 3.
Diablo 2 is a game that cannot be described with any kind of praise. Of course, although many people don’t like it, there are also many people who love it crazy. But even if they don’t like him, The brilliance of this game cannot be diminished by any chance - just like Super Mario, he cannot be liked by everyone, just like GTA5, it is even less likely to be liked by everyone.
But this is worthy of their greatness.
The same goes for Diablo 2.
It was in this light that Diablo 3 came out in the midst of great expectations. Because it was too long ago, Jester could not specifically recall the popular scene when Diablo 3 was released. He just remembered that when Diablo 3 was released, It became one of the top five search terms of the year on Google. He still remembered that Blizzard said in a video interview that their original prediction for Diablo 3 was to sell 6.6 million copies in the first year, but in fact, they In less than a month, seven million copies were sold.
This is a shocking number, and it breaks all the records held by all previous PC games, theirs and others.
But is the game really a success?
This is why Jester has always liked Blizzard. Although a long time has passed, Jester can still recall intact that in ros, the expansion pack of Diablo 3 was a great success and well received. Later, in the interview where Blizzard analyzed itself and explained why the original version of Diablo 3 failed, the most unforgettable sentence came out.
At that time, I only joined the Diablo 3 team in May 2011. I was just a newcomer responsible for the development of the Diablo 3 motherboard. Later, I was asked to take charge of the low-morale Diablo 3 development team and became the development director of Diablo 3. Chief designer Josh Mosquero said this in the interview.
Diablo 3 had excellent sales figures and very high ratings when it was released (the original version of Diablo 3 was given a super high score of 9.5 by IGN at the time), but when I walked through the office, I felt like I was there During a funeral, because we knew we had failed everyone's expectations. Josh, who was just an ordinary member of the Diablo 3 development team at the time, was right. They had failed everyone's expectations, including the most loyal Blizzard fans. .
It can even be said that if they do not make any changes, then Diablo, a name that once represented supreme honor in the industry, will be completely ruined in their hands. (To be continued...)
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