Game Development Giant
Chapter 396 Fantasy Simulated Battle
Although he rejected the idea of making a sequel to Fire Emblem, Jester still saw more and deeper things hidden in this investigation report.
It cannot be ruled out that there are indeed many players who really want to play the orthodox sequel of Fire Emblem. Although Fire Emblem has had a sequel, because this is not the reason why I made it, this sequel It is not recognized by these people, and the quality of this sequel is a bit too mediocre, so the reputation is not too high.
Of course, the srpg game type was originally a niche type. At that time, in order to compete with Shigeru Miyamoto's The Legend of Zelda, Jester added a large number of more rpg elements, which set off a wave of this kind of game in the market. The trend of similar games.
But niche games can only be niche games after all. Although Jester has set off a trend of SRPG games with Fire Emblem, as time goes by, this kind of games that Jester has modified are more similar to RPG srpg games are gradually returning to their roots, and they are divided into games that pay more attention to the s elements in srpg and games that pay more attention to RPG elements.
For example, the game that Matsuno Yasushi has become famous for last year is an improved SRPG. In this game, compared to Jester's Fire Emblem, Matsuno Yasushi has chosen the exact opposite. In this way, Jester originally focused more on RPG elements to give players a stronger sense of immersion, but this time Yasumi Matsuno emphasized this aspect, so that players will have an unspeakable feeling after every battle. sense of mission.
The improvement of this method was naturally a great success after being verified by the market.
Therefore, in Jester's opinion, many players are actually seeing the new platform come out. They have been wanting to play another SRPG game developed and produced by themselves for many years. In addition, they have produced Fire Emblem themselves, and now Fire Emblem has an outstanding status in their minds. s reason.
That's when I came up with the idea to make a sequel to Fire Emblem.
In fact, Fire Emblem is just a game that appeared in the most appropriate place. In this game, Jester integrated the design ideas of many mature RPG games of later generations, making this game in the RPG games were still a barbaric era, and they looked so different. That's all.
Of course, the development process of this game was naturally indispensable without a development team that could be said to be the most luxurious at that time and now. It can even be said with certainty that it is impossible to reproduce. Think about the development team in the entire game now. Hironobu Sakaguchi, Yasumi Matsuno, Hideo Kojima, and Yuji Naka, who were already all-powerful in the world, were just ordinary members of the Fire Emblem development team at that time.
It's because Jester has almost everything an RPG game should have on the system. Coupled with the almost impeccable script documentation and the exquisite original paintings with an artistic style, this game has become a classic that is almost impossible to copy.
Even Jester felt that it was before the 3D era. There's no way he could have made anything better than this game.
It is true that under the functional limitations of 8-bit computers, this game naturally has some shortcomings, and it can even be made up for. But these improvements are just tinkering with the system that this game has already created. In the past four or five years, the entire gaming industry has not been able to make any innovations. Jester also thought that he couldn't do it.
This is the reason why he doesn't want to make a sequel to Fire Emblem. It is very likely that he will die a violent death.
However, after Jester thought about it again and again, he felt that he could not make a sequel to Fire Emblem rashly, but it did not mean that he could not make an SRPG game. If at this time, he announced that he would Developing an srpg game that is completely customized for the dreambox2 platform will inevitably cause a great response.
Of course, this game will definitely not be a sequel to Fire Emblem, and this can also be used as a gimmick to cause a lot of conversation.
After that, it is inevitable that the sales of Dreambox 2 will explode for a period of time.
But which game to choose?
In fact, Mars Entertainment has developed to this point. Jester is no longer too lazy to completely copy those historical games from the depths of his memory, because there is no need at all. It is like he just cooperated with Carmack to create a game on the PC. The release of Quake, which caused a huge sensation, would be completely impossible in this era if this game were to be copied.
Because Quake was a work that only appeared in the mid-1990s when Carmack's engine design ideas were fully mature and its performance was several times more powerful than it is now. At that time, consoles had already officially entered 3D under the banner of Sony's PS. In this era, one after another 3D works are constantly occupying the market, leaving almost no room for pure 2D games.
Moreover, Quake is a complete 3D work, and all scenes are calculated in real time, instead of loading with a special algorithm used in Carmack's engine like now. The difference between these two engines The difference is simply incalculable.
Therefore, when Jester was developing Quake, he just told Carmack and the entire development team about his concept of the game, what kind of game it was, what effect I wanted to achieve, and what kind of effect I wanted to achieve. How it will work, how it should fight, and so on.
Then it’s all about the collective efforts of artists, programmers, and planners.
At this time, it makes no sense to leave a strong team without using it and just rely on yourself to copy what you have in your mind. Moreover, if you speculate on it yourself, it may not be better than just speaking out your ideas and then doing the whole thing. Excellent work by the team.
However, when Jester thinks about it, a general background can still be used for reference. Just like the plot of Fire Emblem was almost rewritten by them, but the general background is still what Jester had at the beginning. Established with reference to Fire Emblem, this is essentially meaningless. He can choose any name to replace Fire Emblem, but then there will be no sense of nostalgia. .
Although Jester already has the idea of recreating an SRPG game, then choosing one in his mind as the background is what he wants to do.
In addition to Fire Emblem, there are still many classic srpg games. For example, Royal Knights, which Matsuno Yasushi has already completed, but since he chose Nintendo's masterpiece on srpg last time, then This time, Jester decided to choose one of Sega's masterpieces in this genre.
Soon, Jester found the most suitable target.
Fantasy Simulated War.
To be precise, this is not a work of Sega, but when many people talk about Sega games, they like to add this game to it. In fact, this is a wrong statement.
The development company of this game is called Nippon Computer Systems, or ncs for short. They are the exclusive developer of the Sega platform. On the md platform, this company has developed many games that are popular among many players, and is especially good at the development of shooting games. For example, Flying General and Global Lancer.
His most famous MD game is Dream Simulation War.
NCS had great ambitions when it was first developed. The producer of this game was the talented Shinjiro Takada. Many years later, he became the producer and character designer of the RPG masterpiece Persona. It’s the manga artist Satoshi Urushihara. If you’re not familiar with him, then you only need to know that he was later the original animator of the animated version of “Fatestay Night” and the original animator of the first episode of the animated version of “Zero no Tsukaima”. The music of the game was composed by Tokuyuki Iwatari.
Iwatari Tokuyuki's music style is elegant, majestic and magnificent, which is very popular with the audience, and it is very suitable for this game.
It can be said that judging from the luxury level of the original creative team, Dream Simulator was not without luxury, and the results after its release have also proved that this is a game worthy of all praise.
However, Jester just wants to learn from the background of Fantasy Simulated War. As for the plot, music, painting style, etc., because time has passed too long, let Jester specifically recall such a game. He had only played the game a few times when he was young, so it was a bit too difficult for him. \u003cSo common, and because the game cartridges of Sega MD games at that time were black, Jester and his friends always called Sega MD games black card games, and when they played this kind of game console, they were also referred to as Play black cards.
But now there is no need for Jester to recall these details. All he needs to do is to make a simple memorization and list the relationships between the characters.
Then other specific things in the game, such as graphic style, music style, what kind of system is needed, etc., all need to be brainstormed and discussed with the members of the own development team after the development team is formally established. .
Although there was not much to write compared to when he was dictatorial before, within half an hour, the pen in Jester's hand continued to rush across the white paper in front of him, and there were already three or four papers full of writing. , was thrown to one side by him. (To be continued...)
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