Game Development Giant
Chapter 506 Tropico?
What do you think of this idea? I call it Tropico!
Hearing that Jester was still talking about games at such a serious and solemn occasion as the wedding, and that it was a new game that he thought up during the wedding, even Mark Saini, who was listening to Jester chattering on the side, was a little embarrassed. Frowning, he then pulled Jester's clothes.
He said something in a lowered voice.
Jace, do you think this is appropriate to say at your wedding?
Jester waved his hand indifferently: It doesn't matter. Claudia and I have agreed that after the wedding, we will return to the United States. The honeymoon will be put on hold for the time being. I will finish what I am doing first. Let’s talk about a few things, and the e3 exhibition is about to open, so I’m worried that something will go wrong if you are responsible for it alone.”
Hearing what Jester said, Mark Saini had no choice but to shake his head helplessly.
Then I carefully thought about the idea of the game that Jester mentioned just now. To be honest, since Will Wright's simulation series became popular on the PC, there are indeed many companies producing simulation business games of this type. However, there has not been a product of the same type that can compare with Will Wright's simulation series.
But it’s really interesting to hear Jester’s initial idea about this game he calls “Tropico”. If it can really be produced, it may have good sales. After all, this kind of simulation business now exists. There is a gap between the fan audience of this type of game and the game.
but……
Jace, based on past experience, you wouldn't just come up with such a common idea.
This is indeed Mark Saini's doubt. After all, the game ideas and types that Jester came up with in the past are not shocking, but they are also eye-catching, but the idea of Tropico Tycoon in front of him . Indeed, it is a good idea.
If this was thought up by others in Mars Entertainment, then Mark Saini would not doubt it, because this is indeed a feasible and good development project worth investing in, but when it comes to Jester, compared to him The previous game ideas and ideas were a bit out of quality.
Well……
After Jester heard Mark Saini's doubts, he himself became embarrassed.
He really didn't spend any time thinking about this Tropico game. Comparing the countless games in his mind, he just thought that he bought this private island and watched the sunrise and sunset on the beach. He didn't think too much at the time.
I just suddenly remembered the game Tropico, so I told Mark Saini about it.
Now that I think about it, this type of game is really not a big surprise.
However, Jester quickly rolled his eyes. He just thought about? Another game of Tropico, to be precise, this is the sequel of Tropico developed by the developer of Tropico.
However, this sequel has little to do with its predecessor.
Because the sequel is completely new in terms of world structure and background, even the core gameplay of the game. It is also very different from the previous first work.
Jester recalled the game in his mind, organized the language, and then a smile appeared on his face. He smiled at Mark Saini. Then he waved his hand and said, Actually, I haven't thought about it very carefully. At that time, I thought about the subject of this island in two directions. I just mentioned one...
oh……
Hear Jester say this. Mark Saini said oh, with a curious look on his face, and then his face showed the true expression.
Let me just say, the game Jester came up with must be extraordinary.
Nothing.
Hearing Mark Saini's explicit compliments and flattery, Jester waved his hands in embarrassment. He said this sincerely. Even the second part of Kelp Tycoon was nothing special. Innovation.
It's just a change of thinking, nothing too major.
Jester made a statement before speaking, but Mark Saini smiled indifferently: You say it first, and I will listen to what your second thought is.
That's right, just change the direction.
Jester was silent for a few seconds, thought about his words, and then spoke.
There is a big change in style. For example, the player's goal is no longer to make a peaceful island full of tropical style a paradise for vacationers, because the player's own identity has changed - becoming a pirate king! Sounds good ? Players will control a tropical island during the Cold War and have their own pirate army and prisoners. The purpose of people coming to the island is no longer for vacation. With the emergence of drunkards and unemployed vagrants, how to formulate effective laws? Maintaining order on the island will be a very tricky thing...
Hearing Jester talk about his second idea, Mark Saini became serious. This pirate king and his idea of running a pirate island are indeed somewhat original.
Jester hasn't finished speaking yet.
he continued.
Furthermore, in this new setting, the economic system on the Pirate Island is obviously different from the previous idea. In the previous idea, players' income mainly relied on exporting goods and attracting tourists. But this time , although players can also earn money from agriculture and processing industries, of course, pirates are undoubtedly the real protagonists of the island’s economic source. They will sail to the open sea, rob passing ships on the way, and finally return in triumph with a shipload of loot. And return.
Jester became more and more excited as he talked: How about adding elements of naval battles, and you can also add many things, such as sunken treasures and the like.
It's indeed good.
Mark Saini nodded again and again, as if he still wasn't satisfied with what Jester said, so he kept asking: Do you have any other ideas? There are more things about this game!
this……
When Jester heard Mark Saini ask this question, he also frowned. He had just thought about the main types of this game before. He really hadn't thought about the gameplay in detail, but after all, When he came back, this game was already ready, so he discussed it carefully.
Then he continued to speak.
There are many ideas. For example, if the game is designed according to the ideas I mentioned above, then it is crucial to let the pirates go to sea in the best condition.
In addition to meeting the daily needs of pirates, such as rest, meals, gambling, etc., pirates' skills such as driving, sailing, bombing, rifles and scimitars are all graded, and the levels of leadership and morale are also very important. Important attributes.”
“Players can improve their skill levels by building pirate schools and issuing relevant decrees, some of which require the construction of corresponding buildings. For example, building a weather station can improve navigation skills; wearing a pirate hat with a skull on it can improve morale; building A parrot farm - when pirates have a parrot on their shoulders, their leadership skills are strengthened...
The words became smoother and smoother, and Mark Saini was also listening to Jester's talk with great interest.
I have to say that your idea about the Pirate King is indeed much more interesting than the previous one of just running a pirate.
Mark Saini also likes Jester's idea.
However, Jester was obviously intrigued by Mark Saini's questioning. After thanking Mark Saini for his approval, Jester continued to talk about some of his new ideas for this game.
There are many more. For example, I set the background blueprint of the game to be the Caribbean Sea, which will be divided into 20 areas. At the beginning of the game, players can only move in the area closest to their own island country.
When you send your ships to explore deeper areas, you can enter these areas and discover the locations of other pirate islands and trade routes. Of course, the orientation of these areas is random. When entering a new area Please make sure you are fully prepared before doing so, as that means greater danger.
If you send a small pirate ship and a group of poorly trained pirates to the Atlantic Ocean, you will see the spectacular sight of the ruthless water capsizing the fleet.
When the player orders an attack in a specific area, the time it takes for the pirate ship to arrive there will be displayed, which depends on the captain's navigation skills. The outcome of the battle depends on the captain's driving skills and the various abilities of all pirates. Attack skills, types of pirate ships and how good the weapons are.”
Jester basically said micromanaging everything.
This made Mark Saini, who originally just wanted to hear a general idea, a little stunned. He was also a little surprised that Jester was able to think about the gameplay of a game in such detail just because of a sudden idea.
It can be said that this can basically be regarded as the initial structure of a game and handed over to the planners for improvement.
Moreover, Jester obviously had many opinions about this game, and Mark Saini was not bored and continued to let Jester talk.
...When the pirate ship returns, players will get a report on the consumption of the voyage. Of course, there is also what we are most concerned about - what loot the pirates brought back. The biggest gain is the captured loot. Prisoners.
captive?
Hearing what Jester said, Mark Saini said with some doubts. He seemed to be somewhat interested in what Jester said. (To be continued...)
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