Game Development Giant
Chapter 512 Before E3
In fact, the current progress or development atmosphere of Warcraft: Humans and Orcs is similar to that of Explanation: Torment.
They are all creating plot texts.
Of course, the plot of the game Warcraft is mainly based on the creation of novel plots, because in an RTS game, it is unlikely to fully introduce the entire world view and the races or characters in it like an RPG game. connect.
Even many players don't pay attention to this.
Originally, if this was just an ordinary gamification that Jester had no high hopes for, it would not matter. However, the entire Beijing system about Azeroth that was built from this game will indeed make him more capable in the future. , one of the most important cards.
Therefore, there is absolutely no chance of any problems.
During this period, Jester was also involved in every detail.
After Jester relied on his prestige to reconcile the conflicts within the two development teams, all work returned to normal.
Although they are two completely different development teams.
However, the top artists are all from Sons of Mars, so there will inevitably be some overlap between the two teams. After all, the best artists are only a few people. At that time, Blizzard had some of the most popular appeal in the entire gaming industry, and the number of Children of the Storm was only increasing by one every year.
Soon, the opening of e3 was imminent.
The most important thing about e3 is different from other games. For other game shows, for example, the Tokyo Game Show that will be held in Tokyo this year, the most important thing about these game shows is to prepare trial machines for players to experience. , but e3 is not like this.
The most important thing about e3 isn't the experience, actually. In the center of the e3 exhibition, there are not too many experience machines.
The most important thing for e3 is the release of new news.
If we use the terminology of later generations, it is a heavyweight press conference by major manufacturers.
As Jester knows, like the later E3 war, whether it is the industry media or fans, what they care about most is every press conference held by a game company, hoping that these game companies will be in their presence At the press conference, I saw the news I most wanted to see.
As for what you can experience at the e3 exhibition venue.
Players don't care.
To be precise, it's not that I don't care. But there is no way to care, because e3 is not open to ordinary players, only to the industry.
Of course, in future generations, many companies will also use various methods to let more players get the news about the press conference at the e3 exhibition as soon as possible. In the Internet age, there are online live broadcasts, which is of course not a problem. But in this era. But it’s a big problem.
However, it is not impossible.
Jester has been thinking about this matter these days. For example, many game companies' applications for press conferences at e3 are submitted to the World Electronic Games Association, after all. This is the organizer of e3. Of course, this is just an official statement.
Everyone in the industry knows that Mars Entertainment is the most important organizer of the e3 exhibition.
after all. This is the first time in the world, an exhibition purely for game manufacturers, whether it is for manufacturers or not. Both players and players are looking forward to it.
Of course, e3 is defined by Jester as a trade show, which means that it is a launch conference for computer games, video games and related peripherals in production. This means that e3 is a business exchange open to people in the game industry. Exhibition, the main audience targeted by this exhibition are publishers, distributors, developers and media in the industry.
The game developers participating in this exhibition were very enthusiastic.
In fact, this was what Jester expected, because before this, there was only one exhibition about games like this; the number of game manufacturers on display increased every year, but the number of booths they occupied in the exhibition hall was always at a low level. Very inconspicuous corner.
Unless they are manufacturers that can spend hundreds of thousands of dollars to decorate their booths,
Just like when Jester held a press conference on ces and released the first generation of dreambox, it could indeed cause a sensation.
But to be honest, hundreds of thousands of dollars can be spent on many games, but if they are asked to spend so many years to cover a temporary venue and build a booth that will be demolished in less than a day, they can still frown. Take it out without wrinkles.
Maybe the entire gaming industry can only count it with one hand.
If the scene that Jester was facing at that time was the game market that had been destroyed by the impact of Atari, it would be right not to be taken seriously by consumer electronics shows like CES. Who calls them a drowned rat? But it's completely different now. Today's video games are a mature market worth over 10 billion US dollars per year.
It is unacceptable for people in the entire video game industry to accept such treatment.
So since you don't welcome us, then we will go out and play by ourselves.
This is why when Jester mentioned this matter to Nakayama Hayao and Kutaragi Ken, they immediately agreed, because they did not want to continue to suffer at the CES exhibition and were helpless.
Jester was looking at the applications submitted for the press conference one after another. In fact, it is not appropriate to call it an application. To be precise, this can only be said to be a report, which is to tell the World Electronic Games Association that we Be prepared to hold a press conference at a certain time and place during the e3 exhibition.
Under normal circumstances, such a press conference will not be held at the e3 exhibition.
Because the booths at the venue are all specially arranged, and for game companies, it is impossible to hold a press conference in an exhibition with people coming and going. It is not a problem of the wrong style, but a problem that the press conference cannot be held like this at all.
Game companies notify the media on occasions chosen by themselves. This is called a press conference.
The reason why these game manufacturers reported it to the organizer of the e3 exhibition is that the organizer needs to mark the location and time of their press conference on the e3 exhibition manual, so that the publishers, channels, distributors, and even It is the media reporters or the fans who come here to know where their press conference is held.
Of course, e3 is not an exhibition open to everyone, nor can you participate just because you are interested in this exhibition. The same is true for the press conferences of these game companies.
It's not realistic to do otherwise.
It’s okay to say that for the press conferences of small, unnoticed game companies, their venues are 80% unlikely to be full, but the three giants of the World Electronics Association such as Mars Entertainment, Sony, and Sega , third-party development giants such as Nintendo, Capcom, and EA.
It is basically certain that the venue for their press conference must be overcrowded.
If in this case, players can still participate at will or buy tickets to participate, then not only will it be difficult to meet the venue requirements, but also the on-site management of the press conference will be extremely difficult.
Therefore, generally speaking, only people with invitation letters from e3, or players invited by game companies, can firmly attend such a conference. Of course, e3 does not mean that it is not interested in players or others. People are open.
But this kind of openness should be put at the end.
Generally speaking, according to the e3 process, first, there are press conferences by major manufacturers, and then there is a media tour. After the media tour is over, it will be open to the public.
For example, these companies will first report the location and time of their press conferences to the World Electronic Games Association, which is the organizer of e3. In addition to letting the organizers promote and introduce them at e3, they will also allow the media who want to go to these conferences to Things like knowing where you should be at what time.
The most important thing is to let the organizer coordinate.
After all, it is unlikely that these game developers have contacted all manufacturers when setting the time. Therefore, the so-called organizers must of course stagger some conferences with overlapping time points as much as possible to allow more media Be able to participate.
Those small game developers don't care, because they didn't expect there to be many humans, so it doesn't matter to them no matter how much time they crash, but for the most influential game developers, it doesn't matter at all. That’s it.
Of course, when negotiating to change the time, you will consult the original game company in advance.
If the other party does not agree to the change, the organizer will not force it.
For example, there are many game developers who want to participate in the e3 exhibition. Many game developers who are not well-known in the industry must of course join the World Electronic Games Association. After all, this is an association sponsored by the World Electronic Games Association. They are Those who will not be invited will need to submit their application themselves, and then submit the game they plan to launch at the e3 exhibition.
Only after passing the review, they will receive an invitation letter to participate in the e3 exhibition.
What surprised Jester was that he actually saw two unexpected names on the review list. Of these two names that passed the preliminary review, one was from a game company called Wanwan. Daewoo, and another company, is from mainland China, and its name is Xingyu Technology. (To be continued...)
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