Game Development Giant
Chapter 541: What can I get?
Otherwise, the other party would not be here at such a late hour.
Call yourself.
At noon the next day, Jester met Shigeru Miyamoto at a Western restaurant not far from the e3 Convention and Exhibition Center. When they first met, it was obvious that Miyamoto Shigeru's eyes were still bloodshot, but from the moment they met, Judging from his face, his mentality is still very good.
While waiting for the food to be served, Shigeru Miyamoto took the initiative to chat with Jester.
The first question made Jester overjoyed.
If I come to Mars Entertainment, what kind of treatment can I get? Shigeru Miyamoto's tone was very calm. This was like a nuclear bomb in Jester's ears, but he used such a simple word in his mouth. , said in a plain narrative tone.
What?
Jester was stunned for a moment, and then asked involuntarily in an extremely suppressed and excited tone.
What I'm saying is... Shigeru Miyamoto didn't take it seriously and repeated the question he asked before, which made Jester forcefully press the two buttons he placed on the table. palms, and then took a deep breath.
He then said: This news is very shocking. Although I had expected it before coming here, I have to say that I am still a little surprised by your... directness.
Hearing what Jester said, Miyamoto just smiled and said nothing.
You will be given the opportunity to lead an independent development team independently. This is when you just joined Mars Entertainment. If each of your projects passes the R\u0026D application, then the R\u0026D funding you receive will be second only to me. And Mark Saini’s level.”
After finishing speaking, Jester seemed to be afraid that Shigeru Miyamoto would be dissatisfied, so he took the initiative to continue explaining.
Your level is the same as people like Hironobu Sakaguchi. The reason why you lag behind me and Mark Cerny is because of the games I made. I have the highest influence factor score in the company, and so does Mark Cerny. If the games you produce in the future can reach a certain impact factor, then you can also get the treatment that Mark Saini and I have.
Of course, but it's not just these. But I can explain that this is the internal rule of Mars Entertainment. What I can give you is the highest level of treatment that a newly joined designer can get. Of course, if If you are willing, after you produce two or more games for the company, and if both games can meet the company's review standards, you can directly set up a game studio with the company's funding.
Jester patiently explained to Shigeru Miyamoto.
And Miyamoto Shigeru has been listening expressionlessly, and it is impossible to tell what his attitude is towards what Jester said, whether he is satisfied or not. Still dissatisfied, no one could get the slightest confirmation from his expressionless face.
After Jester finished speaking, there was a moment of silence.
Until the appetizers were served. Shigeru Miyamoto said: I am indeed very tempted. I can't find any excuse to refuse, but I still have a question about developing games. Are there any restrictions? Is it completely developer-centric? ?You can do whatever you want?
Inevitably, for a designer like Shigeru Miyamoto, Nengli allowed him to make games without any restrictions. That's what he hopes for most.
Otherwise, if you want to make a game, you will have to be restricted by the company in this way and that, and you can’t do this or that. Then he would rather not make games under such circumstances. He would rather make handheld games that he can do whatever he wants.
There are many different situations.
Jester didn't directly say whether it was okay or not, and after a slight pause, he explained.
Every game development needs to be directed towards the evaluation committee within the company. The members of the evaluation committee are all the best designers in the company, and can also be said to be the best designers in the world, so there is no need to worry about their abilities. , there are not many members in it, there are nine in total now. Except for me, everyone has only one vote. Whether a game can pass the R\u0026D review is that the minority must obey the majority and get more than half of the votes. ”
As he spoke, Jester looked at Shigeru Miyamoto with a smile: The reason why I say besides myself is that I still have the right to pass one vote. That is to say, no matter what the final number of votes is, even if The number of votes is in the minority, and if I am willing to use my right to pass, then the development plan for this game will also be approved.
Of course, it is just the right to pass. No single person, including myself, will have the right to veto. Even if I personally do not agree with the R\u0026D plan, as long as more than half of the votes are passed, the R\u0026D plan will be approved. funds.”
Not only that, producers at your level, or Hironobu Sakaguchi's level, will have a privilege, that is, no matter what the final review is, they will have the only right to pass it unconditionally. own review.”
Hearing what Jester said, Shigeru Miyamoto had an incredible look on his face. In his eyes, if he had such power, then the previous cumbersome review method would be too boring. ? But soon, Jester smiled and answered his doubts for him.
Haha, don't be so surprised first, listen to me first.
Jester smiled and asked Miyamoto to calm down first. He then said: I have said before that this power is only available to producers who have reached a certain level, and each person can only do so once. If forced The passed plan failed to get good market feedback. In other words, if the company lost money and allocated too much money, or if the income was not satisfactory, then this effort would be cancelled, and the designer’s level , will also be directly lowered by one level.
Of course, if the games produced in the future are good enough and get enough contributions from the company, they can still be promoted to the second level again, so that they can get such a willful opportunity again.
After hearing what Jester said, Miyamoto Shigeru's eyes became hot.
Although it is not what he said at the beginning, this unlimited power to create a game is what almost every designer dreams of.
Who doesn’t want to develop a game of their own without any restrictions? You don't need to think about anything else, you just need to think about what do you want to make this game? It doesn’t matter what the company thinks, nor what the players think, it’s enough to satisfy your own ideas.
In fact, in Miyamoto's view, players have no specific opinions until they actually play a good enough game, or in other words, they simply don't know what kind of game is called a good game. When a good game is put in front of them, they will exclaim, Oh, God, this is the game I want to play.
He is extremely confident about this.
certainly……
Just as Shigeru Miyamoto was thinking endlessly, Jester spoke again.
As if I haven't made it clear before, the level of each designer is not fixed. Since the development of good works will increase the points and level, then naturally, if the company's money is wasted If you develop a failed work, your points will be reduced and your level will be lowered.
If it is reduced to a certain level within the company, then the identity of the producer will no longer exist, and he can only start from the most basic place. Similarly, if he is an artist, programmer or planner, he If your contribution meets the requirements, you can also apply to the company. After your application is approved, you will get the opportunity to become a producer. Within Mars Entertainment, everyone is equal.
And, as I told you before, a designer's development application can be approved unconditionally, but the development funds that each designer can obtain are also different.
The specific amount is very fair based on everyone's contribution.
As for the specific levels, positions within the company, and some rights and obligations, you will know it after you enter the company. I can't go into too much detail now. You know, although this It’s not a precious thing, but it’s still a little secret in the company.”
Jester didn't forget to make a joke at the end.
Then he asked Miyamoto Shigeru again: Is there anything else I need to ask?
Well……
Originally, Shigeru Miyamoto had thought about something and wanted to know some of the internal differences between Mars Entertainment and Nintendo. But after hearing what Jester said in such detail, it basically solved all the questions deep in his heart, so he Suddenly he discovered that after two questions, he had no more questions to ask.
After a minute of silence, Miyamoto asked his third question.
The last question is, is the support from companies in Japan or the United States the same?
This is the problem...
Hearing Shigeru Miyamoto's question, Jester did not answer directly. Instead, he thought for a while and then explained: Although I would like to say it is the same, in fact, this is impossible. I can Let me tell you clearly that the support from companies in the United States is definitely better.
Why do you say that? It's actually very simple. After all, we are a company headquartered in the United States. We have far more technical personnel in the United States than in Japan. After all, there are not many Americans who are willing to work in Japan. This is You have to understand.”
However, we have a complete global technology library, so no matter where you are, you can get all the company's technical support in the game development process.
There is no doubt about it. (To be continued...)
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