Game Development Giant

Chapter 557 Media Test

Although Jester answered the question in a classroom at the University of Southern California.

However, soon, the words he said in the classroom spread like wildfire, and many game media published Jester's answers.

Of course, these are all reports from students who were present at the time.

Then, Mars Entertainment took the initiative and started a comprehensive promotion plan for Planet Requiem.

Promotional plans cost a lot of money.

Generally speaking, few publishing companies are willing to spend so much money on marketing and promotion of DND games like this. However, this is Jester's game after all. Fengxing Publishing Company once conducted a survey, that is If Jester makes a game and you don’t know anything about it, will you still buy it?

To their surprise, more than 100,000 people participated in the survey.

They are all players who often buy games from Mars Entertainment. The final result is even more surprising to them. More than half of the players said that as long as it is a game produced by Jester, they do not need to know what it is and they have to buy it first. explain.

This number is terrible.

Weizhen Entertainment also received specific news as soon as possible.

At that time, Richard Garrett was still developing Legends of Eberron with his staff. Because this game had the technical foundation of Genesis, there were not many problems in development. , so it is progressing very smoothly, but because when the project was established and the theme was considered, it took a full month to play compared to Planeta Torment, so the game has not yet been completed.

But it shouldn’t be too difficult to complete it before the end of the year.

What? Mars Entertainment has begun to promote Planeta Torment on a large scale? And there is also the matter of inviting the media to participate in internal testing?

After hearing the reports from the employees in the company, Richard Garrett frowned fiercely.

This is not good news for him.

You know, he had just complained about the other party's disrespect for the development of American RPG games in a previous interview. Unexpectedly, the other party gave him a slap in the face when he changed hands.

Richard. You don't have to worry.

On the contrary, Richard Garrett's subordinates had their own opinions: If you think about how difficult it is for us to develop DND games, it is too difficult to develop new things under the ubiquitous rules of DND. We have With so much experience, we are still cautious in developing Legends of Eberron. And most of the teams like Jester Lee are developing this type of game for the first time. How can they develop a better game than us? .”

These words also gave Richard Garrett some peace of mind.

But, the other party is Jester Lee after all... But he still muttered quietly.

The miracles that Jester Lee has created in the game industry are really deeply rooted in the hearts of the people. No one dares to underestimate his talent in game development. It is really the most talented person in the world. Jester monopolizes eight buckets. Others share the rhythm of fighting.

That is to say, in his professional strength, the large-scale production and development of dnd games, Richard Garrett has some confidence to give the opponent a try.

If it weren't for the American prg, it goes without saying that he would have to arm-wrestle with Jester.

Not even Jester would regard him as a serious opponent.

Richard Garrett's subordinates still noticed their boss's worries, and continued to comfort him: Jester Lee is indeed powerful, but he is only a human being, not a god. He cannot be Omnipotent. It is impossible to make the impossible possible. If you think about how much effort we have spent to make a DND game of this level, you will know. A game of this level like Genesis , it definitely cannot be developed by a group of enthusiasts.

I hope so.

Although Richard Garrett was dismissive of Jester Lee when facing the media outside, in fact. Privately, he was extremely afraid of Jester because of Jester's success. It is so brilliant and eye-catching.

As the scope of publicity gradually expands, and the Mars Entertainment annual carnival approaches.

Finally, Mars Entertainment sent its invitations to more than 20 media.

There are even three online gaming forums.

This is the first time that all game companies have invited test media to test. Of course, Jester did not forget those students from the University of Southern California. Through a lottery, he randomly selected ten students to talk to these media Come and take part in this test together.

Of course, before testing, major media outlets need to sign an agreement with very strict confidentiality measures.

This agreement prohibits major media from publishing news about the plot of Planet Requiem in advance before the opening day of the carnival. Otherwise, very terrible compensation will be required.

The entire test was conducted in a separate, closed room.

Everyone who enters this test room is subject to a simple body search to ensure that there is no recording equipment, although it is unlikely that such a small recording equipment exists.

Each person has a computer, and the full version of the game Planet Requiem is installed on the computer.

There is no interface at all on the chassis, which means that it is impossible for major media to take away copies of Planet Requiem from the hard drive through any means.

Although the game is a full version, the time to participate in the test is only a short twelve hours.

After twelve hours, the test time of the game will end. Moreover, these twelve hours are twelve consecutive hours, not separate. In other words, from the beginning of the test, it continues for twelve hours. , are all test times, but after twelve hours, the test time will end.

In other words, if you want to fully experience the plot, you may have to play the game with Ninja Sleepiness.

Because the game test starts from 10pm to 10am.

Jester and the development team used the monitoring equipment to observe the reactions of the testers while playing the game, and recorded some things from time to time. Mark Saini was also present, and he was also quietly watching the reactions of the players in the monitoring equipment.

In fact, Mark Saini is an expert in this kind of closed testing.

In Jester's memory, in the original world, before Mark Saini formally proposed the Saini theory, he often conducted closed tests in Los Angeles to invite players to play the game.

There is no need for players to write any test reports.

Mark Saini only needs to observe the reaction of each player when playing the game, and he can make very accurate modifications to the game, making the game more fun and more acceptable to the players, so this time During the test, Jester also called Mark Ceny over.

Let’s see if there are any other areas in Planescape Torment that could be improved.

However, in Jester's mind, except for the graphics of the current Foreign Requiem, which is not as good as the one he played at the time, everything else is not inferior to the one he played at the time, and it is even slightly better. After all, his own Planescape: Torment is completed with the entire plot outline of Chris Avalon's Planescape: Torment.

There are many more branching plots than the original.

And Planet Requiem itself is a game that relies on this kind of plot to win.

Judging from the feedback on the screen in the monitoring room, the testers had incredible looks on their faces. It was obvious that they were all shocked by this game.

Although they signed a confidentiality agreement and cannot leak the plot or any other specific information obtained from the test, Mars Entertainment has not prohibited the evaluation of this game. After all, this is what they invited these media to test. Here's why.

And this is also the topic that players who are paying attention to this game are most concerned about.

Soon, on the fourth day after the test.

Gamer, a media that participated in the test, published their evaluation and opinions on the game Planetary Requiem in the latest version of its publication.

We feel that this is a game that most people may need to look up in a dictionary to play, because the script capacity is really too large. It is a very, very, very good story, one of a kind!

This evaluation is not low.

It immediately caused an uproar, and many players immediately expressed their dissatisfaction. What do you mean by a game that requires looking up in a dictionary to play? Does it mean that we are all illiterate and don't even know the words? In fact, this is really not what gamers say.

You must know that English words are different from Chinese word combinations. In Chinese, you only need to know two thousand commonly used Chinese characters. You can read through almost all newspapers and magazines, but this is not possible in English. Two thousand words are useless. Not used to it, in China it is just junior high school level.

Even in the United States, the vocabulary of a college graduate cannot reach the level of reading mainstream newspapers and periodicals.

If you want to read the political section of the New York Times or The Times fluently, you need at least a vocabulary of more than 10,000, which is not something that an ordinary American can have.

Therefore, this media said that this is a game that requires looking up in a dictionary to play.

However, the player protests triggered by this incident are not over yet. The second media participating in the test also immediately issued its own comments.

Although we played the game for twelve hours without eating, drinking or sleeping, we were not even a third of the way through the game. It was extremely playable, a game with depth, rich content, and superb writing. rpg, there is no doubt that this game will create a great game series, if I want to give a score, I will give it ten points, there is no doubt about it!

This is a review from pcgamesn. (To be continued...)

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