Game Development Giant
Chapter 616: Several questions
When it was approaching ten o'clock, Jester finally walked into the venue under the gaze of everyone.
He has experienced many such scenes, so Jester was not too nervous. He walked towards the podium while chatting and laughing with people he knew.
Basically, when Jester passes by, everyone sitting nearby will stand up and pay tribute to Jester, and Jester will also nod his thanks at the same time. This also reflects Jester's role in the current gaming world. supreme status.
When Jester stood on the rostrum, the whole place was silent for a moment. Everyone turned their eyes to Jester, with curious expressions on their faces. They were very curious about what Jester was going to say today. What is the news that you have been saying before that will surprise everyone?
It's still a little early.
Jester raised his hand to look at the time, and after reading it, he said this into the microphone.
Then the whole audience burst into laughter following Jester's joke. According to the original plan, the opening speech this time was to start at ten o'clock. It was only nine-fifty now, so the time Jester spoke was a bit Zaiya was indeed right.
Well, there are still ten minutes left. Let me ask you a question. It can serve as an introduction to what I am going to say next.
After Jester finished speaking, the audience in the audience suddenly became excited.
Actually, it's a very simple question. I really want to know, deep down in your heart, do you like game development? Or let me put it another way, so that it is easier for you to understand, that is, you will be excited when you are developing games. Do you regard it as a lifelong career? Or, when you are developing games, you will feel boring and just regard it as your own work, as if 'it' is good or bad. It has nothing to do with you, you You just need to do your job well?”
Hearing Jester's words, the developers from all over the world fell silent.
I once asked my subordinates this way. I asked them, everyone can get happiness when playing games, but can you get happiness when developing games?
Following Jester's two questions, everyone present fell into deep thought, and Jester just looked at everyone present with a smile, and then he looked at his watch again. Seeing that the time was almost up, he clapped his hands and focused everyone's attention on him again, and continued to focus on the two questions he mentioned.
He clapped his hands.
Okay, these two questions are very subjective. There may not be any accurate standard answers for anyone, so you can continue to go with yourself or your friends after the conference. Discussing issues in this area, but I still have a question. I have never had the opportunity to get a more accurate answer before. Now there is such a good opportunity. People from all over the world, speaking different languages, and eating different Food. Designers with different beliefs all gathered together and I wanted to ask.”
As he spoke, Jester's tone paused slightly.
And the attention of everyone present. I have also been attracted by Jester's new question again.
Perhaps everyone knows that my company, Mars Entertainment, has a strict rule when recruiting, that is, we will only recruit players who love games. Therefore, I have heard many complaints from people who applied for our company. They Say, when recruiting a programmer, you don’t ask him professional questions such as whether he is good at programming in various languages. Instead, you ask him how Ken came up with his unique skills in Street Fighter or Super Balotelli. , how many stars can be obtained in the third level, etc., questions similar to this.
As he spoke, Jester also laughed.
And the people at the scene are no exception.
So, I just want to ask everyone here, do you think that only people who really like games can make fun games?
Agreed, please stand.
After saying that, Jester made an inviting gesture to everyone.
Then, there was only a crashing sound, and a large number of people stood up.
Jester didn't just stand on the rostrum and take a quick look, but directly walked around the venue from the rostrum and took a look. Then he returned to the rostrum, and then he bowed to everyone present. He bowed, asked everyone to sit down, and then thanked him again and again.
Thank you everyone for allowing me to satisfy such a curiosity. I also know that every point of view will have supporters. I never think that my point of view is correct. I am just saying it now to seek common ground while reserving differences, but I am still very happy. , although many people do not agree with my point of view, but I found that more than two-thirds of people still agree with my point of view, so I am very satisfied.
Actually, I suddenly remembered something about recruitment, that is, a programmer I personally interviewed. His level was very high. He used to work at IBM. He was an avid video game enthusiast. In order to complete His dream is to complete a game by himself. He came to apply for a job with us. His favorite game is Quake and the producer he admires the most is John Carmack. Therefore, I very much hope to join Carmack. In Mark’s development team.”
Hearing Jester tell the story in a very funny and humorous way, everyone present listened with interest.
There may be one thing that everyone doesn't know. Even though I am the president of Mars Entertainment and I seem to be able to decide everything in the company, in fact, our internal development team of Mars Entertainment is very free, and the producers have great control over themselves. Each studio has absolute control over, for example, whether or not to hire this person, so I can’t make the decision for Carmack.”
Furthermore, everyone knows that Carmack is also famous for his strict requirements on personnel, especially programmers, because he is a programmer, and he is also an extremely outstanding programmer. At that time, I took several exams about programming. The other party answered all the questions fluently, but I still couldn't make a decision for Carmack, so I told him to wait for a while. Carmack will come to interview you in person. Can you enter the card? Mark’s development team, then it all depends on your own ability.”
Maybe it was because I was a little bored when I was waiting for Carmack with him, so I casually asked him how much he liked Quake and how much he liked it.
When he said this, Jester suddenly smiled mysteriously.
I was very surprised. His understanding of Quake was far beyond my expectation, because I only participated in the development of the first Quake, and subsequent versions were all responsible for Carmack , so I can only get the current situation of this game from some internal reports within the company. Therefore, when I talked to him about the excitement of Quake, I actually found that I had some concerns. I can’t keep up with him anymore.”
Just when I was looking for an excuse to change the topic, Carmack came and saved me.
I told Carmack at the time that I found a very good game planner. His understanding of the game Quake is very deep. I think you will need him.
Yes, the ending is of course perfect. This senior programmer named Corian, who came to me from IBM, became a game planner in the Quake development team. In his new position, The above performance is very good, because Carmack is responsible for the development of the engine, so other people are responsible for the design of the game's levels, plots, etc., because Corian's performance is extremely good, and now he is The second producer on the Quake development team.
When Jester finished telling this story, the audience burst into warm applause almost at the same time.
Before I officially start today's speech, I tell you this first story. Actually, I want to tell you one thing. If you don't consider technical issues and other issues, how can a person who has never thought about how to make games be able to tell you something? What if you can't make a good game? Of course it is possible, as long as you have loved games before, which is why I insist on putting my favorite games at the top of the Mars Entertainment recruitment list.
Because making games is a very simple thing. As long as you have a love for him and some passion, that's enough.
With that said, Jester clapped his hands again.
Okay, that's the appetizer before the speech. Next is what I am going to do. Regarding this GDC keynote speech, before giving this keynote speech, I feel that it is necessary for me to re-organize the keynote speech for the GDC. Everyone, please re-state what GDC is.
Jester's tone became serious and serious.
Why do you say that? Because many people did not understand why there was such a meeting before. I feel that as the original proposer of this meeting, it is necessary for me to explain to everyone, that is, why do I The reason for proposing to hold such a forum-type meeting is actually very simple, that is, I want to organize game developers from all over the world through such a meeting to discuss our past game development What experiences have been gained from this, how should we develop future games, how can we develop better games, and how can we turn the ideas in our minds into truly fun games.
And the one closest to us is the last point.
How can we turn our ideas into playable games. (To be continued...)
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