Game Development Giant
Chapter 655 AI and Artificial Intelligence
Jester's words made those who were slightly disappointed get excited again.
It even made them even happier.
Although these experiences that Jester talked about are very useful to them, after all, asking questions by yourself can ask you something that you are very concerned about, but just listening to what others say does not guarantee that you will be able to hear what you most want to know and what you want most. Doubts, the most urgent questions that want to know the answers.
After Jester said these words, dozens of arms were raised in the venue instantly, and Jester didn't have much choice. He pointed casually and said: Just the long-haired girl wearing glasses. .”
The girl with long brown hair was a little surprised when her name was called. She also didn't expect that she was chosen among so many people.
Of course, she didn’t just follow the trend and raise her hand casually.
She did have questions that she wanted to ask.
Moreover, the questions she asked were very skillful and made Jester's eyes light up. He did not expect that these students could ask such in-depth questions. The girl with long brown hair did not think much and stood up. In an instant, he asked his own question: Mr. Li, I really want to ask about AI or artificial intelligence...
This is a question that obviously many people want to know.
After the girl with long brown hair asked, Jester saw a mixture of excitement and anticipation on many people's faces. Obviously, they were also very interested in how they would answer this question.
hehe.
Jester smiled at first. Of course, it was impossible to answer this kind of question fluently immediately for a question that he had not prepared for beforehand. He also needed a thinking process, but this time did not require a lot of time. After all, These are things he often encounters when developing various games.
This question... Jester pondered for a moment. Then he continued: This question is very interesting, but if you want to be more liberal, it is a very big question. It can be given another lecture. However, I can say a little bit, but it may not be comprehensive. I hope Thank you for your understanding. Jester said humbly.
Then, he began to explain.
Actually, the design of AI is in the entire game design. It is most closely related to psychology, and it is also an area where psychological theories are most popular. Why? It's simple, because in our design, AI represents the player's enemy.
Players in a conflict environment will especially project a lot of personal feelings to AI. There are several philosophies on AI design. I personally believe that AI is an important factor in creating a holistic game environment for players, especially in stand-alone games. , AI is a tool to create a realistic game experience. Another view is that AI should imitate another player as much as possible and should reflect the personality characteristics of human players. I personally do not agree with the latter view. There are several factors that make me Stay away from that perception.”
When Jester said this. Many people had expressions of confusion on their faces, because based on their understanding, it seemed that there was nothing wrong with the understanding of AI that Jester said before. At least theoretically and logically, it all makes sense.
hehe.
Jester smiled. He obviously also saw the incomprehension of many people.
This kind of incomprehension is also normal, because he understood AI in this way at the beginning, but in fact, when designing the game, at least in his feeling, it seems that game AI is not the same thing. .
However, Jester didn’t say die.
Actually, I don't think this view is absolutely wrong, but according to my experience, one of the purposes of letting AI acquire human personality traits is to surprise players, so AI should be designed to be clever, but stupid There is a fine line between being smart and smart, and most players will take it for granted that the AI is stupid, so if the AI really pulls off a trick, players will definitely think that the AI cheats and peek at their own layout through the background.
Jester laughed, and many in the audience also laughed after hearing what he said.
This is indeed what they have experienced.
Therefore, once the performance of AI breaks through the norm, it will have a negative impact on the player's psychology. My idea of designing AI is to provide players with enough solid competition, and at the same time make players feel that they have made progress. Players should feel that AI is capable to a certain extent. It can be predicted that although the play style is stable, it is not brilliant. The real tricks all come from the players. Jester continued with a smile.
After Jester finished answering this question, the audience burst into applause.
Whoever still has questions can continue to ask.
Jester waved his hand, indicating that there was no need to do so. There was not much time, so if he had questions, it would be better to ask them as soon as possible.
Then Jester seemed to think of something again. Taking advantage of this opportunity when no one raised their hands, Jester added a previous answer about AI: Actually, another function of AI is to play with the player. Provide feedback when talking to other civilization rulers in the game. Feedback is very important for stand-alone games, because these AIs can be said to be your only friends in the game. According to our observation, the AI characters in the Civilization game The more you express your attitude and respond to the player's behavior, the more the player feels that they are understood. They are not playing a game, but experiencing a world...
As he spoke, Jester saw many more people raising their hands.
So, he called someone again. This was a boy. Judging from the accent, he should be British, with a very authentic London accent.
My question is related to the self-destruction principle you mentioned before. I'm not very clear. Can you explain it in more detail? This boy with a London accent has a low voice and is a little shy, but Jay Ste nodded after hearing this question.
It's normal to ask if you don't understand something, he said.
From the expressions on many people's faces, Jester could tell that not many people seemed to be interested in this issue. He didn't know whether it was because the issue itself was unattractive, or because what he said was boring and there was no solution. Make people interested.
However, after pondering for a while, Jester began to answer this question.
In other words, it is a supplement to the previous lecture. (To be continued...)
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