Game Development Giant
Chapter 666 Gold Membership System
It's very simple, that's the key point Jester said.
Only achievements or trophies achieved online will be displayed on the account.
The reason why this network is added is that players are social animals. When they complete a challenge that they think is very rare, they like to show off to others how awesome they are.
At this time, the achievement or trophy system of the Internet comes into play, because players can use the membership system provided by Mars Entertainment to query the acquisition rate of this achievement among member players across the United States. Difficulty.
I call this membership system the gold membership system.
Jester finished talking about his idea, and then he continued to add: This membership system is only divided into two levels. One is the fee-based one I mentioned, which I call a gold member, and the other is not I call ordinary members who charge fees silver members, and for members who do not charge fees, we will not provide any benefits.
After hearing what Jester said, many people thought deeply and admitted that this system does have great prospects.
Even based on the income estimation of the paid membership of the chess and card game platform, coupled with the huge player base of Mars Entertainment, this gold membership system may become a very important profit growth point.
While everyone was thinking about Jester's idea, Jester didn't know what he thought of. He stretched out a finger and knocked on the table, attracting everyone's attention. Obviously, he had something else. Want to say.
I just thought about it again. In fact, this gold membership system will still have a lot of achievements in the future. The most important thing is that it can increase the user stickiness of our players. This is crucial, and the more stickiness we have, the more likely it will be. The higher the number of users, the easier it will be to buy our games, as you all know, so we also need to find ways to improve our user stickiness so that more players can buy our gold membership.
In other words, we have to give benefits to the players.
What's the best way to make profit?
I have an idea here, but this idea cannot be completed yet. Fortunately, this idea is also very difficult to achieve now, or even within the next ten years at least.
Everyone was aroused by Jester's curiosity and wanted to know what idea Jester had in mind.
But Jester seemed to have no intention of saying it.
When he said this, he stopped talking and looked at everyone with a smile: This idea is a bit immature, so I won't say it out loud now. If you have any good ideas in this regard after the meeting, you can tell me. one time……
In fact, what Jester was thinking of were two things that Sony and Microsoft did very successfully in later generations. The first is that you must be a member to play the game online.
The second is to give away games to members.
The reason why many people buy ps+ membership is because of the benefits of three games per month, although most of these games are small games to make up the numbers. But as long as there is one masterpiece in a year, the one-year membership will be worth buying, for example. Jester remembers that he purchased a ps_ membership every few months.
Guilty Gear will be avoided.
Although this game is not well-known to many players, it is in the eyes of many fighting players. This game is the well-deserved pinnacle of 2D fighting games.
However, it is definitely impossible to say this at this time.
It's not that I'm afraid of any leaks.
Because there are only three hardware manufacturers now, and unless the network develops like in later generations, and the game console is equipped with a hard drive, this benefit has the prerequisite to be launched.
After the meeting.
Jester threw himself into the arduous work. He almost had to coordinate the entire relationship between planning, programming, and art. He also had to take special time to pay attention to the development of the hardware. In Jester's view, his Whether the game will be successful in the end depends not only on whether the development team works hard, but more importantly, whether the new console can meet their performance requirements.
Judging from the tests during this period.
Although it will take some time to complete the research and development than the original plan, the improvement in host performance is completely different.
Even when Jester saw the performance demonstration of the next-generation console that had completed the prototype, he excitedly hugged the developers around him tightly.
Because the picture effect is really amazing, it is fully twice as good as the picture effect of Dreambox 3 that they first developed. It is almost a display of game pictures from a different era.
This comparison is similar to ps2 versus dc.
Jester even dared to assert that if Sony and Sega did not change the original plan and continued to develop the console according to the previous plan, when it was officially released, his console would probably be able to satisfy the opponent just by virtue of its performance. Looking for teeth.
Although his new console will probably take about a year to play than the opponent's console, in Jester's opinion, his decision to re-develop it was still very wise.
Moreover, in the first year after the console was released, it was not actually the most intense period of competition for console sales.
Because this time is when the previous generation of consoles are most mature. There are a large number of excellent games to support the previous generation of consoles, but the new consoles at this time lack excellent games. Therefore, the consoles at this time are not only We are competing with our competitors, and we are also competing with our previous products.
Generally speaking, it is the peak sales season for a console.
It should be three years after this console was released, because more than two years have been enough for major game companies to develop their own excellent products on this new console.
When it comes to buying a console, the buying habit of most people is to buy a console for games. Usually I really want to play this game, and then I buy this console. This is why both Microsoft and Sony attach so much importance to it. The reason is the first party.
Even, the reason why he has to work hard to loosen the third party and make them move closer to him.
For example, Sony spent a lot of money to win over Activision and let Activision's signature Call of Duty go to its press conference booth, while Microsoft directly released Tomb Raider and made this game directly its own limited-time game. Exclusive, and the exclusivity time is definitely not low, because many players, such as some Tomb Raider fans, will buy an Xbox in order to play the new Tomb Raider as soon as possible. (To be continued...)
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