Game Development Giant

Chapter 673 Ideas

As for why Jester thought of this.

Very simple.

Rob Pardo, who is sitting in front of him now, has participated in the entire process from the first expansion pack of StarCraft, Brood War, to the expansion pack of Diablo 2, War of Destruction, to the expansion pack of Warcraft 3, wow The production process of the expansion pack.

Moreover, they all participated as the chief chief producer.

It can be said that in the original history, Blizzard was able to achieve such a big name, which was naturally the result of collective efforts, but the role of these talented designers was also very important.

After all, the birth of every great game is closely linked to some geniuses.

Jester quickly finished the matter at hand.

Then he looked up at Mike Mowaimi and Rob Pardo, who had been sitting quietly for a long time. Among these two people, although Mike Mowaimi was the original founder in history, and, in In Blizzard's early game development, he contributed a lot and was indeed an excellent game designer. However, his main job at Blizzard has always been administrative work.

Although it cannot be concluded that he will be less competent in development work that becomes increasingly complex and requires creativity and talent as time goes by.

But one thing is for sure, that is, he is definitely not as good as those designers who played a leading role in Blizzard in the middle and later stages, and Rob Pardo is the soul of the designers who played a leading role in Blizzard in the middle and late stages.

I've read your game development plan.

Jester got straight to the point, and as soon as he opened his mouth, he talked to the two about their game development project application, which made the two people a little nervous after hearing Jester's words.

They knew that Jester's next words could determine the outcome of this development plan.

It's a matter of pass or fail.

The two of them were extremely eager.

To tell the truth, StarCraft...

Speaking of which. Jester paused for a moment, then he smiled, looked at the two people who still had some doubts on their faces, and said, Oh, StarCraft is the name I gave your game. I think You have a lot of Warcraft design ideas in this project, and you yourself admit that you came up with this idea because you were inspired by Warcraft, so I gave this game a name.

After hearing Jester's explanation, Mike Mowaimi and Rob Pardo also nodded, indicating that they understood.

Therefore, Jester continued what he said before, and the two of them listened very seriously.

...The idea of ​​StarCraft is indeed very interesting, and your idea also inspired me a lot... After hearing what Jester said, Mike Mowaimi and Rob Pardo There were expressions of excitement on their faces, even though they had given up hope before. But after hearing what Jester said, maybe things could turn around.

Maybe, their development plan will really be recognized by Jester!

This is for both of them. But the big thing is, you know, being able to lead a development team to develop a game and achieve success. But they gain far more experience than just being a participant and developing someone else's game in someone else's development team. It is also easier to improve one's status, don't you see Itagaki Tomonobu who came not long before them.

It was with Shadow Blade that he gained the qualification to develop a truly independent game. Moreover, the game he was responsible for was not a small game, but an arcade fighting game that the group had high hopes for.

They all also know that although arcade machines were not the company's main profit-making project before, this project has always been very stable. Although it is not as good as Sega in large arcades and not as good as Capcom and Namco in small and medium-sized markets, it is The success of Mars Entertainment lies in its ability to capture both markets. Therefore, its profitability in the arcade market is second only to Sega.

Especially when it comes to fighting games, Mars Entertainment’s Street Fighter series is almost dominant.

Whether it is Capcom's follow-up work or Namco's follow-up work, although they have gained some fans, they are still very rare compared to Street Fighter fans.

However, the emergence of Sega's VR Fighter instantly broke Mars Entertainment's dominance in fighting games. In almost a short period of time, it was evenly matched with Street Fighter in the arcade fighting game market. Moreover, soon after As time goes by, Sega's advantages are getting bigger and bigger. Some time ago, Sega's VR Warrior almost dominated the market in Europe and the United States.

For Mars Entertainment, the fighting game market is a very stable source of income that cannot be discarded.

Therefore, within the company, there has always been the idea of ​​developing a 3D fighting game to compete with VR Warriors. Several projects have been developed before, but the response to the developed games was mediocre and did not gain traction among players. recognition.

In fact, VR Fighter has now been recognized by players, just like Street Fighter was recognized by players back then, although a similar fighting game from Capcom was no better than Street Fighter. Overlord is bad, but players still don't accept this game because of preconceptions.

What's more, the level of several games developed internally by Mars Entertainment is far less outstanding than the VR Warrior that Yu Suzuki personally supervised and devoted his efforts to. Naturally, after being put into the market, there was not much response.

As a result, Mars Entertainment has no further rash actions.

Knowing that Jester personally planned the development plan of Tekken, and the person in charge of this game is Itagaki Tomonobu, who has independently led the team to develop Shadow Blade for the first time, this can make many people similar to Itagaki Tomonobu People who joined Mars Entertainment at that time were extremely jealous. They thought that their experience in the company was similar to Itagaki Tomonobu. Why couldn't they do what he could do?

Mike Mowaimi and Rob Pardo are both proud people, so they naturally have such thoughts.

They also believe that their level is no worse than Itagaki Tomonobu. If Jester gives them a chance, the results they can achieve will naturally not be inferior to that Japanese.

Just inside the longing eyes of the two people.

Jester gave his answer, and Jester smiled. After expressing his interest in the idea of ​​StarCraft, he immediately shook his head and said with some regret: ...But, your The idea is really immature. (To be continued...)

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