Game Development Giant
Chapter 707 Halo
Some cases flashed through Jester's mind.
For example, the original SNK consoles and the 3do consoles were all with advanced functions, but they missed the launch date and could only make small efforts.
Now can be said to be the most critical moment that Mars Entertainment is facing. Although the current share of Dreambox 2 is still unparalleled, a new generation, that is, the next generation has begun, and no one is paying attention now. above the previous share.
It is impossible to say that the previous share advantage did not exist.
Fortunately, the first-party games on our side are attractive enough. It is a bit like Nintendo in history. Relying on its first-party games, it can have a large number of fans and support a platform. A platform is completely different from having a dominant share.
The time difference of one year is both large and small.
He couldn't figure it out just by thinking about it. Jester could only put away the reply letter from Capcom, then sighed, and then made another phone call.
The third-party manufacturers we discussed are still in contact. They haven't made clear their future choices yet. I think they can still be saved... After hanging up the phone, Jester felt a little at ease. Maybe Game companies in Europe and the United States are relatively fixed in their choices in this area. At least from what he has learned so far, at least on the surface, companies like EA still support him.
But companies like EA cannot be trusted either.
They are the best at cheating. For example, in the original history, when EA was kneeling down to Nintendo, it secretly developed games for Sega. Later, it was unwilling to be a third party and insisted on being the first party. This is where 3do comes into being.
Although ea can't believe it, at least some other companies are relatively quiet.
It may also be due to the fact that European and American companies are indeed relatively weak in console games. The sales of their console games can only be said to be acceptable and cannot be said to be outstanding. However, it is the PC games that Mars Entertainment has developed in recent years. The market has improved a bit, so. Neither Sega nor Sony pay much attention to it. PC games are not their focus in the first place.
The PC game market will not be able to compete with console games for at least ten years, or even twenty years, and Jester also knows this.
But who knows what will happen in the future.
At least from what he knew about this period of history, PC games were always becoming more and more powerful.
Although even when he traveled through time, PC games could not be compared with console games, but at least they can be compared, which also shows that the future of PC games is still relatively bright.
Let’s not talk about these for now.
Jester counted. Basically, when your own console is released next year, it will already be a year behind the other party. Therefore, we must come up with an absolutely strong game lineup, because those two companies will definitely try their best to snipe, and what is certain now is that they will have their own 'era' projects. There's Capcom's Resident Evil, there's the console version of Itagaki Tomonobu's Tekken...
These are absolutely strong game lineups, and Sega and Sony want to compete with themselves in this area. It's still quite difficult.
However, at that time, because our side is definitely at a disadvantage, after all, the other side released a year before us. If we don't have a strong game lineup, how can we compare with the other side's game lineup that has been accumulated for a year.
However, there was one question that Jester also thought about carefully.
He recalled the game situations in the first year of the launch of several next-generation consoles that he was familiar with, and then felt a little relieved. Basically, in the first year of the console, it was still in an adaptation period. After all, I have only bought the next-generation console for less than a year. In terms of market share, it is still far behind the previous generation, except for the first party.
The third party will definitely still have to focus on the old host.
This has never changed.
Starting from the second year, players gradually accepted the next-generation consoles, and the old consoles became less popular, and third parties began to pay attention to them.
Generally speaking, third-party, and even many important first-party games, only start to develop in the second or even third year. This is good news for Jester.
Although the heavyweight launch game of Drambox 3 that he envisioned is already very powerful, Jester still feels that it can be even more powerful and add a few more games. First of all, it is a sports game.
Especially football games.
Now that FIFA's cooperation rights are in its own hands, ea has nothing to do with it, but Japan's Konami is also very interested in football games.
Before Jester's time, it was a competition between FIFA and live broadcast. At first, live broadcast had the advantage, but later FIFA overtook it. By the time of Jester's time travel, if the live broadcast could sell hundreds of thousands, it was considered a big hit, and FIFA had already reached the New Year. It is released once a year and has stable sales of tens of millions.
Then there's fps.
You must not give up on car and gun ball. You must occupy a position in this era when car and gun ball is about to rise. This is the foundation.
Limitation is the addition of FPS to console games, and using a controller to control FPS has always been a problem that many game companies want to overcome, but at least so far, there is no suitable solution.
In addition to assisting aiming, this method is actually closely related to a piece of hardware.
Before this hardware came out, no matter how hard you tried, it was impossible for the controller to perform FPS aiming operations skillfully.
This thing is a rocker.
It is also historically the most important contribution Sony's PS series of consoles have made to the entire gaming world.
Jester called Carmack and asked if he had time to transplant Quake to the console. However, Carmack was obviously not interested in this kind of porting work, and Jester was also not interested in this kind of porting work. Without forcing it, he felt that it would not be a disadvantage to open a new FPS IP, and the Quake team is currently fine.
Therefore, Jester told Carmack some of his thoughts about Halo and wanted the Quake team to develop such a new FPS game specifically for Dreambox 3. (To be continued...)
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