Game Development Giant
Chapter 742: Start with text MOD
Domestic online games started with text mods.
Jester is very clear about this, and there is no technical difficulty in this type of word game in the form of web pages. Moreover, it is also the most suitable for China that has just entered the Internet era.
Of course, you won’t make a lot of money, what’s important is your influence. As long as you have influence, when you want to fully promote online games in the future, you will naturally get twice the result with half the effort.
Jester didn't say anything. His sister-in-law frowned when she heard her nephew talking about the game.
She knows the current gaming environment in China.
Piracy is rampant, and even the genuine games of Mars Entertainment cannot be sold in China. For example, Mars Entertainment's domestic studio, Sword and Sword Sealing Demon Record, which is very highly rated internationally, can sell several copies abroad. It sold 100,000 copies, but in China, it only sold a little more than 1,000 copies - of course, this has a lot to do with the fact that there are few computers today.
However, there are not many people playing this game.
Many computer rooms with only a few computers have pirated copies of this game installed. This game is the hottest game in China this year, and it can even be said to have caused a trend.
Even Jester's sister-in-law knows the name of this game.
However, the genuine sales of this game in China are only a thousand copies, and I don’t think I can say all of them, but as long as they can be played, at least 60%, or even 70% of the computers have this game installed.
Of course, in the domestic gaming environment where eight-bit machines and even sixteen-bit machines are rare, suddenly they no longer look at the fuzzy digital dot matrix mosaic, but let them play this kind of game. It is completely in Chinese, even with Chinese dubbing, and it is still their favorite theme game. This is the first time that you like it from the bottom of your heart. It is difficult to express in words.
Compared with some of the world's top works, such as Japanese RPGs on many consoles, this game does not have much advantages. Even the plot setting is a bit old-fashioned, and the system heavily imitates Diablo. The setting of God is often criticized by many foreign game media editors. Many people say that this game actually changes the story and uses him as the skin of Diablo. It was served and sold again.
However, today's players are still immersed in the shock brought by Diablo. When they were tired of playing Diablo, they suddenly discovered such a game. In terms of excellent production, it seemed to be not inferior to Diablo at all. The game is produced by Mars Entertainment, and its quality is guaranteed. Although it is a studio that I have never heard of, Mars Entertainment is also famous for its many studios. It’s normal to have a studio you haven’t heard of.
It was under this circumstance that many Diablo players fell into the embrace of Sword and Demon Sealing Record.
Of course it's not the first part, but it has sold more than 400,000 copies so far, which is enough for Fu Zan and his studio to be proud of. A game costs 60 US dollars, which is a full 24 million US dollars. After deducting the part allocated to the parent company, they have almost more than 10 million US dollars in their hands. This incident directly shocked the central government.
They never thought that they could make so much money by making games!
This is not an era where even 20 years from now, a county-level city may not be able to detect foreign exchange income of US$10 million. In this era, some poorer prefecture-level cities don't even know if they can invest in such foreign exchange in a year, let alone a company that can directly earn so much foreign exchange.
Such an enterprise is simply the god of wealth of the local government.
What's more, a company that has made more than 10 million US dollars from one game has less than 30 employees in total!
Jester came to China this time. Although the time was still short, he still asked people to go to some computer rooms in the imperial capital to check it out. Basically, the games he was playing were some real-time strategy games except Sword and Demon Sealing Record. , for example, some of Mars Entertainment's Age of Empires, Warcraft, and Ximu's Command and Conquer.
Of course, the most popular one is Sword and Demon Sealing Record.
Almost within this period of time, it has become a belief and symbol for domestic game players.
In the minds of many people, this Sword and Demon Sealing Record is a game that is not inferior to those foreign masterpieces, and is even more fun and excellent.
I am not optimistic about the current domestic game market.
This was the objection of Jester's sister-in-law. She said it very pertinently and in a very affirmative tone.
What I'm talking about is a unique way of playing games that is completely different from the current mainstream purchase and then play game - just like the experimental game my company just launched in the United States, that mmorpg game... Jie Ste briefly talked about his plan, but his sister-in-law didn't have a deep understanding of the game industry, so she didn't know what was special about this mmorpg game.
After Jester spent almost ten minutes explaining to his sister-in-law what mmorpg was, his sister-in-law somewhat understood.
You mean, we can attract some pirated players to play our games by paying for time? Jester's sister-in-law asked with what she understood.
Although it was not very accurate, Jester nodded.
It is almost impossible to reverse the piracy environment in China, at least within twenty years. The reason is very simple. Concepts are secondary, and the main thing is income. The current per capita income in the country is 100 Yuan, the price of a genuine game is sixty US dollars, which is almost three to four hundred US dollars. Such a high price makes domestic players spend three or four months without food or drink, just to buy such a game. It’s impossible.”
The second aspect is conceptual. Copyright protection in China is basically zero. There is almost no crime cost in piracy of games, books, and audiovisuals in China, and people can do whatever they want - do People who pirate copies are not afraid, and people who watch pirated copies are not afraid either. In this case, if genuine things want to develop, it is just nonsense.”
While listening to what Jester said, Jester's sister-in-law nodded. What Jester said was correct and in line with the current domestic environment.
So, we have to change our thinking...
Jester smiled and gave his answer. (To be continued...)
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