Game Development Giant

Chapter 784: Choose one of the two

Regarding this question, Kazunori Yamauchi immediately gave his own answer.

In fact, it is not. It is indeed a game, but it is a trend, and this trend is also a process. In the process, many people who have the same intersection with us will be affected, and then move forward, changing everything.

In fact, Kazunori Yamauchi’s thoughts are precisely the soul of the entire documentary and the core of this game.

From GT Racing to GT Academy to GT Concept Car planning, this is a process. Those seemingly insignificant and insignificant characters in the documentary are actually every necessary element that constitutes GT culture. It is their rigor and meticulous carving that make those originally soulless metal racing cars have spirituality under their portrayal. This is the highest state of the integration of man and car, and it is only in Gran-Turismo 》 can bring us the only touching feeling.

Therefore, Jester believes that as long as he persists, both GT Racing and GT Academy will be successful.

People today don't understand or even ridicule. Regarding the future success of this game and Kazunori Yamauchi, these are just clowns who prove their far-sightedness. There is no need to worry too much at all, but the first session and even the previous few The GT Academy in this year will definitely be full of difficulties. Until this project really achieves results, I will need to protect it with all my strength.

Dreambox 3 will be released tomorrow, but there is a dedicated team in charge of this matter. Even if Jester returns to the headquarters, there is not much to do for a while.

The most important reason why he returned to the headquarters in Los Angeles from his private island was to increase confidence in the release of Dreambox 3. He couldn't have just stated in an interview that he was full of confidence in the future of Dreambox 3 and Mars Entertainment. As a result, the company was While the most important product will be released in at least the next five years, I will be enjoying life on a private island.

This is too unreasonable.

That's not to say that Jester had nothing to do at the headquarters. In the afternoon, when he was reading documents in his office, he suddenly received a phone call. It's not good news, but fortunately it has nothing to do with the release of Dreambox 3.

It was some conflicts within the development team itself. Two core development directors of a high-status development team in the company had a conflict over the design of the game.

Originally this was not a big deal in many game companies. Including Mars Entertainment, conflicts within the development team often occur, so they are very experienced in dealing with such matters. Under normal circumstances, the other one will be transferred to another development team, or he will be asked to develop it. Another game to solve. But this time, this method doesn't seem to work very well.

In addition, the two people who had the dispute had a very high status in the company, so no one could solve it for a while.

So the noise came to Jester's place.

Jester was also a little depressed by this unexpected incident. After understanding the cause and effect of the incident, Jester finally understood the cause of the incident.

Generally speaking, the project team in charge of these two senior designers can be regarded as the oldest development team in the company. Many classic games in the company were developed by this development team. However, during the development of the previous game, the development team's deputy and supervisor had a big conflict over the concept of game development.

However, at that time, the development team had another project in preparation.

Jester knew about this, and the final solution was to adjust the deputy and those who supported him to this new project, so that the two people could temporarily separate and develop different games.

But the most surprising thing is that the new game developed by the deputy director of the district's new development project turned out to be a huge success. Last year's game of the year was won by this game. As a result, the status of this deputy has increased, and he is no better than the previous director of the development team.

Moreover, the game this director was responsible for was always difficult to produce.

Originally, this game series was very popular in North America. Basically, the previous games can easily sell millions of copies in North America.

It can be regarded as one of the first games of Dreambox 3 as originally planned. However, due to repeated delays in the development progress, it has not been completed yet. After the deputy returned to the new project team, he was extremely dissatisfied with what the supervisor had said before. Even proposed modifications to the game. If only the game were modified based on the input of this returning deputy.

Then this game really has nothing to do with the director of the development team.

Naturally, the supervisor disagreed.

So, the two started to quarrel. This matter was actually going on a few months ago, and the progress of this game has not made much progress since then. It has never reached the point where it is now a life-and-death struggle, but this time The two of them heard that Jester was inside the headquarters, so they kept making mistakes and made Jester make a decision.

Jester is also having a headache about this matter.

In fact, he really felt a sense of déjà vu about this matter. It was almost like what he had seen in the original world, about the origin, development, and process of an internal conflict in a famous game development company. So similar, almost identical.

Moreover, there is no best-effort solution to this matter.

This famous game development company is Naughty Dog, Sony’s first-party leader.

One of the protagonists of this thing in Jester's mind that is exactly the same as what he is having a headache now is Amy Henning, a well-known figure in the gaming industry and a meritorious figure of Naughty Dog, because she She was the supervisor, or director, from the first to the third installment of Naughty Dog's famous series Uncharted, and she was responsible for the plot of this series.

Another supervisor is called Nell Zuckerman. He is also a meritorious figure at Naughty Dog. During the first three parts of Uncharted, he was Amy's assistant and the main designer of the Uncharted series. One of the teachers.

However, the two sides got into a big dispute over the plot of Uncharted 4, and the dispute even got so big that the game could no longer be developed. With no other choice, there was a new project within Naughty Dog at that time, and that was The Last of Us, which was not a very taken seriously project at the time. Therefore, within Naughty Dog, in order to prevent the two meritorious veterans of the company from quarreling over the game.

It was also because Amy Henning had so much influence on the entire Shenhai development team at that time that she put pressure on Naughty Dog's senior management to let Nell Zuckerman and another Goddess who supported Nell Zuckerman. Bruce Straley, the core member of the Uncharted development team, was transferred from the Uncharted development team and asked them to be responsible for the development of The Last of Us.

This is not a good intention.

But it is a very insidious method. As long as Nell Zuckerman and Bruce Straley make any mistakes in the development of The Last of Us, for example, if the game does not receive praise and sales worthy of Naughty Dog's status after its release, then Ai Mi. Henning can take the opportunity to launch an attack and drive these two opponents and their supporters out of Naughty Dog.

Moreover, in her opinion, it is simply impossible for these two people to develop a new game that can be compared with Uncharted.

So, this matter seemed to her. She has a sure chance of winning.

However, the reality is so wonderful and cruel.

Nell Zuckerman and Bruce Straley, who were rushed to the development team of The Last of Us, worked hard to develop the pinnacle game of the Uncharted series, both in terms of praise from media players and game sales. Works based on Uncharted 2.

It can be said that these two people returned to the Uncharted 4 development team as winners.

The first thing they did when they returned to Uncharted 4 was to propose changes to the plot of Uncharted 4. This matter can be said to be Amy Henning's rebellion. There is absolutely no way she would agree to these two things. As the chief screenwriter of the Uncharted series of plots, modifying the plot of Uncharted is almost the same as making modifications to the game. It was a denial of herself, so this matter disturbed the senior management of Naughty Dog and wanted them to make a decision.

This decision. It’s not just a matter of whether “Uncharted 4” should be modified or not, but more importantly, it’s a matter of which side Naughty Dog chooses between the two.

The final outcome is very simple, that is, Nell Zuckerman led their team back to the Uncharted development team to take charge of the development of Uncharted 4, while Amy Henning rejected Naughty Dog's side of repeated attempts to stay. With her confidants, she left Naughty Dog and joined EA to be responsible for the development of Star Wars.

Naughty Dog was very bold in making this decision. You know, it was already March 2014, less than a month away from the game they had promised to release in the first half of 2015. Years passed, but under this circumstance, they agreed to the decision to overhaul the plot of Uncharted 4.

This is also the most important reason why Uncharted 4 was finally delayed for a year.

Because it really can’t be finished.

Of course, the reason why Naughty Dog’s senior management made this decision is because of the mixed reviews of “Uncharted 3”. Amy Henning, a white-haired woman, must bear some responsibility, and Nel Cho Kerman's godlike script editing ability in The Last of Us proves that he is much better than Amy Henning in the first to third parts of Uncharted.

Otherwise, how could The Last of Us, which has not made much progress in technology, be able to share the game of the year with GTA5 in the same year.

GTA5 is recognized as the benchmark for sandbox games.

This matter was just speculation among players at first. After all, such things must be kept secret from game companies. After all, it is not a glorious thing. However, an interview with a voice actor in the Uncharted Sea series later revealed this. Things got to the bottom of things.

At that time, it was an interview with Alan Tudyk, a voice actor in the Uncharted series. He talked about why he left the dubbing work of Naughty Dog's Uncharted 4. After all, in the previous cooperation, he had a good relationship with Naughty Dog and The cooperation between the Uncharted development team is very pleasant and harmonious.

Here's his answer: I played a character in Uncharted 4... I left Uncharted 4 because they decided to make a change, they changed the leader, and my contract was void. , so I left, after all, I had gained work experience, and I made a few friends, not with Naughty Dog, but with the people who left at that time.”

It is obvious from his answer that the friend he was talking about was Amy Henning, not Nell Zuckerman.

What Jester was facing now was exactly the same as the infighting incident inside Naughty Dog that saw red bayonets. He didn't know how to deal with it for a while.

After meeting the two at the company's coffee shop, the two rejected Jester's first proposal.

That is, the company is setting up a new studio and letting one of the two parties to the dispute go to this new studio and be responsible for a brand new game. The reason why they cannot reach a unified concept on this matter is very simple, that is, these two people , no one is willing to work in this newly established studio, because in their view, whoever takes the initiative to go to this new studio means admitting defeat.

Neither of them gave up.

Since neither of them was willing to compromise, Jester had to make a decision based on his own judgment.

He now also has some experience of what Naughty Dog's senior executives might have faced back then. Both of them were meritorious employees and played a vital role in the company.

However, a trade-off must be made.

Just before Dreambox 3 was about to be released, he really didn't want to make such a decision.

Therefore, after Jester hesitated for a while, he said: I want to make my decision one week after Dreambox 3 is released. I have no way to make a decision now. This sentence Jester said very decisively, and The two disputants also hesitated slightly and nodded in agreement. They also knew that they should not create any inappropriate negative news for the company during this critical and sensitive period.

After the two left, Jester re-examined the reason for the dispute between the two, which was the plot of the game. This game did not originally exist in history, so it was impossible for Jester to follow his plot. Using memory to make a judgment, he could only choose one of the two company veterans based on his own understanding of the game.

This is really difficult. (~^~)

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