Game Development Giant

Chapter 793 Forum

You can't meet the requirements of all players. When the game mode was single, for example, in 1984, when we just started making games, we didn't need to consider players who liked this type of players or players who liked that type. What we do is to point directly to the essence of the game, whether this can make people find it fun. And the players at that time were not like the players now. They spontaneously classified themselves into a certain type and excluded them. Some ways of playing the game that they don’t like.”

For example, in 1984, we developed a game just to be liked by everyone. When we developed Super Balotelli, we would not consider whether anyone would dislike such a game. mode, will some people find it boring to do so, but now, the game is gradually subdivided into various types.

Players who like FPS games may not like RTS games, and players who like ACT games may not be interested in RPG games... This is the current situation of games.

So, the requirements for our designers of shooting games are now more stringent. At the same time, the types of games have further subdivided the group of game players. We can no longer develop games like we did in 1984. We It is necessary to use some designs to better meet the requirements and tendencies of some players, and after the classification of the game is more refined, you will inevitably make other players feel uncomfortable after you become more inclined to some players.

This is inevitable.

Jester originally wanted to say something casually, but he started to expand the matter.

However, what he is talking about now is actually one of the problems encountered by the industry in game development, that is, compared with the previous era of 16-bit computers, when the functions were not perfect enough, although game subdivisions have already appeared , but unlike now, subdivided games can be produced in more depth, so some current game designers. There are also some confusions.

Therefore, they are also full of interest in what Jester is saying now.

No one showed impatience.

For the absolute majority of game developers, they will not have the possibility of me developing a game like The Hero. There are not so many people and there are not so many resources, so in a short time, I don't think it will be possible. There will be people who can copy the development model of Gallant and achieve success - in fact. In my eyes, maybe the future game model will be like Gallant, which I call a sandbox game.

In this game, it seems like it is an RPG, but if you don't play the RPG plot at all, you can still find what you like in the game map. For example, if such a game is placed on In a modern context, you can play FPS in the game - if it can be connected online. You can play racing games and fighting games in the game, if the game can be connected...

But it's impossible now. If a game wants to be in-depth, excellent, and make players amazed the moment they play it, this is the game I want. I have to learn to give up.

Give up some players.

My new game this time is an attempt at such a game development model. I really like the game mode of Diablo that many people call boring - collecting equipment. You can also I understand it as collecting materials. Of course, my new game is different from Diablo because they have completely different operation methods.

This will be an ACT game. The player will play a powerful hunter. Either he or his companions will hunt powerful monsters or monsters - they may be some vampires who have been sleeping for thousands of years, or they may be some Dragons that have survived since ancient times may, of course, be things that exist in myths and legends, such as Hydra...

Many people are very interested in the QTE system I added in The Heroes.

They thought it was a great innovation.

I'm not sure whether this thing is great or not, but when we were discussing this game internally, many people asked me why not add QTE to it. They said this is really a great thing. This setting can Attracting some players who originally didn’t like this type of game to this type of game will make the operation easier for them...

In short, they gave a lot of reasons and wanted me to add a QTE system to my new game in the plan.

But it's a pity that these proposals were rejected by me, because what I want to make is an ACT game, and the players it faces are ACT players, and I want to make such a game just to see what this means. Whether a development method that abandons some players will be successful, so I will not adopt any settings that attract non-ACT players.

Including QTE system.

Moreover, in this world, the player does not play a god who blocks and kills gods, but a hunter. What he has to face is actually a much stronger monster.

The setting of QTE will be a little out of place in such a game background.

...So, my new game is such a game. It will be a very pure game for a certain group of players. Its audience is this group of players. As for the game, it is not defined before it is developed. target players, their opinions will not be taken into account because the game was not developed for them.

Jester's entire speech lasted for more than thirty minutes. During his speech, thousands of people in the audience listened, and no one showed an impatient look. They all listened attentively. In fact, after so many years, , now other designers also understand Jester's character. He is not the kind of person who is self-conscious.

As a game designer with a high reputation throughout the world, Jester always talks about his true thoughts when sharing his game development experience and ideas, and he also really hopes that other game companies , can develop better games.

And because other game companies have any competitive relationship with him, he will deliberately hide something.

Moreover, as a supporter for the underachievers, Jester spared no effort.

I don’t know how many top game designers came from Jester’s sect.

They spoke very highly of Jester. They all believe that their ability to grow from an unknown person to this point is inseparable from Jester's teachings.

After the conference.

When leaving the venue, many people expressed their congratulations to Jester, congratulating his game Heroes for winning the seven awards tonight. He also congratulated him on receiving the GDC Lifetime Achievement Award. At the same time, he also said that his speech on game design thinking had greatly inspired their ideas. Jester also modestly said that it was just a tentative talk. Law. Whether it will have any effect or not will have to wait for a while. He will talk about other things after his new game is released.

After returning to his residence, Jester suddenly had a sudden impulse to go to his company's game forum community to see what the players thought of his speech just now.

Unexpectedly, the most popular posts were not discussions about his speech or his new game.

This post is only ranked second.

The first is a game titled Quake, is it really like what Jester just said at the GDC awards conference, will it definitely be eliminated? ’, this post is very popular. It's only been two hours since he gave that speech and mentioned old-school games, and hundreds of people have participated in the discussion.

And looking at the floors that are still being raised.

Obviously, the discussion on this topic is very heated, and some people support Jester's view in his speech, that is, the old-school FPS will definitely be replaced by modern FPS games.

As Jester said, the old-school FPS is too unsociable at this time.

And players are also a little tired of this type of game. On the contrary, the recent MOD called Counter-Strike produced by the FPS development department of Mars Entertainment using the engine of Quake is even more popular. They believe that FPS, which simulates realistic gun battles like Counter-Strike, will definitely replace old-school FPS games like Quake. This is inevitable.

certainly. There are also many opponents.

Therefore, the earliest FPS game in history has defined a new game type and has countless fans and audiences.

Jester carefully browsed through the discussion posts from beginning to end. In fact, many people here are quite reasonable. Even the diehard fans of Quake are not unfamiliar with this type of game. shortcoming. But they think this shortcoming is tolerable.

After reading the post, Jester fell into deep thought.

In fact, it is inevitable that Quake will eventually be eliminated. Even if its own development team does not make Counter-Strike, other game companies will produce it. This is inevitable. There is no need to wonder at all. In fact, since this period of time, as other game companies have released their FPS games on PC, the number of players in the Quake series has been continuously decreasing.

You can see this from Mars Entertainment’s battle network.

It’s time for this type of game to change. As the founder of FPS games and the overlord and leader of the 3D engine world, ID Software in history has a sense of arrogance. They think their ideas are correct. , their idea is perfect, and players must support them, but in fact, players do not continue to support them.

Isn’t Quake 3 fun? Isn't it a good game?

No, it is a good game, it is also a very fun game, it is also very deep and a good game that is worth studying.

But so what?

Jester logged in to his account on the community forum. This is the official game community of Mars Entertainment. For example, employees of Mars Entertainment will have a special mark on their account IDs. Moreover, employees of Mars Entertainment are on When speaking on the forum, their language is blue, so Mars Entertainment players always refer to official information as blue posts.

Below the post, Jester responded.

I don't think we can say that old-school FPS is outdated. In my previous speech, I only talked about the thoughts of a development team in my company. This does not represent my thoughts. The Quake series is something I like very much. The game was originally designed by Carmack and I and many people. I am full of emotions about this game, but I have to admit that it is time for this type of game to change.

As the number one figure in Mars Entertainment, his ID must be extremely conspicuous.

Not long after Jester's reply was posted, someone discovered it, and immediately under his post, many exclamation marks and other exclamation posts appeared.

However, fans of Quake soon raised objections to Jester's answer.

We feel that Quake is the most perfect FPS game, and Counter-Strike is rubbish, something for elementary school students to play, with no depth or operability at all.

Although the other party's speech was a bit out of tune, Jester was not angry.

He understands the mood of the players at this time.

So, he immediately replied: Reply to another post, I'm going to bed soon. If I have time tomorrow, I may reply a little more. I didn't say that old-school FPS games are outdated, I just said , this type of game must change. It must adapt to the current development trend of games. Games in this world can never be sold as long as the game is good. It must be recognized by a sufficient number of players.

If someone can successfully improve the old-school FPS game in the future, then this game may not make a comeback one day in the future.

After replying to this post, Jester closed the post.

He himself was lost in thought.

In the world of his memory, the closest rebirth of the old-school FPS was Team Fortress 2, but unfortunately, this excellent game has not gotten rid of the extremely unfriendly settings of this type of game for novice players. An FPS game that can only be experienced after being tortured for a thousand hours to experience the fun of this game really lacks the foundation of a game type called formation. (~^~)

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