Game Development Giant

Chapter 807 An epic hunting experience

Seeing Jester taking the stage first, the audience burst into cheers.

Jester had long been accustomed to facing this kind of scene. After the crowd's voices lowered, he said a few words about the scene, and then quickly turned to the main topic.

I don't have much time.

At first, Jester was a little humorous, but soon he continued: When they originally made the plan, they wanted to arrange my game at the end, but I have seen Their plan later felt that this arrangement was not appropriate, so I changed it slightly. At the end of the press conference, a demonstration video of the game will be shown - of course it is a video. We have completed a short video of this game before. I am personally very satisfied with the battle scenes in the game, and I hope you will also be satisfied after watching it.

As for the introduction of the game, I have moved it to the beginning, and I will introduce it to you personally.

After hearing what Jester said, the venue once again erupted into extremely enthusiastic cheers, and some people even kept shouting Jester's name.

And Jester just smiled.

After the voices on the scene calmed down, Jester continued: How should I put it? I think the previous description of my Monster Hunter was a bit inaccurate. I need to explain it again before introducing this game. Let’s face it, Monster Hunter is not one game, but three games.”

Hearing what Jester said, the audience held their breath, looking forward to Jester's continued words.

Actually, the reason why Monster Hunter is divided into three games is just because of technical problems. There is no way to put all the content I want to express into one game. Therefore, I am not willing to reduce the content. In terms of game content, we finally decided to divide the content into three parts to make three games with completely different styles and contents - of course, the gameplay of these three games is the same. As I said before, the game's The name is how this game is played, and Monster Hunter, as the name suggests, is about hunting. The hunting of monsters.”

At this point, Jester smiled and then continued.

Actually, some of you may have thought that at the beginning, my idea for this game might be a relatively small-level game. It does not require too many people to make it, and a team of about thirty or forty people will be enough. …”

When Jester mentioned thirty or forty people, the audience smiled knowingly.

Because today's game development team, a team of thirty or forty people can no longer be considered small. For example, among the studios owned by Sony, the largest one has ever organized a team of more than thirty people to develop a game. Of course, thirty or forty people are nothing compared to Jester, who once organized a development team of more than three hundred people.

No wonder Jester would call a team of thirty or forty people a small team. The games developed by such a team are called small-level games.

After all, there was a time when the sea was full of troubles, except for Wushan, it was just a cloud.

Hearing the laughter from the audience, Jester also reacted somewhat. This was not because he was deliberately humorous, but because he really believed that a team of thirty or forty people could only be considered a small team.

But after reacting, Jester also smiled: ...Okay, I take back what I said about the small team before, and continue what I said before. At the beginning, I didn't want to make this game too big, but I When I was conceiving, inspiration kept pouring out like a spring. Finally, when I completed the game planning, the content of the game was so huge that it was unimaginable.

At the beginning, I just imagined that the player, as a hunter, would accept the task of hunting monsters that are ravaging the world, and then go to fight against them, and then obtain materials from the monsters - I have a very special design here. Definitely, because it is an ACT game, when the player is fighting a monster and wants to obtain a certain material, for example, if he wants to obtain the monster's fangs, he must continuously attack the fangs during the battle to achieve After a certain number of attacks, the monster's fangs will break. At this time, the player can obtain the fangs - of course, this is a 100% way to get the materials the player wants. If you feel that you have no way It is possible to complete such a difficult challenge, but you still want to obtain this material.

After you defeat the monsters, just like when you play Diablo, you will naturally get drops. Most of them are junk items, but there is also a chance of dropping some useful materials, such as the monster's beast mentioned before. Teeth can fall out.

Jester first introduced how to play the game, and then he continued to add: Then the key is, why do we get these materials from monsters? Because the equipment, yes, we provide players with it in the game They provide hundreds of equipment, which require players to obtain materials through hunting monsters. Of course, there are other ways to obtain materials, which I will not disclose here, and then forge them through the obtained drawings.”

It is also very interesting to obtain blueprints, especially some powerful equipment, such as some suits that can inspire special powers. Some of them are equipment used by ancient legendary heroes. We have also arranged some extremely epic tasks. Let players experience...

Believe me, this will be an extremely playable game. Players who like this game will easily waste thousands of hours on this game!

However, in my initial design, this game will provide players with three locations to choose from. These three birthplaces correspond to different styles and routes. For example, one of them is European, American, and Nordic. Some mythological stories or legends are used as the background, and the overall style is the same, whether it is the style of monsters, heroes or equipment.”

Beyond that, there are two birthplaces with completely different styles.

But in this case, the problem arises, that is, we cannot accommodate so much content in one game - I don't want to do something like changing the color of different monsters. Three places with completely different styles must be different in everything except the gameplay, so, out of desperation, we decided to develop it into three games.”

However. These three are not independent games.

This is always a game under the same plan. The only difference between them is the picture style, equipment and weapon style. In each style, there will be unique weapons that other styles do not have. Regarding weapons, you will understand after playing this game how important this is to a character - this is not like Diablo, where you can change any weapon. Anyway, you are using it To attack with a weapon, you use the mouse. In this game, the weapon will represent all your attack methods.

Different weapons will have completely different attack methods. Not only are the moves different, but also the distance from them, it is different in all aspects.

Let me give you a very simple example, that is, the action of the X key when you use a spear may be to stab forward, but if you switch to a long knife, then the same key may be used to chop, that is to say Being proficient in hunting with one weapon does not mean that you are proficient in hunting with other weapons. We have also added a lot of challenge modes. For example, for the defeat of a special monster, we will have a reward. For a challenge mission, for example, there will be a weapon that is suitable for defeating this monster. If you use this weapon for hunting, the difficulty will be reduced by 30%. Then our reward mission will stipulate that you cannot Use this weapon to conquer.

Of course, after such a challenging hunt is successful, the rewards are also very generous, and they are completely different from ordinary challenge methods and will never be obtained - for example, more handsome and beautiful appearance decorations, which will allow you to follow the battle through Battle.net When your friends cooperate online to conquer, they will look different and become the focus of others, believe me. This feeling is simply wonderful.

The challenge mode will have its own unique rewards, which only the most powerful hunters can obtain.

Of course, the higher the difficulty of the challenge, the better the rewards will be. We designed this game with the goal that players will gain as much as they pay. Experts will receive goods much faster, but not so powerful hunters will You will also have your own gains, and you will also have a lot of fun.”

For example, we will have all-weapon masters to challenge this kind of mission.

In short, if the player can use all weapons to complete the hunting of a monster, then he will receive an epic reward. This reward will make your mission completely different, and will even be provided in our dedicated Leave your name on the hunting ladder, just like the ladder we arranged on Diablo.”

Only those who conquer with all weapons will enter the ladder. The ladder will be ranked according to the length of the expedition. At the end of the season, the top players will receive unique reward items. This is what we are preparing to do in Monster Hunter The main form of activity in the player community.”

At this time, you may ask, since different weapons will have different gameplay in this game, then how many weapons have you prepared? This does not need to be kept secret, but there is nothing worth saying, because Everything is still under discussion. What I can say now is that in our current plan, in addition to the seven common weapons in the three versions, each version will also provide three unique weapons, that is to say , there will be at least sixteen kinds of weapons - what I say at least here means that after it is actually released in the future, this number will only be more, not less.

Even after it is released, we will provide players with new weapons through online downloads. This is why we added a hard drive to Dreambox 3. We feel that many times, it was very inconvenient for us to add new content before. But PCs are different. PCs can be updated through the network, but game consoles cannot.

So, we added network functions to Dreambox3, and added our very successful Battle.net system that runs on PC to the console. Of course, Battle.net is separate, and we also added a hard drive to the console. Before Many people ask me why I add a hard drive to the game console. We have also updated the content through the hard drive some time ago. Although it is not much, it is enough to answer this question.

Jester was talking on the stage.

The players below the stage also listened very carefully and were fascinated. They could already imagine what this game would look like from Jester's description. However, Jester said before that there would be an in-game section at the end of the press conference. Demonstration video, which also saves them from continuing to fantasize.

Moreover, judging from Jester's confident tone before, he must be extremely confident in the subsequent video demonstration.

After Jester stepped down, almost all the players' consoles were focused on Monster Hunter described by Jester, and they were extremely looking forward to the press conference ending soon so that they could take a look at what this game will look like. What is the actual situation like?

Although Jester also said that this is not necessarily the final video of the game, because this video is just a demonstration of gameplay and does not represent the final game effect, such as some modeling, light and shadow, UI, etc. It was remade when it was released, but players are still looking forward to it.

Jester naturally knows what the best way to promote a game like Monster Hunter is.

That's an epic battle!

The demonstration this time was also a combat module developed by the development team to impress the Mars Entertainment review committee. It was a video of using a German two-handed sword to hunt a Chimera, a mythical beast from European and American myths and legends.

The whole battle is tense and the soundtrack is intense.

The hunter controlled by the player is only the size of an ordinary person, but the monster he faces is indeed a two-headed flying dragon the size of a hill - a creature of the Chimera subspecies.

This contrast between smallness and hugeness.

It can also give players an epic feeling.

The demonstration video was amidst the expectations of countless players at the scene. From the very beginning of this extreme body type comparison, it officially started. (~^~)

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