Game Development Giant

Chapter 859 Excellent and Flawed

Time passed very quickly.

The development of the game Super Balotelli Galaxy is naturally methodical.

It's not fast, but it's not slow either, but it doesn't need to be that fast, because Dreambox 4 is not a product that can be made in a short time. It requires a lot of work in terms of somatosensory and 3D simulation.

Previously, due to the emergence of 3D independent graphics cards, PCs also had imaging capabilities like consoles. Many people said that PCs would one day replace consoles.

And there are many supporters.

The reason is also very simple, that is, everything that the console can do, the PC can do. In the future, this kind of universal tool will definitely replace a single tool, which seems to make sense. Indeed, as he said, A PC can do everything a game console can do, and sometimes it may even be able to do it better.

However, these people ignored a truth.

That is, game companies make games to make money, and because of PC piracy, game companies will make a lot less money.

To be more precise, it will reduce the game company's revenue by making most of the money.

This is the reason why the console is so popular and lasts for a long time, because unless you crack the console, you will not be able to produce pirated games.

If you want to play, you have to spend money.

Of course, this is a matter of course. Game companies need investment to make games. The bigger the game, the greater the investment. If a game with millions of dollars of investment is destroyed by piracy, it is very likely that it will be destroyed. The company will lose all its money and eventually go bankrupt.

In the history of video games, countless talented game companies have been ruined by piracy.

Especially European and American game companies, they like to develop games on PC, but PC game piracy is rampant, especially before the STEAM platform has grown up, it was even more rampant and unscrupulous. For example, the company that produced Titan Quest went bankrupt due to piracy, and even after STEAM was introduced. The phenomenon of piracy has been alleviated.

However, the phenomenon of piracy is still very serious.

That's why the boss of CDPR later said that if there were no consoles, there would be no Witcher 3.

This statement is very clear. If there were no sales of consoles, then it would be impossible to develop a project as big as The Witcher 3. You will definitely lose money.

In fact, it is an anomaly that Blizzard can survive in the PC market and even surpass it. Of course, this depends on the huge influence of the WOW game and the fact that online games can fight piracy to a certain extent.

The situation in China is that it is impossible for consoles to achieve scale, so the only choice for game companies is PC, and PC has proven in the past years that it is impossible in China, at least in a short period of time. It is impossible for such a market to exist, but if game companies want to survive, they must find a way to survive, so online games came out.

Online games, even WOW, actually have a big shortcoming.

This shortcoming is limited by the type of game.

Online games must rely on players to stay online for a long time to make money. Therefore, many settings will inevitably be added to the game to increase the player's online time, and even the gameplay must be based on this condition.

so. When these games were designed, they were definitely not designed for fun.

For example, it takes three seconds to mount the horse at the beginning of WOW, and it takes half a minute or even longer to make clothes and apply potion, all for this reason.

As for the daily life behind. This is something that can only be found in this basic setting.

When making these things, companies like Blizzard may also consider the consequences of doing so. As for domestic companies, they don't consider these things at all.

Actually. A good game, except for those games that kill time in the next round, such as RPG, even a masterpiece like The Witcher 3, may be enough to play for a hundred hours, but an online game is just One hundred hours is obviously not enough.

Why are later free games no longer worthy of being called games?

It's very simple, because when designing free online games, whether the game is fun or not is no longer the most important consideration. Whether it is the previous time-based online games or traditional stand-alone games, think about it. If you want a game to make money, what you must consider is that the game must be fun. It doesn’t matter what concepts you want to add to it, or what private goods you want. Fun must be the first consideration.

However, free online games no longer need to consider this. What they need to do is to use various settings to arouse the desire of players.

The most typical one is Journey.

I have to say that Shi Yu~zhu is really a genius, a real marketing genius. He has the ability to see through people's hearts. He knows that people's desires can be exploited, so the game Zhengtu came out. .

These things are just random talk for Jester, some experiences or lessons learned when he was developing his WOW.

Although he wants to make WOW based on the original historical WOW.

However, WOW in history is not perfect. Although the professions in the original version of WOW are indeed extremely distinctive and give people an extremely strong sense of immersion, making you feel that I am the incarnation of this profession when playing, but Careers are very unbalanced.

The imbalance here does not mean the imbalance in PVP or PK, but the imbalance in role positioning.

For example, take the Paladin profession, which is despised by Flor and Tigul. This profession has three talents, which can be used as a damager, a tank, and a healer.

But in terms of design, in high-end dungeons, Paladins can only be used as healers. To be precise, they can only be used as bUFF machines.

Worse than the Paladins are the Druids.

He doesn't even have the right BUFF machine. To be precise, he doesn't even have the qualifications to join the group.

Before the fight starts, join the team to pat someone's paws, and then come out as a substitute.

Let's just say that in the small dungeon, the Paladin is pretty good. In the small dungeon, the knight points out the talent of dedication, and the group leader is much better than the warrior. But Druid is a profession that has been discriminated against since birth. As a person with no resurrection skills, in the 1960s, he called the dungeon team in the comprehensive channel. You will often see a Druid except one.

Since there is no resurrection, what is the use of this milk?

You mentioned the TANK ability. Maybe many new players don't know much about the Druid profession in the 1960s. That is, the Druid in the 1960s enjoyed weapon bonuses after transforming.

That is. After the druid transformed, he lost one piece of equipment compared to others, and it was the most important piece of equipment.

The bear T can't handle it, and the cat doesn't do enough damage because it doesn't have a weapon bonus.

Therefore, the druid at that time was just a funny profession that could not support, could not carry, and did no damage. This kind of professional imbalance was quite obvious in WOW in the 1960s.

certainly. Druid is the worst offender.

Jester felt that he needed to correct these mistakes in the original version for his WOW.

He somewhat agrees with Flor and Tigule's views. For example, the best tank should be a warrior. This is as it should be.

However, there is no reason for the TANK ability of warriors to be so much stronger than other TANK professions - or to put it in a better way, there is no reason for other TANK professions to be so weak that they don't even have a chance to play. No.

or it could be. Different TANKs should be good at different scenarios.

For example, the warrior is the strongest during a BOSS battle, but this may not be the case with other combat mechanisms, such as group support.

In Jester's memory, inside NAXX. There is a priest tank. When fighting the instructor, the priest needs to control the monster as a tank. For example, when playing Gemini, a warlock needs to be used as a warlock tank.

This is all because of some tanks limited by some special combat mechanisms.

In order to allow professions to have very obvious differences, there must also be a balance in their responsibilities. You cannot be too incompetent in a certain type of profession.

As for the balance on PVP.

Jester never considered it.

Since you have chosen professional differentiation, there is no way to balance PVP. After all, some professions are too strong because of the professional mechanism, and some professions are a little weak because of the professional mechanism. These are your choices no matter what. There is no way to change things.

If you have to balance the profession.

Then there will only be one end, and that is what Blizzard has already done. Professional differentiation no longer exists. All professions are almost the same. One healing profession can do the things of all professions - this is unreasonable. If a The therapy profession can do all the things of the therapy profession, so why are there so many professions?

Only three professions are needed.

One class is called Defender, another is called Healer, and the last class is called Injurer.

One of the most striking features of professional differentiation is that only I can do a certain thing, but you can't do it.

For example, the mages can open doors, or the warlocks can pull people in. Fortunately, Blizzard still has a bottom line and has not modified these extremely professional settings.

In fact, Blizzard's changes to WOW, especially some of the changes in the first expansion pack, have been very successful, allowing all professions and talents to be put to use, and retaining the differences of professions to the greatest extent.

But this kind of game that distributes expansion packs has a very big shortcoming, that is, in order to get players to play the expansion packs, all the items in the old world will be useless, whether they are rare materials or high-level ones. The equipment has become useless in the new expansion pack.

In other words, the old world that could have been put to good use has become a pure leveling place.

The reason why level 60 is more fun than level 70 is that at any level you can get some things that will be used in the future, such as golden pearls, which can be obtained from level 40 murlocs or Nagas. Even a max-level recipe may require this material.

For example, elemental materials such as elemental soil can be obtained as early as level 30 from stone men. Even at full level, as long as you want to play advanced dungeons, you need this thing, elemental fire. The same is true.

Another example is the equipment dropped from the world.

A level 47 plate armor gauntlet is called the swordmaster's gauntlet. It is a purple piece of equipment, which is also an epic piece of equipment. It adds 7 points of weapon skills to the sword, hammer and axe.

Maybe later players, especially those born after 1985, don’t know the settings of weapon skills.

You can temporarily understand it as a hit.

If your weapon hit skill is high, you will have a higher chance of hitting monsters, and violent warfare is very short of hit, so equipment with weapon skills is the most important for them, because the damage at that time mainly depends on It's a flat cut, so hitting is particularly important.

As for this level 47 equipment, there was no substitute for this level 47 piece of equipment in the violent warfare profession before playing NAXX.

Therefore, the price of this equipment was extremely high at that time.

It is common for data to reach thousands of gigabytes.

Another example is the Crow's Blade, a level 55 one-handed sword that many old players know. It is something that thieves can use in a RAID book. Even thieves with Crow don't need to farm for Red. Double sword!

You have to know how difficult it was for thieves to form a black team at that time.

Many new players don't know that to go to the black side, you need to make the key to the black side, and the key to the black side is to be made to the black side. This is not a problem. The problem is that making this key takes time and requires friends, and those who play thieves generally do not have enough. It belongs to a gay friend. Even if there is a gay friend, this key will most likely not be given to him.

So this makes it very difficult for thieves to enter the black market.

You can form a group of ten people in the black group, but the group usually won’t be full. Usually everyone has their own needs, so usually they will make it clear before joining the group. Under normal circumstances, only one person from each profession is enough. For thieves, the two most important pieces of equipment on the blackboard are, to be precise, one piece of equipment and one set of equipment, namely Red's Double Knife and Devil's Strike.

Let’s not talk about Devil’s Strike for now, because the explosion rate is really too low.

As for Red's double sword, it is almost a must for everyone who fights gangsters.

As for why?

Because this is the stepping stone for thieves to join RAID. Thieves who have Red's Double Knife or Crow's Blade can join the group, while those who don't can only be substituted.

However, just ask the old players who have played it and you will know, when have you ever seen someone call a thief when someone is calling a black gang? Jester had experienced the entire 1960s, and he had never seen anyone form a gang to call themselves thieves.

This reflects the preciousness of the equipment dropped in the world from another aspect. (~^~)

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