Game Making: Start By Healing the Player

Chapter 73: Development direction (thanks to the leader of the 'Weixia Guozi' boss)

Accompanied by Chen Xu's official blog release.

It can be said that it has attracted crazy complaints from countless players, and has been forwarded to various game communities.

Under Chen Xu's official blog comment, countless players have gathered.

Basically, what these players showed is the same meaning: believe in your evil?

Communication, tolerance, patience?

It sounds reasonable, but I always feel like I'm fooling them.

For Chen Xu's set of rhetoric, players have some who believe or not.

But one thing has not changed, and that is the cute and warm-looking game of "Cheat Kitchen".

Since Valentine's Day, it has quickly swiped across major live broadcast platforms, video websites, and related game communities.

There was a lot of talk about this particular co-op game for a while.

Including the sales of "Naughty Kitchen" is also rising.

A week after the game was launched, sales officially exceeded 450,000.

Compared with the previous "Under the Legend" and "To the Moon", and even the sales of "Escape", which is not very optimistic in the industry.

The 450,000 sales of "Naughty Kitchen" do not seem to be as high as expected.

However, it is worth noting that 340,000 of the 450,000 sales came from the Nebula game platform.

It also means they gave away 340,000 copies of the game.

And the more important thing is that compared to "Escape" and "To the Moon", "Cheat Kitchen" is as planned.

It has brought many users of Nebula Games.

Despite these users, to be honest, there is absolutely no stickiness at the moment.

But that is also a user.

At least on their computer, the Nebula game platform has been installed, and they have registered for the Nebula game pass.

This is something that "Escape" couldn't do before.

And in terms of game time, "Hacked Kitchen" is also stronger than "Escape".

After all, there are very few players with such courage.

When most players face a game like "Escape", they basically buy and watch it and play it by themselves.

And "Fucking Kitchen" is different.

Playing with your best friends is a whole different kind of fun.

Following the success of "Fucking Kitchen", this also brought Nebula Games and Chen Xu into the sight of many people.

Before that, "Under the Legend" caused a wave of metagame craze in the independent game circle, and Chen Xu won the first prize in the sci-fi expedition with "To the Moon".

In fact, for most companies in the game industry, although these achievements are great, they are not a big deal.

However, the two consecutive games "Escape" and "Naughty Kitchen" have caused a completely different popularity than before.

………………

Nebula Gaming's office.

Chen Xu, who was leaning on the sofa, watched his points bloom happily.

I have to say that "Fucking Kitchen" is quite powerful.

The efficiency of this point increase is not even slower than the previous "Escape" that used props.

In just one week, he has already accumulated 20 consecutive draws for him.

Looking at the current points on the UI interface, he thought about it and decided not to draw first.

It was the dozens of consecutive draws before that scared him.

All blue sky and white clouds.

Still keep it in stock, it will always be shipped in large quantities.

As for the next new work, he hasn't thought much about what games to develop.

The current ability is enough for the time being, and it is not too late to draw a lottery when there is a demand later, after all, the points will not give birth to wings and run away.

In addition, the new year is new.

During the National Day last year, the company has already expanded a lot.

But the staff is still not enough.

Next, we need some people responsible for game operations. Unlike games like "Under the Legend", "Go to the Moon", and "Escape", "Hacked Kitchen" is a multiplayer online game, and there will be opening and new creative workshops in the future. version update.

Someone needs to be responsible for the operation of the game, and the platform also needs operators.

In addition, he will definitely develop multiplayer games in the true sense in the future, which requires the operation team even more.

After all, he needs to train the operation team and have the concept of Nebula Games.

For a game, operation can be said to be the top priority, especially for multiplayer games and even operation sometimes exceeds the quality of the game.

The second is the members of the development team, which will almost continue to expand.

Music, action, art, I told him before in the office that it was a bit difficult, and now we have to recruit people.

About 15 people still need to be recruited.

As for the office space, we should also expand it a bit, and it is already crowded.

It just so happens that the entire floor above the office building seems to be empty, so please contact us for subletting.

After the general confirmation, Chen Xu called the office over and asked him to start the recruitment.

It is not realistic to want to recruit people in the short term, but Chen Xu is not in a hurry.

Two or three months is still fine.

However, in addition to dealing with recruitment matters during this period, Chen Xu also received a somewhat unexpected phone call from NetDragon.

But the other party obviously didn't call him on purpose to get close to him.

Instead, it represents NetDragon's intention to acquire Nebula Games.

After all, the success of several consecutive works, although they are not big productions, can be called great successes.

In particular, the recent "Escape" and "Fucking Kitchen" have caused a lot of heat.

As one of the giants in the game industry, it is natural to pay attention to Nebula Games.

And the day after NetDragon expressed its acquisition intention, Tenghua got his contact information from nowhere and expressed his desire to talk.

In the current game circle, the two are considered to be in direct competition.

Simply put, that is what Tenghua has to do, and NetDragon has to step in.

The reverse is also true.

And Chen Xu, the object of the two chases, didn't think so much.

It will definitely not sell.

However, I was able to take this opportunity to see what the two companies thought about Nebula Games.

"But anyway, the progress of this development has to be accelerated!"

Chen Xu hung up the phone, holding his chin with a thoughtful look on his face.

Speaking of big money, there are really not many Nebula games now.

But according to the current step-by-step development, it can be said that there is still no shortage.

So far, the cumulative sales of various games such as "Magic Mirror", "Under the Legend", "To the Moon", "Escape", and "Naughty Kitchen" have exceeded 10 million.

And it is still growing.

Among these games, some have high R&D costs and some have low R&D costs.

But overall it's all profitable.

Count the company's daily employee salaries, bonuses, and rent and other expenses.

On the account of Nebula Game Company, there are nearly 200 million liquidity.

For large-scale games on the VR platform, the average development cost is basically around US$50 million to US$150 million.

Of course, this is the average level, and some top masterpieces will still run up.

A masterpiece on the PC platform basically costs about 10 million to 40 million US dollars.

It is definitely possible to simply do it, but it is still a bit risky for Chen Xu.

After all, it's R&D costs.

Does not include announcements.

It is impossible to develop a masterpiece, and then the game is not even announced, right?

What's more, the current manpower is indeed somewhat difficult, so personnel expansion is a must.

And the next step is to develop 3A-level games, even on the PC platform.

It must also create momentum for its own platform.

How to get the Nebula game platform into the eyes of most players with the fastest effect, and attract players?

One of the best ways to do this is to own the game.

Very conventional, but also a very effective strategy.

But if you want to go the exclusive game route, then sales will inevitably be affected.

According to Chen Xu's original idea, that is to continue to focus on small and medium-sized routes, and play steadily.

Gradually stabilize the Nebula game platform and expand its game library.

As for now, it is necessary to think a little about the next development direction.

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