Game Making: Start By Healing the Player
Chapter 77: Some changes to game properties
In the office, Chen Xu was working on the details of the two game design concept drafts.
"Three Kingdoms" is relatively simple.
In the previous life, this game borrowed the design concept of "BANG", and then made the localization of the Three Kingdoms.
For example, the protagonists, loyal ministers, rebels, and traitors in the game correspond to the sheriff, deputy sheriff, traitor and gangster.
Of course, compared to the gameplay of "BANG", "Three Kingdoms Kill" has also made more novel improvements on its basis. For example, each Three Kingdoms generals characters possessed by players in the game have unique skills.
In addition to the skill effects of cards, "Three Kingdoms Kill" has also undergone detailed changes, which are different from the original "BANG".
Putting aside the so-called balance problem, in fact, the playability of "Three Kingdoms" is very high.
It can be said to be a game of luck and strategy.
In the previous life, many players mentioned that "Three Kingdoms Kill" gnashed their teeth, not because of the game itself, but because of the operating game card behind it.
It can even be said that under the operation of the game card, this game can survive for 13 years and still has a certain vitality, which is simply a miracle.
If you talk about the crime of travel cards, it can be said that there are new slots every year.
But if it is said that its most famous is also the beginning of the earlier cheating father, then it is necessary to talk about it when it will become famous.
The so-called fame of a general has nothing to do with the online version of "Three Kingdoms Kill" at the beginning.
Because this is just a benefit for physical card players.
The generals inside are designed by the players themselves, and the official makes subtle balance adjustments.
Mainly to satisfy the desire of players to have their own designed generals.
As a board game, these cards are unbalanced. Everyone plays together offline. If you don’t want to, you can naturally not join.
But the most bizarre thing about "Three Kingdoms Killing" in the previous life is that there are two systems in one tour.
It is divided into the South Tour Card and the North Tour Card, one is responsible for the physical offline board game, and the other is responsible for the online version of the online version.
When it came to the online game version of "Three Kingdoms Kill", the operation team slapped the forehead.
How good is this ready-made general!
Wouldn't it be a waste to not add it?
Add, must add!
And if you add it, it will also be used to sell it to players.
So this made the balance of "Three Kingdoms Kill" exploded, Ma Dai and Bu Lianshi in 2012, Cao Chong and Queen Fu in 2013.
It can be said that the era of unbalanced generals has been completely opened.
How unbalanced are these generals?
Even some players spontaneously banned Cao Zhong and Queen Fu.
It can be said that this supermodel general has completely affected the game environment.
for what? I know everything.
And this also laid a foreshadowing for the follow-up. One generation is stronger than the next. The military generals who relied on killing and flashing in the early years are basically completely outdated.
From the era of martial arts, it has officially entered the era of immortality.
Of course, in terms of game development, especially the cards at the back of the card game are the generals in the so-called "Three Kingdoms Kill".
Gradually becoming stronger is actually an inevitable thing. The key is to grasp one of the degrees.
Although these are already disgusting a large number of players.
But there is still some room for redemption.
But do you think they have come to their senses, this is already the pinnacle of disgusting players?
It can only mean that you underestimate the game card.
Forefoot announced that if you buy any 23 paid generals, you can permanently obtain Zuo Ci's activities, and then directly throw the cheapest generals that the players bought the most into the free membership pool.
The game needs to be updated with a new engine to make the picture better and the player experience better.
How sweet!
But pay attention, old players can't inherit the previous generals and skins when playing the new version!
The official said that a grand event to share 200 million yuan of treasures was opened. From the afternoon to 11 o'clock in the evening, there were only more than 3,000 players. As a result, in the last ten minutes of the evening event, there were suddenly more than 400,000 Yin soldiers.
The official answer given to this is that there are so many players, but these 400,000 players just happened to be online in ten minutes.
Are you saying it's a coincidence?
With the phrase "our game is booming", it has to be said that there is a sense of black humor.
Of course, there are still some places to pay attention to, that is, the art in the game.
Because the art in the early "Three Kingdoms" can be said to be a hodgepodge.
After all, "Three Kingdoms Kill" was a mom-and-pop shop in the early days, jointly developed by Huang Kai and his girlfriend Li You.
Most of the characters in the early days came from the material of "Three Kingdoms Warriors", and the later official version also borrowed most of the comics.
For example, the kill in the basic card, the prototype comes from the action of "Death God" Ichimaru Gin.
But these are not too big problems, after all, the core of "Three Kingdoms" itself lies in the mechanism structure.
So for "Three Kingdoms Kill", Chen Xu doesn't need to change anything in terms of the game rules.
Temporarily do not join the supermodel generals, and then grasp a large-scale balance in the future.
The operation aspect must be mainly based on the online version, and "Three Kingdoms Kill" will be available to players as a free game at that time.
It is mainly based on decorations such as skins as the profit direction.
As for the generals, the training mode is adopted.
In addition to the basic generals, several free generals will be rotated every week for players to use.
Players compete in the game, and each time they will get the corresponding gold coins, and there will be some tasks every day, and they can also get gold coins after completion.
These gold coins can be used for generals and some skin purchases, and of course, they can also be directly recharged for purchase.
The purpose of doing this is that profit is a secondary aspect, and more important is to increase the development of the game, as well as an abandonment and stickiness cost for players.
Except for the appearance skin, players with the content of "Three Kingdoms Kill" can play for free.
And when it comes to buying generals, Chen Xu will not deliberately let the players live, for example, the setting that the liver can only buy a hero a month will not be done.
After all, the core of "Three Kingdoms Kill" is to strengthen the player stickiness of the Nebula game platform.
Of course, there will be some more detailed optimizations at that time. For example, in offline board games, traitors are no different from loyal ministers, lords, and rebels, because social attributes are greater than game attributes.
But the online version is completely reversed. The game's winning and losing attributes are greater than the social attributes, and there will be corresponding scores to distinguish the player's matching level.
This has led to a situation where many people are reluctant to play the identity of a traitor.
The previous life "Three Kingdoms Kill" also faced such a situation.
Many players randomly find a traitor, and they will choose to escape directly, or directly choose to jump back and kill the protagonist to quickly end the game.
Even at that time, "Three Kingdoms Kill" was called the anti-thief killing.
This is obviously unreasonable.
Therefore, Chen Xu also intends to balance the identity of the traitor from third-party factors.
For example, combine the reward with the mode of the traitor's control of the field.
Because the winning rate of the traitor is very low, the main reason is that the conditions for winning are very difficult, and it is necessary to kill everyone except the lord and then kill the lord.
Anything other than this condition will result in a negative result.
In such a case, even if the points deducted are few, but if you are willing to work hard to control the field, in the end, you will lose points and deduct points?
This is the main reason why a lot of people don't want to play gangsters.
Therefore, in Chen Xu's design, the score and reward of the traitor are not simply based on victory or defeat, but in the mode of controlling the field.
For example, the traitor can get 20 points for winning; in the end, the traitor and the lord fail to get 15 points; a lord, a rebel, and a traitor can get 10 points if the traitor fails;
By analogy, the traitor is a unique third-party faction, and its score cannot be determined by pure victory and defeat.
Of course, the actual effect depends on the feedback of players when it is officially launched, and the operation is carried out.
Compared with "Three Kingdoms Kill", another game "Jelly Bean Man" shoulders a direction of rapid spread.
In terms of stickiness, "Jelly Bean" is definitely not as good as a card battle game like "Three Kingdoms".
But from the short-term popularity, "Jelly Bean" definitely surpasses "Three Kingdoms".
In the previous life, only Steam sold 10 million per month.
This has been proved, "Jelly Bean Man" is a very magical game.
And unlike "Naughty Kitchen", "Jelly Bean Man" is a more comprehensive entertainment game.
In the case of a single player, you can also have a good experience in "Jelly Bean".
This is something that cooperative games such as "Cheat Kitchen" can't do.
After all, the players who play games are actually more 'lone wolf' players.
It's not that these players have no friends or girlfriends.
It's just that their friends, girlfriends don't like to play games, or don't have time to play.
Also compared to "Three Kingdoms Kill", the game "Jelly Bean Man" can also be paired with a creative workshop, allowing players to independently design levels.
In terms of gameplay structure, "Jelly Bean Man" is not complicated.
The only thing to notice is the special physics of this game.
The reason why "Jelly Bean Man" in the previous life can have such magical power has a certain relationship with its physical effect performance.
The jelly bean man, who looks very simple and honest, swayed to the finish line, showing a physical feedback like spring rubber.
It can be said that this is the hidden selling point of the game, and this game has also become a sand sculpture game by players.
For example, 'Gay Fight', 'Animal Party', and 'Human Fallout', these games all rely on the sense of chaos brought about by comical physical effects, thus attracting players from the side.
But the difference is that "Jelly Bean Man" is a game that can accommodate multiplayer competition, and integrates the characteristics of variety shows, which means that for "lone wolf" players, the experience of this game is better.
Therefore, in terms of sales volume, it also crushed these games.
You'll Also Like
-
Immortality: Start by seeing the prompt entry
Chapter 219 1 hours ago -
Harvesting the world since 2008
Chapter 742 3 hours ago -
LOL: In order to survive, I tricked Lissandra at the beginning
Chapter 110 3 hours ago -
If the Pokemon becomes stronger, then I won't be a trainer anymore.
Chapter 170 3 hours ago -
Slaying God: Acting as Gray Wolf, Concept God is also God
Chapter 59 3 hours ago -
After 100,000 simulations, I am invincible in the past, present and future
Chapter 467 3 hours ago -
Sign in early! How can I lose after my rebirth?
Chapter 591 3 hours ago -
Are you crazy? He became an Immortal Emperor just after I became an immortal!
Chapter 362 3 hours ago -
Martial Arts Evil God
Chapter 1948 12 hours ago -
I became an old man in my leisure time
Chapter 327 12 hours ago