Game of Thrones: Battle Royale Game

Chapter 293 The New Karasa

Ian acted quickly. He held a military meeting the next day, issued preparation orders to the main generals, and planned the route of action through falcon reconnaissance.

Despite some hiccups throughout the preparations, after three days, Ian's army was ready to go.

This operation included Ian's two Unsullied Legions, two Slave Iron Legions, an auxiliary legion, the Guards Cavalry Regiment, four New Gith Iron Legions and a mercenary legion, totaling 33,000 combat troops. Several other types of non-combatants.

Meereen's fleet was not fast enough to carry them all to the west side of the Kaisai Pass. In order to buy time, Ian forcibly commandeered all the merchant ships anchored in Meereen's port. In this way, Ian only needs two transportations to complete the mobilization of the army.

The water transport journey from Meereen to the Kaisai Pass is not long. A round trip only takes about six days. This means that in ten days, Ian will be able to complete the assembly of the army on the west side of the Kaisai Pass, and then he will return Spend about ten days crossing the Kaisai Pass to Hersey.

This was more than half a month earlier than the expected time for the horse king to arrive in Hersey. This period of time was enough for Ian to try to find an opportunity to attack.

So, after making some arrangements for Meereen affairs, Ian set off by boat.

In the next few days, Ian has been using his falcon to carefully check several rivers northwest of Hess, trying to find a suitable location to attack.

Overall, there was quite a harvest. Ian found a total of four suitable locations. No matter which river Drogo chose to march along, Ian would be able to find suitable attack opportunities.

But a change occurred just before the second batch of Ian's troops boarded the ship in Meereen.

To Ian's surprise, Drogo directly left the women and children of Karasari in the ruins of Ghistaka, and only led more than 40,000 roaring warriors to cross the Skahzaban River, and then relied on one man and three horses. A rapid march began towards Hersey.

As a result, the time that Ian expected Drogo to arrive in Hersey was shortened from more than a month to less than half a month.

Based on this time calculation, if Ian marches towards Hersey as originally planned, he will collide head-on with Hersey and Drogo, and then be forced to fight head-on.

This was crazy behavior, so Ian immediately called a halt to the operation.

At the same time, Ian couldn't help but wonder, did the other party really have a shapechanger?

It was actually quite a risky move for the Horse King to leave Karasa behind in Ghistaka, because if Ian set out from Meereen and used the navy to go to Ghistaka through the Skahzaban River, it would only take less than ten years. Days of time.

The most likely reason why Drogo dared to leave all his property in Ghistaka without worrying about Ian stealing his home is that he already knew that Ian's army had arrived at Kaisai Pass and was preparing to march towards Hersi. Being able to obtain information and complete the transmission in such a short period of time is impossible for non-shapeshifters.

But how can a player seeking development among the Dothraki have extra points for spiritual power and magic?

The distance between Meereen and Gistaka is more than 150 leagues, which is 720 kilometers. This is a distance that at least intermediate-level skinchangers can control.

Judging from the fact that the player's mental power is almost negligible at the beginning, a player must add at least 20 attribute points to the mental power to reach the intermediate level of the skinchanger.

After giving so many resources to Magic, he still acts like a horse king?

Even if it is an alliance of two players, one mastering force and the other mastering magic is impossible. Players in the Dothraki tribe missed out on the development methods of hunting players in the early stage, and the total resources they obtained will be quite lacking.

It would be very difficult to use the resources of two people to support a player whose strength reaches the level of Kaa. Unless they give up the opportunity to become Kaa, it would be impossible.

etc.

Suddenly, Ian inexplicably remembered the fish that had slipped through the net found at the Meereen Intelligence Station.

That's a shapechanger, if he survives and finds the Dothraki player and forms an alliance with them.

The fact that the other party's shapeshifter has insight into his actions is explained.

But if this is the case, these players who developed in Slaver's Bay have also developed very well, right? Obviously they didn't get many resources by hunting players, and they obviously didn't look like the top three in the standings.

But all the players who appeared in Slaver's Bay seemed to be well developed.

What exactly happened in Slaver's Bay earlier? What did they discover about rapid growth that I didn't know about yet?

Ian shook his head, now was not the time to think about this.

What he has to do now is to respond to this unexpected situation immediately.

As a result, Ian quickly issued several orders to the generals through the falcon.

First, the second group of more than 13,000 legions that had just boarded the ship in Meereen and originally planned to rush to the Kaisai Pass immediately changed their destination and began to take the ship eastward along the Skarhazaban River. Heading towards Gistaka.

This force is commanded by Fermor Mo Nakroz of Astapor, and Ian will give them further orders before their arrival.

If Drogo begins to return for reinforcements, give up the action and continue to wait on the river. If Drogo insists on continuing to march to Hesi, he will attack the ruins of Gistaka, capture all the women, children, and slaves of Drogo's Karasa, seize the horses they left in the camp, and raid Drogo's home.

Second, his own army at the Kaisai Pass no longer waited, but passed directly through the mountain pass and stood by on the east side of the pass. At the same time, he assisted the residents of Hersi to evacuate to the Kaisai Pass.

If Drogo decides to return to aid Gistaka, he will have time to save the residents of Hexi and clear the Hexi strong wall, forcing Drogo into a further dilemma of food shortage.

If Drogo does not return and decides to pursue Ian, Ian will choose to fight Drogo in the Kesai Pass. Even with the less than 20,000 heavy-armed elites and more than 10,000 Lazarin soldiers in his hands, Ian was confident that he could smash Drogo's head in this terrain like Thermopylae.

Third, Astapor’s new equipment prioritizes arming the Unsullied who are still in Astapor, and allows all Astapor’s armies to no longer wait for equipment. The entire army (along with Daenerys, after all) With these armies gone, Astapor will be left undefended) and immediately marches towards Meereen.

In this way, even if Drogo chose not to attack Ian who was defending the Kaisai Pass in Hersey, he would instead march directly towards Meereen, trying to attack Meereen before Ian and Fermor could return to support.

These reserves, plus Ian's newly reorganized army left in Meereen, are enough to resist the Horse King in the city defense battle until Ian returns for reinforcements.

Fourth, have the ships of Astapor and Yunkai fill up with food and gather for Meereen for backup, and at the same time request ship support from New Ghis.

After completing all these arrangements, Ian could only wait for the opponent's next move.

At this point, Ian has made very detailed plans for several possible decisive battle locations, including Meereen City, the Kaisai Pass, the Skarhazaban Valley and the plains northwest of Hess.

It can be said that for this first truly large-scale war that he has faced in this world, Ian has made preparations to the extreme.

Three days later, Drogo's march to the south did not stop, and even tended to speed up.

It was obvious that he had made a decision to abandon the useless women, children and slaves, and seize the time to capture Hersey and seize the food supplies.

So, under Ian's forced order, Hexi's Lazarin people burned the grain and grass they could not take away, slaughtered all the sheep they could not take away and burned their corpses, and then began to move westward as a whole. Go to Kaisai Pass.

The tight time limit prevented them from carrying too many rations, so all their logistical pressure fell on Ian's head.

Ian could only let them move north along the river bank, while at the same time moving the grain ships from Yunkai and Astapor here to provide them with food supplies.

Seven days later, Drogo's roaring warriors appeared 50 leagues northeast of Hexi. However, at this moment, Hexi had almost become an empty city.

With Ian's help, almost all the residents of Hersi City and nearby tribes have withdrawn into the Kaisai Pass.

At the same time, the fleet led by Fermor Mo Nacroz also approached Gistaka, and there was an opportunity to obtain military exploits that would allow him to be promoted to a high noble.

However, just when Ian was about to order Femor to attack Drogo Karasa's women and children in Ghistaka, Ian unexpectedly discovered that a new Karasa appeared to the north of Ghistaka.

The size of this khalasar was much smaller than that of Drogo. There were only more than 10,000 cavalry in total. They did not bring women and children with them, and they apparently left them behind on the Dothraki sea.

When he first discovered this group of people, Ian originally thought it was just a Dothraki tribe that smelled blood and wanted to take advantage of it.

However, when Ian lowered the Falcon and approached for reconnaissance, he made an extremely shocking discovery - most of these damn centaurs were actually wearing armor, and thousands of them were in human and horse gear!

Even Ian himself doesn’t have that luxury!

This quickly gave Ian a huge sense of crisis.

There is no doubt that this must be the case for the player's Karasa.

But where did this player's khalasar come from? Where did he get the money to give these centaurs such a high armor rate?

What is his relationship with Drogo? Or what is his relationship with the players in Drogo's khalasari? Is there any connection between their actions? Or is this all just a well-designed conspiracy?

A series of questions appeared in Ian's mind, but Ian had no time to unravel these doubts at the moment. He had to act immediately.

The addition of a heavy cavalry is enough to influence the situation of the battle. If he and Drogo are allies, the consequences will be disastrous.

Ian no longer has the qualifications to continue seeking stability at this moment. He must take the initiative and try to eliminate the two waves of people before they merge, or at least severely damage one of them, so as to ensure his victory.

What should we do? Which side should I choose as a breakthrough?

Taking the initiative involves taking risks, and the benefits are often directly proportional to the risks.

After receiving the warning, the player Makokao gave instructions to his men to further speed up the march.

The warning came from a shapechanger, a new ally made by his old friend Fergo.

After Marko and Fogo massacred the city of Pentos with Khal Drogo, they had a detailed discussion. At that time, they came to the conclusion that it was impossible to defeat Drogo in a short time just relying on the resources of two people piled on Marco.

Therefore, they began to develop separately. Fogo continued to stay in Drogo's Kalasari. He won Drogo's trust with his wisdom and eloquence, and continued to use Drogo to obtain optional tasks, and then used all the obtained resources. Provided to Marco.

Marko led a small number of cronies to break away from Drogo's khalasar after the Battle of Pentos, because the Dothraki were not interested in money, and their way of life was bartering. Therefore, Drogo's khalasar looted Pentos's food, daily necessities, sculptures, and their respective works of art.

But he left a huge amount of real money in place, and Marco made a huge fortune. Of course, this does not refer to the wealth of the entire Pentos. He and Fogo just managed to expand their respective system backpacks to the maximum. , filled it with gems and scraps of gold, and then grabbed as many large boxes of gold as possible. They really couldn't take away any more.

Then Mako began to purchase centaurs slaves from major free trade city-states and recruited centaurs who had been reduced to mercenaries.

Compared with the masters of other ethnic groups, Mako himself is a Dothraki and has a very powerful fighting ability. He quickly gained the respect and love of his horsemen because of his martial tradition.

He established his own khalasar, selected his own bloodriders, and successfully convinced his tribe to accept the armor.

Afterwards, Marco came all the way east to Qohor.

He first ordered a large number of armors and vests in Qohor as a precaution, and then began to annex some small khalasars on the Dothraki sea.

Facts have proved that although all Dothraki scorned armor, every Khalasar whose number was close to the Mako tribe could only be beaten when fighting him.

Immediately afterwards, a large number of centaurs east of the Qohor Forest heard the news and surrendered. After turning the Kaos of the three small tribes into their own kou, Marko's khalasar grew to the point of having twelve thousand roaring warriors. .

At the same time, because Marco did not plunder Kohor and basically eliminated all the centaur tribes near Kohor, Marco gained the friendship of the Kohor people and formed an alliance with them.

Then, Marco was summoned by Fogo.

Fergo revealed that Khal Drogo had requested the prophecy in Doshkarim of Vaes Dothraki and began to march south. He asked Marco to immediately lead his troops eastward and wait to the north of Slaver's Bay.

Therefore, after purchasing almost all the armor in their inventory from Qohor at the lowest price, Fogo began to march eastward towards Slaver's Bay.

If possible, he actually didn't want to show up so early.

In their original plan, the first thing they had to do this time was to wait for Drogo to be defeated, then collect Drogo's remnants, and then return to the Dothraki Sea to unify the Dothraki tribes first to avoid being so early. Go head-to-head with Ian, the most powerful player alliance.

However, Drogo's performance was so bad that he almost completely fell into Ian's trap, causing Fugo to worry that Drogo's khalasar would be completely eaten by Ian, leaving no scraps behind.

This forced Marco to lead his troops south to enter the game in advance.

If Ian really annihilates Khal Drogo, obtains tens of thousands of centaur captives and hundreds of thousands of horses, plus the industrial potential that Astapor now shows, they may not be able to do anything next. Of playing.

This is the last chance.

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