Game of Thrones: Battle Royale Game
Chapter 72 Bounty Mission 2
This is bad news.
If Daeron's ship arrives at King's Landing in more than half a month, then they will definitely not be able to get the ship back.
Because by that time, Wilder and the others had already reported the complete evidence of this matter to the Iron Throne.
King Robert Baratheon, who has gradually become narrow-minded as he grows older, will definitely confront the two traitors as soon as possible when he is extremely insecure after the death of his adoptive father Jon Arryn. The family takes thundering action.
By then, Daeron's White Mouth, flying the Grafson family's flag of burning towers, might not even be able to enter the port of King's Landing, and would have to be rushed out and confiscated by the royal fleet.
This is a huge loss for Ian, because according to Darren, the White Mouth can sail to Volantis, and the value of such a ship is at least 1,000 gold dragons.
Of course, there is a good side to this matter, that is, after Darren lost all his power, he was completely under Ian's control.
Ian directly arranged for Rohr to take him to Dusk Valley Town, and asked them to wait there before he could find them after he had dealt with the matter at hand.
Next, as agreed, Ian accepted the allegiance of the new 'Black Falcon' Dorian, who had captured Taman Village, seized half of the remaining 'booties' in Taman Village, and returned to the castle where the Black Falcon mercenaries were stationed.
And he conveniently processed his own layout, adding the 3 points of attributes previously obtained through [The Truth of Black Falcon's Death] to his mental strength.
[Ian: Strength 27, Agility 24, Mental Strength 6
Skills: Basic etiquette, basic reading and writing of common language, advanced swordsmanship, advanced equestrian skills, intermediate lance skills
Attribute points: 0
Skill points: 0
Points: 25]
Ian then called Dorian and Wilder together, and re-divided the spoils while concealing that he was Dorian's master.
In the final distribution plan, Ian received a total of 400 gold dragons from both sides.
During this week, the rate of decline in the number of players also stagnated. Until the 16th day after the start, the number of remaining players finally remained at 72, and the net that Ian cast at the Crossroads Inn was no longer there. Bring him new gains.
While completing the division of the spoils, Sir Wilder's men had also found a large number of robbed caravan victims and prepared worthless goods to be turned over and used as evidence.
At this point, Wilder and the others' preparations for heading to King's Landing have been completed.
Ian did not go with Wilder and the others. He told Wilder not to mention his existence, because only when all the credit is added to Wilder alone, Wilder's chance of winning Darry City will be high enough.
Ian's move once again earned Wilder's thanks.
After Wilder set off, Ian asked Dorian the Black Falcon to personally lead a team of reliable mercenaries to follow Wilder and his team, and told him that Sir Simon would be allowed if the Iron Throne's verdict on this 'rebellion' was If he wears black clothes, he will definitely kill Simon on his way north to the Great Wall.
For insurance, Ian sent both Bronn and Chigen to Dorian.
Then Ian returned to the Crossroads Inn. He paid two months in advance to the mercenary team of Sir Grantham and Denzel the Dornish, allowing them to continue hunting here. He said that he would come back for acceptance in two months.
After completing all these arrangements, Ian set out on the road to Duskdale Town.
He cannot bring these people that Ian gathered in Westeros to Pentos, because these people are all the people he obtained as 'Ser Lucian Lannister', and next he will Become Ian Rivers.
On the night of departure, a system message was sent to Ian's mailbox together with the day's settlement report.
[The number of remaining players reaches 70, bounty mission two is triggered]
Ian didn't think much and directly entered the mission system to check.
[Bounty Mission 2: Treasure Hunt Game
Mission goal: The organizer has placed a treasure chest in each of the four cities of King's Landing, Oldtown, Volantis and Yidu. Players can choose a city to compete for.
Mission reward: a two-handed Valyrian steel greatsword, 4000 gold dragons (this mission reward is placed in the treasure chest)
Note: Players can purchase clues for this mission from the system mall, limited to 4. 】
"Valyrian steel sword plus 4,000 gold dragons? Doesn't it mean that the system will only provide players with 'extremely limited' resources?" After reading this task, Ian suddenly felt bad.
"The bounty mission will only be opened three times at the beginning, when the number of remaining players is 70, and when the number of remaining players is 20. In the end, the number of players who can obtain resources through the bounty mission is only single digits." Anne explained, "The vast majority Most players are still in a state of 'unable to obtain any resources from the system', and the mission settings are in line with the settings."
"No, how do you let those players who didn't grab anything play like this?"
Anne did not answer this question, which was obviously not within her authority to answer, but Ian knew the answer, which was to wait to die.
The rewards are just there. If you don’t have the ability to grab them, who can you blame?
Ian could even guess the reason why Bounty 2 was planned to be triggered when the number of remaining players is 70.
By this time, those players who agreed to form an alliance and were willing to meet have basically met. They have either chosen to hunt each other or formed an alliance as agreed. Those who are unwilling to meet their allies have also not met. Might see allies again.
In short, the first event that will quickly trigger conflicts among players has ended, and players have temporarily lost the basis for finding each other.
If there is no external interference, no player conflicts will break out in the next long period of time, and players will have time to develop peacefully.
So the planner chose to directly circle four points on the map at this time to conduct a treasure hunt.
This is equivalent to starting a wave of finals in advance, planning to attract players through huge rewards, and artificially creating four meat grinders.
When seeing this mission, the one who felt the most uncomfortable was Ian.
After all, he now has a huge advantage. Without the existence of this bounty mission, he is very sure to maintain the first place in the standings, so that he can snowball like crazy and maintain his advantage over other players.
But once this mission comes out, after the treasure hunt is over, he will have at least four more powerful competitors.
The most uncomfortable part of this ‘escape game’ for players is the early game break, because players have almost no resources at the start, and everything they do seems extremely difficult.
But once players break through the initial predicament and get the first pot of gold, then they can find 10,000 ways to develop and make the most of the game.
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