I Developed Silent Hill To Scare Players Around The World!

047 [New World] It's Like A Big Mountain!

"Director is wise!" John immediately patted a wave of flattery: "I also think the pirate theme is very likely!"

"Yeah." The director nodded with satisfaction: "John, you did a good job this time, go to the finance department to collect the bonus later."

"Thank you Director!" John replied with a smile on his face.

The crowd waited eagerly for a few minutes, and finally finished downloading "Deep Sea Trek".

"Director, try it first!" John said again.

"Yeah." The director nodded, this young employee is very discerning.

The director immediately began to wear the somatosensory suit: "I want to see how the new game quality of this [New World] is."

"If it's a marine theme, then most of the game scenes take place outdoors."

"Outdoor scene modeling is much more difficult than indoors! Maybe this new game is not as good as "Silent Hill"!"

Anyone in the game industry understands that game modeling, the wider the scene, the more difficult it is to do.

Many games are made in indoor scenes that are very realistic, but as soon as they go outdoors, they reveal their contents, and the false feeling comes out all of a sudden!

To be honest, the director is now eager for the game "Deep Sea Trek" to become yellow, after all, the peers are enemies!

Soon, the director finished wearing, came to the VR platform, entered the game,

A group of employees surrounded him, silently waiting for the director's feedback.

Then, the director, who had been chattering before, suddenly became quiet.

He just stood upright on the VR platform, motionless.

The staff looked at each other in dismay, a little confused.

After waiting like this for about half a minute, finally an employee couldn't help but ask:

"I said Director, what's going on with this game?"

The employee's words seemed to finally awaken the director, and he silently took off the helmet.

At this time, all the employees discovered that their director...... actually cried!

A face full of tears.

The employees were completely confused, but they dared not ask why.

After a while, the director said slowly, "Do you know why I cry..."

"First, I was once again surprised by the realism of this game, and this time the feeling is even stronger than that of "Silent Hill"!!"

"Second, I have a sense of powerlessness now. I feel that the games developed by our company may never be able to surpass this [New World] studio......"

"This studio is like a mountain, standing in front of us..."

Is it so mysterious?

Hearing the director's words, the employees murmured inwardly.

"You all go and play for yourself." Seeing the doubtful expressions of the employees, the director waved weakly.

As a result, the employees who were half skeptical began to take turns to walk on the VR platform one by one and try it out for themselves.

Then, like the director, all the employees fell into a mysterious silence.

They finally felt the feeling the director said.

The entire office hall fell into a depressing atmosphere.

When I watch my peers come up with an inter-era technology, the feeling of powerlessness is really unacceptable.

It's like the feeling of professional chess players who play Go against AlphaGo in person, and then get beaten completely.

"Okay, stop being stupid!" The director was the first to revive his spirits, he clapped his hands and said:

"Don't be discouraged, although our current technology is indeed not as good as that of the [New World] studio, we can learn from it and learn from it!"

"In this regard, the goose factory in Longguo is a good example!"

Having said that, the director commanded:

"It's still the same division of labor as last time. Some people are responsible for experiencing the game content of "Deep Sea Trek", and the other part analyzes the files, hoping to bring us something valuable this time."

"Even if it's just a little bit..."

With the director's order, all employees began to act.

The first thing to do first is to copy a few more copies of the game to make it easier for employees to do things.

"Wait a minute, doesn't this "Deep Sea Trek" have an activation code?" The director suddenly remembered something and asked.

"There is no activation code." John shook his head: "You can play directly after opening it."

"That's not right..." The director frowned.

Generally speaking, in order to prevent anti-piracy, manufacturers will add an activation code to the game. If there is no activation code to activate, you will not want to play the game.

What did the [New World] studio think, just take out a game that has not been released yet and let people play it carelessly?

Not afraid of others spreading it?

Impossible, [New World] is absolutely impossible to be so stupid.

Could it be that there are other anti-piracy and anti-spread measures for this game?

Thinking of this, the director immediately ordered: "Darren, come and see what other anti-piracy measures are hidden in this game!!"

"Yes, Director!"

Darren, who has a mohawk and an extremely non-mainstream look, immediately walked to the computer, opened the file and analyzed it.

......

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