I have a wizarding world
#76 - Choose Spell
When Fang Cheng's figure reappeared, he was already back in his mansion in Mier City.
Fang Cheng looked at the three spell runes in his mind, feeling a little excited. He could finally learn spells. Although he had been a low-level wizard apprentice for more than half a month, he hadn't learned any spells other than Soul Domination.
In other words, if he didn't use magic scrolls and magical items, he would only be slightly stronger than an ordinary formal knight.
But a low-level wizard apprentice who mastered three spell runes was instantly different, representing that he could master even the weakest spell and have the ability to cast spells.
The spell models constructed by the three spell runes were not too many. Fang Cheng's intelligent learning machine basically recorded all the spell models.
When he came back to purchase supplies last time, he also bought a lot of spell models. For him, it should be enough. What's more, he also has the computing and deduction ability of the intelligent learning machine.
Speaking of spell models, one has to mention an obstacle to wizards learning spells: spell model compatibility, referred to as spell compatibility.
Just as there are no two identical leaves in the world, there are no two identical souls in the world. Therefore, the same spell model has different compatibility for different people.
Perhaps for others, an ordinary Lesser Fireball spell model can achieve 40% or even 50% compatibility, but for oneself, it can only reach 20% or even a pitiful 10% compatibility.
These are all possible, and the compatibility of spell models will become lower as the complexity of the model increases.
Therefore, there is only one way to improve the compatibility of spell models: try.
For example, an ordinary Lesser Fireball spell, because of the slight difference in the spell model, there may be hundreds or thousands of construction methods. These construction methods are not necessarily superior or inferior, only suitable or unsuitable.
Maybe for you, this spell model has only 10% compatibility and is very trash, but for others, it may reach 40% or even 50%. What is this concept? It is equivalent to others' zero-level spell being four to five times more powerful than yours.
This is also one of the reasons why Morton said that Phil and other ordinary apprentices were trash. Not only because of their low aptitude, but also because the spell models they mastered had very low compatibility.
It's not that ordinary apprentices are unwilling to master spell models with higher compatibility, but that they don't have the energy. Because their aptitude is not good, they have spent all their energy to quickly break through and become more advanced wizard apprentices. Where else would they have time to study spell models?
They don't have enough resources to exchange for enough spell models, and they don't have enough energy to try which spell model is more suitable for them. In the end, they naturally become the waste and trash in Morton's mouth.
Most of the ordinary apprentices among them completely rely on luck to learn spell models.
If they are lucky, the spell model compatibility may be slightly higher. If they are unlucky, it is not impossible to have only 10% or even lower compatibility.
Fang Cheng naturally wouldn't rely on luck. He has enough resources to buy spell models. Moreover, compared to Morton and other seed apprentices, he also has the heaven-defying artifact of an intelligent learning machine, which can not only continuously deduce more based on existing spell models, but also constantly try in the learning space to find out which one is the most suitable for him.
Theoretically speaking, Fang Cheng can achieve 100% compatibility. Because there is always a model that is most suitable for him, as long as he can keep trying.
Fang Cheng sank into his mind.
Looking at the spell models in the intelligent learning machine, he fell into deep thought.
Because he had just mastered three spell runes, the spell models he could construct were not too many. Based on his fire and dark affinity, Fang Cheng chose three zero-level spells with compatible attributes.
Lesser Fireball, constructed with three spell runes, power assessment: 6 amplitudes.
Corrosion Orb, constructed with three spell runes, power assessment: 3 amplitudes.
Shadow Shackles, constructed with three spell runes, power assessment: 3 amplitudes.
These three spells have their own characteristics. Lesser Fireball doesn't need to be explained. Albert, the low-level apprentice who died at Fang Cheng's hands before, used this spell and almost killed Renault.
Of course, Albert's spell compatibility should not be too high. Fang Cheng estimated that 30% would be the limit.
But even 30% of the power is as high as 200WJ of destructive power, which is equivalent to concentrating three or four hand grenades in a small fireball. What is this concept?
The power of Lesser Fireball explodes 100%, with as much as 6 amplitudes of destructive power, more than 600WJ of energy, equivalent to a grenade launcher.
The Corrosion Orb spell is much weaker in terms of power than Lesser Fireball, but it has a characteristic: fast casting. Including Shadow Shackles, they are all fast-casting spells.
Fang Cheng still remembers that when Albert used Lesser Fireball, the casting time was as high as three seconds. In other words, if he didn't have a spell scroll in hand at that time, he would have been beheaded by Fang Cheng on the spot, and he wouldn't have had time to cast the spell.
In the end, he also regretted because of the slow casting speed. If Albert had used the zero-level spell Corrosion Orb at that time, the ending might have been rewritten.
Its casting time for low-level apprentices only takes one second.
The three spells Fang Cheng chose, two are offensive spells and one is a control spell. There is no defensive spell.
Because in his opinion, learning defensive spells is useless. When someone attacks you, can they wait for you to put up the shield? Even the Shadow Shield, which has the fastest casting speed, requires at least two seconds of casting time.
In two seconds, even a formal knight can kill you back and forth three times.
Fang Cheng doesn't not value defense, but he values it very much. He plans to buy defensive spell scrolls and magical items to save his life. These magical items have one advantage: they are all instant.
As long as your mental power is triggered, it can be cast instantly without any delay. Of course, if the opponent is so fast that even your mental power can't react, then it can only mean that you deserve to die.
With Fang Cheng's current nerve reaction speed of up to 0.004s, even if ordinary bullets attack, it won't be impossible for him to react. What's more, wizards' mental power has a certain sensing range. The sensing range of low-level apprentices is as high as 50 meters, which is also the casting distance of low-level apprentices.
Beyond this distance, the spell will automatically dissipate because it cannot be controlled by mental power.
Please collect, recommend, and reward! Thank you, bosses!
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