I'm a game designer!
Chapter 110
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Fang Yun also watched this video. After watching it, Fang Yun's first feeling was:"If you were in Master Jin's martial arts novel, you would definitely be a second-generation Yue Buqun! On the surface, you are a modest gentleman, elegant and easy-going, but secretly you are a thief and do all kinds of evil!"
However, this is also one of the ways to play this game, and when this video was released, the number of clicks was still very high. Players seem to like this alternative way of playing missions.
In this month, Fang Yun's team is stepping up the translation of"The Elder Scrolls", and Fang Yun is paying attention to several of his own games that have been launched:
《Although the number of players of"Romance of the Three Kingdoms" has decreased significantly, those who remain are die-hard players of strategy games. Some of them have played the game over and over again and never get tired of it.
《Since the launch of Don't Starve, the number of players has not increased much, but it has not declined much either. As a small sandbox game, this is already very successful. Moreover, there are more and more mods in the mod store, and it has almost become a complete home-building game.
《StarCraft, needless to say, just after the WCG, the RTS industry has shown a trend of recovery, and players are addicted to the ladder.
《Warcraft is similar to StarCraft. Due to its magical background, countless players urge Fang Yun to update the latest plot all day long. However, in recent times, Fang Yun has changed from updating once a week to updating once every two weeks...
Since both"Warcraft" games have opened map editors, many players have made their own maps and uploaded them for everyone to play. For example, in Warcraft, a very popular self-made map is a tower defense map: four players cooperate to defend, and the longer they persist, the higher the points they get.
Speaking of self-made maps, Fang Yun naturally thought of his previous life.【MOBA(The originator of the game (like dota):《DOTA》!
MOBA games, also known as multiplayer online tactical competitive games, are also called ARTS (ActionRTS) by some people. In the past, this type of game was actually called"dota-like" games at the beginning. It was not until the emergence of League of Legends that Riot Games called it a"moba" game that this term became popular.
Although"dota" is generally considered to be the origin of this type of game, the real ancestor appeared five years earlier than"dota"!
In 1998, when"StarCraft" was released, a player named Aeon64 used the map editor of StarCraft to create a custom map called"AeonOfStrife", which was the prototype of all MOBA games. In this map, players can control a hero unit to fight against the local team controlled by the computer. The map has three lines of soldiers and connects the main bases of both sides. The condition for winning the game is to destroy the main base of the other side.
This custom map of StarCraft is the predecessor of DOTA and the prototype of all MOBAs.
Therefore, the source of MOBA games should be traced back to the RPG map of the"StarCraft" era.
Until the emergence of League of Legends, League of Legends called itself a DOTA-like game at the beginning, but then Riot Games began to define the game as a MOBA game, and then the name of MOBA game began to become more popular, but in essence it is a type of game that evolved from a DOTA-like game.
It includes more content than"DOTA-like games", and even DOTA itself began to be defined as MOBA.
The reason why"Dota" is called the ancestor is because"Dota" is a map that is truly popular and widely spread, and the games of this type that have been produced later have more or less the shadow of Dota, so people regard it as the ancestor.
Fang Yun's current world, this type of map has not yet appeared, that is to say, games like MOBA have not been developed by anyone!
Can Fang Yun miss this opportunity? Of course not!
So Fang Yun opened the map editor of Warcraft himself. In fact, making a map by yourself is not very troublesome. Almost any player can master how to make a map by himself as long as he has a good idea and practices more.
After all, the models and textures in it are ready-made things in"Warcraft", just take them and use them directly!
The map is very simple to make.
The models are all ready-made.
It is divided into three roads.
The two sides are"Natural Scourge" and"Guards".
The difficulty lies in the hero setting.
In"Dota", heroes are the same as heroes in"Warcraft".
They are divided into three categories: strength, agility, and intelligence.
The main attribute will increase its own attack power when it grows.
Agility affects the hero's attack speed, strength affects the blood volume, and intelligence affects the magic value.
The growth of each hero is different, which also determines that the hero has more team positioning and characteristics.
Fang Yun spent a whole day working on the attributes of heroes and props.
Until noon the next day, an original map was initially completed.
In addition to the three roads on the map, there are four wild areas.
The wild monsters in the wild areas are divided into four categories: small wild monsters (low attack blood volume, the least money and experience after beating); middle wild monsters; large wild monsters and ancient wild monsters.
Ancient wild monsters are immune to most magic skills, but have the most experience and money.
This is a group of wild monsters that are very unfriendly to mages!
There are four outdoor shops in the jungle and the upper and lower lanes of the two sides. Players do not need to go home when they are on the line. They can replenish some things they need for the line here. The two shops in the jungle provide items that cannot be purchased in their own fountain shops.
The map is completed. The hero model basically follows the model of different arms in"Warcraft", and then adds attribute growth and skill growth.
_Feilu reminds you: Three things to do when reading - collect, recommend
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