I'm a game designer!
Chapter 8
In China, only three major companies can achieve 1900+ in the first hour of the first release. If you add the prefix of"unknown designer", no game designer in China can do it.
At this time, Fang Yun didn't know that his"Fruit Ninja" had spread like a virus, and the name"Designer Fang Yun" began to spread in major game companies.……
……
In the evening, although Fruit Ninja had only been on the shelves for less than half a day, it had already successfully made it to the AppStore's best-selling list of the day.
Just as Fang Yun was eating takeout: In the chairman's office of Sky Interactive Entertainment (one of the three largest game design companies in China), the boss Wang Lin was looking at the report sent by his subordinates. The content of the report was about the hottest games sold in the market recently and their designers. The purpose was to discover more potential newcomers and dig them into the company in advance, so as to ensure the long-term vitality of the company.
Moreover, Sky Interactive Entertainment was the only company among the three largest game companies in China that did not cultivate new talents. Most of their personnel sources relied on deep poaching skills. The last line of the report clearly wrote Fang Yun's name, but the information behind it was very scarce, and it looked like it was temporarily added.
As for the content in the front of the report, most of its game designers were well-known, and basically they all opened their own game studios and had basically settled down. Compared with these people, Wang Lin was more curious about Fang Yun.
The report says:
Fang Yun, male, just obtained the junior game designer rank, designed the mobile game"Fruit Ninja" which was launched , priced at 5 yuan, and the number of downloads in three hours was 6318! And the number of downloads is still growing explosively!
"《Fruit Ninja, right?"
Wang Lin picked up the tablet on the table, opened the AppStore and downloaded the game. He played the game twice. The rules were very simple and Wang Lin got the hang of it quickly. But for some reason, he liked the"Zen Mode" in it more."
"Damn, I don't know why, but when I play this game, I imagine these fruits as unhappy things and cut them randomly. After playing a game, I feel much more relaxed!"
This is the evaluation given by Wang Lin after playing a few games.
After thinking for a while, Wang Lin picked up the phone on the table and dialed:"Hello? This is Wang Lin, go and check the designer Fang Yun of the mobile platform carefully. If he is alone, find a way to poach him and give him the salary of a mid-level designer! Go quickly!"
"It's a good seedling. It would be great if we could recruit him to our mobile game department."
……
On the other hand, Fang Yun no longer cared about the result of the game he had just launched. After looking at the download volume in the past few hours, Fang Yun was completely relieved. It seemed that the overall aesthetics of the two worlds were still the same.
Now he was worried about another thing. Just now, the system issued a second task!
"Develop a game in one week and rank in the top three of the AppStore best-selling list!"
"Mission rewards: Double the points earned within a week, 10 consecutive draws (primary)*1"
"Failure penalty: deduct 5,000 points."
It should be noted here that points are earned in real time. For example, Fang Yun's A game earned 10,000 yuan in this hour, so the points increase in this hour is 100 points. If the points double, it will be 200.
""System, does my Fruit Ninja not count?" Fang Yun asked. Judging from the current sales of Fruit Ninja, it can be said that it is steadily on the best-selling list. I just don't know if the system will count it.
"No, the host must redesign a new game. And the new game will start from tomorrow, I hope the host will hurry up."The system really gave a negative answer.
""Fuck, how can this be called game design? This is simply a death sentence! And if you fail, you will be deducted 5,000 points? That's 500,000 points if converted?! If you round it up, wouldn't it be a loss of 100 million?!" Fang Yun was speechless.
There was no other way. In order not to lose this 100 million, Fang Yun could only continue to rack his brains to think about what kind of game is easy to make and easy to make money. First of all, games like FGO\Onmyoji\Azur Lane were passed by him first. It's not that the games don't make money. Games like this will definitely be on the sales list all year round. After all, as a heavy mobile game, the krypton gold system in it is really horrible.
Here I need to add one more thing: the mobile games in this world are still at the level of"small games", that is to say, they are all light games: a game is short or the progress of the level-breaking game can be saved at any time, and there are no"daily tasks, physical strength, weekly returns, and other extremely time-consuming things.
Heavy games mean that you need to spend a lot of time on this game every day, even if it is just a simple brush, clearing physical strength and krypton gold.
……"
People in this world still have plenty of time, and there is a lot of room for heavy games.
However, a week is not enough for Fang Yun to make such a game! The original paintings of these games alone require a lot of time to design.
So Fang Yun directly excluded the games that appeared in the"recent years" of his previous life, and instead focused on the classic games that came out in the past.
"《Angry Birds? That's not going to work. It's a bit of a duplication with Fruit Ninja, and the price of this game can't be too high. Doodle Jump? That seems simpler.……"
After thinking for a long time, Fang Yun eliminated many options and finally chose a game that also did not require a plot: several monsters chased a person and all the player had to do was control the escapee to jump up and down and avoid obstacles up, down, left, and right.————《Temple Run》!
《Temple Run!
A classic parkour game, Temple Run, the overall background of the game is: an adventurer comes to an ancient temple to search for treasure, but is chased by a monster. Players need to turn, jump and lie down backwards, climb over the ancient temple wall and climb up the cliffs. In the process, players also need to shake left and right to collect gold coins on the ground.
The game operation can be said to be simple and easy to understand, and can be operated with one hand, but it is difficult. A small mistake will lead to the failure of the game!
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