In the Internet age, who still makes traditional games?

#14 - Battle-damaged suits and paper figures

"Boss!" Xu Fang exclaimed, "Think twice before you act!"

"What's wrong?" Xu Meng didn't expect such a big reaction from him.

"Some of our characters already have very little clothing on. If we 'explode' them any further, there'll be nothing left!" Xu Fang assumed that the boss had been too busy recently to remember all the new character designs.

But he was wrong. Xu Meng had personally reviewed and remembered the appearance of every character.

"Don't worry, I know. It's not a big problem," Xu Meng reassured him before sending him to gather the people.

The ones who should really be wailing weren't the artists, but the animators and modelers who would come after.

The complexity of their work far exceeded that of the artists.

Of course, the artists' work focused on inspiration and creation. One involved burning the midnight oil, and the other involved losing hair. They couldn't be compared directly.

In less than five minutes, the artists had all crowded into the office.

Some stood, some sat, all watching Xu Meng, waiting for him to speak.

Xu Meng wasn't in a hurry to assign tasks. Instead, he first fully affirmed everyone's work achievements over the past half month, promised generous bonuses, and then began to talk about the new task—

"Two new tasks."

"First, I plan to add a battle damage 'clothing explosion' system to 'Frost Snow Project'."

"But our 'Frost Snow Project' is a serious game. We definitely can't have the characters completely stripped bare like in those eroge games when they lose."

"Also, many characters actually only have one or two pieces of clothing on. Some can have a piece of clothing 'explode,' but many can't."

"So, I need everyone to use their creativity."

"For example, you could drop a sleeve, take off stockings, remove shoes, or have clothes tear, skirts shorten, or even just mess up the hair or add sweat stains."

But with this idea, it was already enough for the artists present.

As soon as he finished speaking, many people were already bending their heads and scribbling drafts in their notebooks, hastily recording the inspiration that immediately sprung to mind.

Seeing this scene, Xu Meng wasn't in a hurry to talk about the second task. Instead, he stood in place and waited quietly for a few minutes.

When most people had stopped writing, he spoke again:

"Next is the second task."

"I need you to cooperate with the level design team to design a new map. It doesn't need to be too big, but it needs to have obvious ocean elements, and design some octopus tentacle-style monsters and traps."

"The spatial structure and competitive balance of this map will be handled by the level design team. You will mainly assist them in the map's appearance design."

"It sounds a little vague…"

"Okay, let me be more precise—[Dragon Palace]."

"Use this term as the theme for the map design."

As soon as he finished speaking, the scribbling sound immediately became more intense!

However, Xu Meng didn't wait any longer. He left a sentence, "Keep up the good work, everyone," and left the office.

The subsequent personnel grouping and task assignment could be left to Ding Nian and Xu Fang.

He ran to the level design team again and gave them the task on the spot.

The level design team used to be highly valued, but since Xu Meng came and issued that announcement, they had been neglected.

The whole company was busy with this major transformation, but they hadn't received any important tasks.

—It wasn't that they had no tasks at all. They were still doing their previous work, but the new tasks only required them to adjust the difficulty of the previous levels.

Xu Meng wanted to reduce the player's development cycle and no longer restrict player resources.

This way, players would have enough energy to raise more characters, and less powerful characters could also have a chance to appear.

—In the end, it was still to facilitate players to cultivate relationships with more characters.

But in this way, the difficulty of the levels, the drop rates, and the character development curve all needed to be adjusted.

The level designers and numerical planners had all received these tasks.

And then they were left unattended.

This change from core to edge undoubtedly caused them a huge psychological gap.

But now, after Xu Meng described his requirements, all the employees of the entire level design department—

Were fired up!

They were much more sensitive than the artists in the art department. As soon as they heard Xu Meng's description, they knew what he wanted to do—

[Dragon Palace] is a PVP battle map!

This was the [Multiplayer Online Gameplay] that players had complained about for a long time, but which the previous decision-makers had abandoned in a meeting!

They didn't understand why the boss suddenly decided to do this, and they were also clear that with Zhumeng's technical accumulation, doing this kind of multiplayer online confrontation gameplay would likely be difficult.

But they didn't care, they only felt excited!

This was an opportunity to return to the center of Zhumeng's stage, and once successful, it would become a heavy stroke on their resume.

This was much more valuable than the "levels" in a two-dimensional game that went straight to the end with at most one or two forks in the road!

As a level designer, this was simply an irresistible temptation.

One by one, they patted their chests to express their determination and began brainstorming with fiery enthusiasm.

After listening for a while, Xu Meng silently left the place.

This PVP map was a gameplay supplement he had made after thinking it over.

Because he always believed that: the foundation of a game is gameplay.

Without gameplay support, relying solely on pandering to otaku and lewd content, the game would be difficult to maintain in the long run—it might see a surge in revenue for a month or two, but would quickly decline and slump.

He had the artists draw in their own styles as much as possible, the animation and modeling teams work hard on character accuracy, the planners constantly reduce the difficulty of development, and the operations team work hard to listen to player feedback, all to make the long suit of "Frost Snow Project" even longer.

—It would be best if it could grow so long that players ignored the shortcomings, thereby extending the game's life cycle as much as possible.

New gameplay was also serving this goal.

Moreover, players had always thought that after the remake of "Frost Snow Project", only lewd content remained as a selling point, and they no longer had any expectations for multiplayer online gameplay.

If the PVP gameplay were suddenly brought out at this time, it would definitely give players a surprise!

However, creating this secret weapon was not easy.

Without enough technical accumulation, it was simply unrealistic for Zhumeng's makeshift level design team to design a mature PVP map in one go.

But Xu Meng was willing to give them a chance.

He knew that no one was good at everything from the beginning, and no development team was top-notch from the start, but as long as there was an opportunity to hone their skills, they could always reach an excellent level.

As for how to get players to accept this PVP map with a target score of 80 and a bottom line of 70, and even enjoy playing it, that was the task of Xu Meng, the boss of Zhumeng and the chief designer of "Frost Snow Project".

The good news was that he had thought of a way from the beginning.

That was [Creativity].

In the game industry, creativity is always the most valuable thing.

As long as players can experience fresh and interesting creativity, they will have enough tolerance for the shortcomings and give you room for improvement.

As for what this creativity is…

Since it's a two-dimensional beautiful girl, then having a two-dimensional form and being able to turn into a paper doll is also a very reasonable thing, right?

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