We monsters don't want to die
Page 219
In addition to the ogre, the other five bosses are all kobolds and little murlocs.
Black Bear Tyson couldn't move, after all, he was the final boss in the Black Dragon Outpost.
And his characteristics are too obvious, and it is easy to pass through when sent to [Black Dragon Training Ground].
Although the strength of the boss is a little weaker, it can only be compensated to a certain extent by increasing the level of the defense circle.
After Wu Di's operation, the game points were spent again and again, which made Wu Di feel a little distressed.
Game points are never enough!
Because the kobolds and murlocs sent to the Black Dragon training ground this time are all newbies, and they are defending mobs for the first time.
So Wu Di asked Elizabeth to train and train them very systematically.
For example, enter the [Black Dragon Outpost] in shifts, and now lay a solid foundation in the Black Dragon Outpost.
What's more, participate in group study every day, and listen to how their predecessors tortured and killed the God's Chosen.
One is to enhance their self-confidence, and the other is to broaden their horizons so that they can be more imaginative in future battles.
This matter has been going on for several days.
However, Wu Di felt that compared with the Black Dragon Outpost, his [Black Dragon Training Ground] must have a breakthrough!
And this breakthrough lies in the gameplay of the boss battle!
[Black Dragon Outpost]'s boss battle style is very ordinary.
Players hold weapons and shields, go up and hammer it and it's over.
But in this case, the game experience of the players is actually not particularly good.
Although the battle is very real, it lacks fun and tension.
Moreover, every boss has rigid requirements for equipment and skill levels, but there are no other restrictions and requirements.
Wu Di has played many excellent online games. The dungeon design in them is not simply to pass the level with the equipment and output up to the standard, but has many interesting ways to play.
Wu Di decided to learn from it.
The first is the old one.
Wu Di arranged a ground thorn trap in Lao Yi's defensive circle.
And it is set so that after an intruder comes here, the ground thorn traps will be activated one by one.
These ground thorn traps, of course, are dead when touched, there is no discussion.
And whenever the ground thorn trap is activated, let the oldest kobold shout:
"Damn intruders, you are dead!"
Then pretend to be reading the article.
Wu Di has already figured out the name of the skill, so it's called Invincible Stab!
Forget it, let's not choose a name, let the players call it whatever they like.
There should be more lines and more skills.
The kind that can't be done simply with a mallet and hammer.
Players are all rich in skills such as various healing techniques, shield wall, shield counter, sprint, backstab and so on.
There is no reason for us to be bosses and wild monsters, without skills!
Even if we don't have it, we have to create a little bit and pretend to have it!
(The 1nd update, updated with 12 characters a day after it was put on the shelves. Now there are two groups, see the introduction, the next update is at 10:[-])
1 Chapter [-] I just took the exam for fun (the second one asks for a ticket)
At this time, Wu Di was training the kobold boss in front of him in [Black Dragon Training Ground].
"I've already written the lines to go with the ground stabbing. In the evening, there is a special practice time. You can just practice a little bit later. You stand behind the defensive circle, and I'll show you a demonstration."
Wu Di signaled the old one to stand aside.
Around the defensive circle, there was already a circle of kobolds watching Wu Di's performance, Onyxia who ran over to watch the excitement, and Elizabeth who was accompanying her.
Seeing Wu Di in the elf state, occupying the defensive circle, he raised his hand and shouted:
"Damn intruders! You are dead!"
Then stood still for five seconds.
Then, except for a small open space on the far left, ground thorns appeared in other places in an instant.
Then outside of a small open space in the middle, ground thorns appeared in other places.
Just like this, the thorn stretched and retracted, stretched and retracted, and went back and forth five times.
And every safe zone is different.
This is completely random.
And the method of judging where is safe is also very simple.
In the final analysis, the traps in the dungeon are motivated by magic.
Players just need to observe the magical halo on the floor.
What does not shine is safe.
There is a two-second reaction time for each piercing, Wu Di calculated.
Just on the threshold of being stabbed to death with a slow beat.
perfect.
This is the first skill Wu Di designed for Old One.
"Wow! It's amazing!"
"The lord is amazing!"
"We will always be loyal to Lord Dragon God!"
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