"The skills are pretty good, but this thing makes me a headache."

This is what Andy thinks about the mallet sound. He is well aware of the powerful effect of this skill, but the percussion music of ding ding dong dong is too loud, which makes his brain hurt.

After a while, Andy was about to use his second skill, Resonance Rendering.

He threw out a rolling ball device, and the moment it hit the ground, it unfolded into a half-meter-high spherical roller.

This roller is called a resonating ball, and it ran around in the desert the moment it appeared, playing bass music constantly while moving.

Unlike the mallet sound, although the resonance ball can also ignore attacks, it cannot absorb damage and counterattack.

However, it also has its own special ability. The resonance ball can hypnotize the enemy through the rendering power of the bass music, making the enemy give up attacking and follow the resonance ball blindly until the time of the resonance ball disappears completely.

The hypnotized enemies will also expand the range of the resonance ball's rendering power, making more enemies hypnotized.

All hypnotized enemies will continue to receive resonance damage with the beat of the bass music while following the resonance ball, causing them to sink into destruction.

Not only that, the resonance ball can also be combined with the hammer of the mallet, the resonance ball will move around with the hammer to attract firepower, and can destroy the enemy more quickly.

A hammer that can move freely will be a devastating blow to the enemy.

Especially, when the hammer absorbs a lot of damage, it suddenly breaks into many enemies, and all the enemies will be destroyed instantly.

The cooperation of hammer and resonance ball is not as simple as one plus one equals two, the destructive power caused by their combination will be devastating.

The first two skills are very good, not to mention the amazing destructive power, and they can also be combined.

With these two skills as a support, Andy looks forward to the next two skills.

The third skill, Rhythmic Beat.

The moment the skill was activated, the volume of the loudspeaker on Andy's body soared, and a musical aura spread out from his body.

As long as you are covered by the music aura, you will get the defense bonus of the armor, and the survivability will be stronger.

Accompanied by the constantly playing music beats on Andy's body, the music halo began to release a series of shrinking apertures to Andy.

Make corresponding actions according to the frequency of the aperture, and you will get music in tune.

After the synchronization reaches the limit, you can get a special ability bonus, and different synchronizations have different effects.

Looking at the shrinking aperture, Andy began to make corresponding actions according to the frequency of the aperture shrinking.

Standing on the ground, he kept jumping up according to the frequency of the aperture, with lights shining under his feet, and finally Andy felt a layer of energy attached to his body, and his actions became much faster.

This is the frivolous allegro coherence in the rhythmic beat, which can increase the speed of the coordinator and increase his limit speed in a short period of time.

The frivolous allegro bonus is placed on ordinary people, at most it will make them go faster, but if it is placed on Pietro, it will be a terrifying value.

Although the duration is not long, the huge bonus is enough to make Pietro explode with even stronger power.

Not to mention that there are three other synchronisms like this, each with its own unique boost ability.

After feeling the frivolous Allegro's ability increase for a while, Andy began to squat down with the aperture. This is the second type of synergy, called Nocturne.

Andy still has some doubts about this synchronous ability.

Because the ability of nocturne is to make the coherent enter the invisible state, but now his body is constantly playing the passionate music melody, even if he is invisible, he will be noticed.

With doubts in his heart, Andy began to squat down continuously, and soon entered the invisible state.

After entering stealth, although the loudspeaker on his body was still vibrating, he couldn't hear any sound at all.

After careful inspection, Andy discovered that after entering the stealth, the melody played by the loudspeaker will instantly increase, and it is still playing the music melody.

However, because the frequency is too high, it has exceeded the range that living things can receive, and unless special equipment is used to receive it, this special audio cannot be detected at all.

Even the circle of light released by the music halo has disappeared, and Andy has completely entered stealth. As long as he doesn't deliberately make noise, no one will find his trace.

Time flies, and the duration of the nocturne is over soon, and the minstrel reappeared.

The moment it appeared, the loudspeaker on Andy's body exploded with a strong sound, and the circle of light continued to converge towards Andy.

"This nocturne is very suitable for group sneak operations!"

As long as he keeps the rhythm, he can make everyone invisible and decapitate enemies.

Satisfied with Nocturne's invisibility ability, Andy turned to the remaining two synchronous abilities.

These two abilities are different from the first two. These two abilities need to use different weapons and attack with rhythm to get the bonus.

Opera Xiqu uses long-range weapons to attack, in order to obtain the ability bonus of Opera Xiqu, a certain chance of multiple shots.

This ability is quite special, allowing long-range weapons to launch multiple ammunition at the same time when attacking.

Of course, this ability is almost useless for weapons without the fusion of amplitude crystals.

After all, the attack of ordinary weapons is relatively weak, and the multiple shots with a certain probability will appear at any time, so it is not very useful for ordinary weapons.

But in the face of weapons that incorporate amplitude crystals, this ability has a lot of room for improvement.

You must know that there are no weapons now, and the limit of fusing the same type of amplitude crystals can be used to fuse a large number of multiple shots to weapons.

Just imagine, when an anti-materiel sniper rifle incorporates multiple shots of 500 amplitude crystals or more, what is the concept of that shot?

Once the gun is pulled, more than five rounds of bullets will be fired in an instant, and even a heavily loaded tank may have to be penetrated in an instant.

If the heavy caliber, which affects the precision of the vibration crystal, is integrated, then the sniper rifle will become an ultra-long-range shotgun, and its destructive power will be even more astonishing.

Unless you are using a minstrel or a stronger armor, the multi-shot boost of opera opera can only be said to be icing on the cake.

Somewhat effective against weapons incorporating Amplitude Crystals, but less useful against regular weapons.

As for the last forte sonata, it is necessary to increase the coherence through melee attacks. When the forte sonata is boosted, the destructive power of melee attacks will be enhanced.

This ability is better than opera and opera. After all, Andy's most commonly used weapon is a melee weapon.

Every increase in the destructive power of melee weapons will be a huge breakthrough.

The defense that might not be able to be broken in the first place, it is precisely because of this slight improvement that it can successfully penetrate the enemy's defense.

The improvement obtained through the forte sonata can just make the destructive power of the weapon reach that critical value, and as a result break through the opponent's defense and completely kill him.

The effects of Forte Sonata and Opera Opera can just be used on the battlefield. Opera Opera provides boosts for long-range, while Forte Sonata provides boosts for melee combat.

The normal version of the minstrel may not have changed much, but when the bard in the holy costume uses Rhythm Beat, there will definitely be a qualitative change.

Now there is only one last skill left, the fourth skill, Amplify the Voice.

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