And it also has the same ability as Yondu's sentry arrow, which can control the ammunition to fly around and focus on the enemy's vital points.

After equipping the armor, Andy opened the portal to the desert.

The first skill of the Archer Ranger, the Tactical Quiver, has a variety of abilities.

The Tactical Quiver has four different arrows, each of which works quite well.

The first type of arrow, the concealed arrow.

Andy suddenly unfolded a bow in his hand, and shot an arrow at the ground under his feet. The moment the arrow landed, energy balls spread out from the arrow, enveloping Andy.

Andy, wrapped in the energy ball, disappeared from the desert, not even his shadow on the ground.

This is the ability of the Concealment Arrow, which can spread out an invisible force field, allowing people to enter an invisible state.

This skill is very suitable for stealth combat, but one thing to pay attention to is that the enemy should not be aware of the existence of the energy ball.

After all, no matter who it is, as long as they enter the energy ball, they will be affected by the invisible force field, even the enemy is the same.

After experiencing the ability of Concealed Arrow for a while, Andy is quite satisfied with this skill.

Then began to experiment with the second type of arrow, the hanging silk arrow.

I saw an arrow flying out of Andy's hand, and the moment the arrow hit the sandstone, a zipline appeared immediately, firmly connecting the sandstone and the desert under Andy's feet.

Like the Concealed Arrow, the Suspension Arrow does no damage, but it has a very good ability, that is, it can build a zipline that can be used for walking.

This zipline can do many things, and with other abilities, it can allow everyone to pass through various dangers safely.

He stepped on the zipline and tried it. He stepped on the zipline with his whole body, but there was no change in the zipline. The stability of the zipline exceeded Andy's expectations.

Jumping off the zipline, Andy became more interested in the two arrows behind.

Start experimenting with the third type of arrow, this time the arrow is called the Arrow of Disturbance, which is also a special type of arrow.

A noisy arrow was shot in the distance, and the moment the arrow hit the ground, there was a loud noise, and some small animals that were hiding from the scorching heat under the gravel were attracted to it.

It seems that the high-frequency sound waves released by the arrows of noise have something to attract them.

And this is exactly the ability of the Arrow of Disturbance, which uses high-frequency sound waves to attract enemies, allowing them to concentrate on the Arrow of Disturbance and check the surrounding area.

This is a good ability to distract enemies, and some stealth operations will go more smoothly with this ability.

Now there is only the last arrow left, and this arrow is called the Sleeping Arrow.

As the name suggests, this arrow will put life around the point of impact to sleep.

Shooting an arrow at the small animals attracted by the arrow of noise, the moment the arrow of sleep fell, all the small animals fell to the ground unsteadily, falling into sleep.

The sleeping arrow's forced sleeping effect is very strong, and its range is also very large, which can instantly affect many people.

The four arrows have all been tested, and the tactical quiver has a variety of abilities, and it can exert good effects in various aspects.

Next is the second skill, guiding the projectile.

This skill is to control the fired ammunition, shuttle around in the air, and be able to attack enemies from all directions.

After using the guided projectile, Andy took out Brighton from behind, pulled the trigger into the air, and a bullet was fired.

The moment the bullet was fired, Andy found that the bullet would change direction at will in the air according to his own thoughts.

When controlling the bullet, he himself will enter an invisible state, allowing him to control the direction of the bullet with all his attention.

In the end, Andy aimed at a piece of gravel, and let the bullet go straight towards the gravel.

After the muffled bang, there was the sound of cracking sand and gravel. It seemed that controlling the flight of the bullet did not reduce the destructive power of the bullet.

However, after the bullet hit the gravel, he found that he could no longer control the bullet at will.

Looking down at Brighton in his hand, Andy fell into deep thought.

"The guided projectile can only control the first bullet after the skill is used. If it is a shotgun, what kind of situation will it be?"

This strange question lingered in Andy's mind. After all, shotgun bullets are countless shrapnel.

If it is a shotgun bullet, can the guided projectile still be controlled?

With such curiosity, Andy replaced the Breton rifle with a boar shotgun.

The reason why the wild boar shotgun is used is only because it is an experimental skill, and it is not a way to change the natural ecology. Experimenting with such a weapon is enough.

If he is fighting aliens or enemies from other dimensions, he must use a variety of powerful weapons.

Even with the boar shotgun, the holy boar will be used.

After using the guided projectile, Andy fired a shot into the distance, and a dozen pieces of ammunition burst out.

But Andy can only control one of them. After all the ammunition fragments fall into the desert, he can still control the shrapnel to fly around.

It's just a shrapnel, and its destructive power is too low.

It can't be compared with a single-shot weapon at all, let alone a weapon that is extremely destructive in an instant like a sniper rifle.

In addition to controlling the flying direction of the ammunition, the guiding projectile can also increase the ammunition.

And this is not very beneficial to scattering weapons such as shotguns. After all, shotguns rely on multiple single pieces to attack.

Only one piece of shrapnel among the many single pieces can be strengthened. Such a way of strengthening is naturally unpopular.

And this also makes the firearms with huge single-shot damage extremely popular. After all, they can not only be controlled, but also increase the ammunition, which is very suitable for sniper combat.

After understanding the guiding projectile clearly, Andy was still a little disappointed.

After all, if you can control all the shrapnel of a shotgun, it will have an extremely terrifying deterrent effect.

Just imagine, a barrage that can fly at will is flying towards people, how desperate the guy who is surrounded by the barrage must be.

Next, it's time to experiment with the third skill, Shulker.

I saw Andy unfold the force field, make himself invisible, and disappear from the desert again.

Shulker's ability is somewhat special, although she has entered the invisible state, but can only move slowly.

Whether it is running or gliding, even performing a spinning leap will cancel the invisibility effect of the shulker.

If the weapon is used, it will make noise, which will interrupt the invisibility effect of the Shulker, allowing the Archer to reveal his figure.

It's just that after the gunshots disappear, they will become invisible again.

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