Marvel's Star Hamster
Page 813
The second skill, bound trap.
This skill is to use the movable metal on the whip to trap all the enemies, making them unable to move at all.
Not only that, the active metal will also spread out by itself, binding the surrounding enemies and making them all concentrate.
Use the Binding Trap on the gravel, with the moving metal on the whip tightly wrapped around the gravel.
A whole piece of gravel looks like a piece of ore with a lot of metal.
It's just that the metal ore is still spreading metal outward, entwining other movable things, pulling them towards itself and gathering them together.
After seeing the performance of the binding trap, shake the whip in your hand and release the whip claw.
With a bang, the gravel shattered and turned into a pile of debris.
The binding trap can not only bind and concentrate the enemy, but also increase other attacks. After all, those movable metals are not decorations.
This skill is very suitable for use in the face of a large number of enemies, concentrating all the enemies and destroying them in one fell swoop.
It's just that the whip claw is extremely destructive, and this skill is not very useful in use.
Instead of paying attention to this skill, Andy looked at the next skill.
The third skill, Venari.
That's right, the third skill is Venari, the companion Kavat of the Wild Hunter.
This skill has three fighting stances, each of which represents a fighting style that Venari does not use.
The first is the attacking stance.
After entering the attacking stance, Venari's tail changed into a shape of long spikes.
While in this stance, Venari will use a bind attack, chaining the enemy in place and launching a barrage of attacks at the enemy.
When attacking, Venari will flash around the target, attacking from all angles.
Venari in the attacking stance looks a little aggressive, with a strong desire to fight.
And the second posture is the guardian posture.
After switching to guard stance, Venari's tail becomes a small cylinder with a hammerhead at the end.
This shows the state of a guard very well, and in fact, Venari also shows her fighting style of guarding very well.
It can use the tail hammer to perform a tail whip attack, knocking enemies down and destroying their weapons, forcing them to engage in melee combat.
Andy still needs to dodge all kinds of long-range attacks. As long as he enters close combat, it is Andy's domain.
With a whip out of the wild hunter, these enemies can definitely be torn to pieces in an instant.
As for the third fighting stance, this is called a healing stance.
In this fighting stance, Venari's tail turned into a curved blade.
In the healing stance, Venari will not actively attack the enemy, but will look for the injured and treat them.
In this posture, Venari possesses the ability called Restorative Healing.
Even if the healed person is on the verge of death, Venari can use her own ability to bring it back from the brink of death.
Not only that, but Venari also possesses another ability called healing halo.
When Venari uses Restorative Healing as the target treatment, she can also perform powerful healing abilities for those around her.
This won't stop until everyone recovers.
The ability of the healing posture is much stronger than the previous two postures, allowing Andy to provide recovery support for allies in long-term battles.
Venari's three fighting postures are all very good, and this is not all of the third skill.
This skill also has the most critical ability, which is to allow Venari, who has entered a different space to recover, to return to combat immediately.
This has greatly improved Venari's battery life, giving Andy more time to fight the enemy.
After completing the experiment of the first three skills, Andy looked at the last skill of the last wild hunter.
The fourth skill, strangle the dome.
Swinging the whip towards the ground, a group of active chains spread out violently, forming a dome made of chains, with lightning flashes dancing on it.
The connection of the dome chains will constantly capture the surrounding enemies, while attacking the enemies, it will also constantly capture new enemies.
Looking at the strangling dome above him, Andy probably has a certain understanding of this skill.
The ability to strangle the dome is similar to that of the binding trap, except that the power of this dome is stronger and the scope involved is also larger.
And this dome has a more special feature, that is, it can spread the attack of the claw and whip to the entire dome.
This means that even if Andy can only attack in one direction, all enemies in the entire dome can be wiped out.
Like the binding trap, the dome can also amplify the whip and claw. The attack of the claw and the whip will be strengthened in the strangledome.
The Revenant's abilities synergize fairly well with each other, and Claw and Whip clearly show its centrality.
Use the strangle dome and binding trap to gather enemies quickly, then use the claw and whip to eliminate them in one fell swoop.
This armor is very capable, and Andy is very satisfied with it. This armor is very suitable for use in the battlefield. The more enemies there are, the stronger the effect will be.
After completing the skill experiment of ordinary armor, Andy finally looked at the core of the armor experiment, the prototype armor he had been waiting for for a long time.
Prototype holy sword
The moment he transformed into the prototype holy sword, Andy felt that his understanding of swordsmanship had greatly improved, and all the various swordsmanship moves in the past had been sublimated.
At the same time, a sharp force erupted from his body, just standing still, the ground was already torn into gullies.
"What a powerful force. It's just an unintentional power. I don't know what kind of power will erupt if you use the skills."
Looking carefully at his body, compared with ordinary holy swords and holy swords with holy clothes, the ability of the prototype holy sword is very special.
The prototype armor has no energy cap, which allows the armor to keep fighting.
Not only that, the prototype armor can also fly freely, whether it is in the sky or in the universe, it can fly or fight.
And the most important thing is that the prototype armor has two combat modes.
One is the normal mode, the armor remains in its original state, and can exert [-] times the power of ordinary armor.
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