Intuition told him that in all likelihood, Dong Guoxiang had succeeded, otherwise, it would not have been the case.

Soon, the motorcade came to the building of Future Technology, and Dong Guoxiang personally brought several senior executives of the company to greet Zhao Fusheng downstairs.

"Chairman."

Seeing Zhao Fusheng get off the car, Dong Guoxiang came to Zhao Fusheng with a happy face.

"You guy, when did you learn this trick?"

Zhao Fusheng smiled and patted Dong Guoxiang on the shoulder: "Playing mysticism with me, what is going on?"

"You'll know when you go up."

Dong Guoxiang replied with a smile.

He was naturally quite excited.

"Okay, then I'll go and have a look."

Zhao Fusheng nodded, and pulled Dong Guoxiang upstairs together, followed by a group of executives.

When a group of people came to the office building, Zhao Fusheng asked Dong Guoxiang, "Where are you going?"

"The conference room."

Dong Guoxiang replied: "There will be someone specially assigned to explain it to you."

"it is good."

Zhao Fusheng now feels more and more that his guess should be correct.

If there is no accident, nine out of ten, it should be Dong Guoxiang's team that has made a breakthrough in online games.

Facts have proved that Zhao Fusheng guessed right!

"Chairman, what I want to introduce to you now is the latest role-playing game we have just developed. We named it "Dungeon and Warriors."

Standing in front of the big screen was a young man wearing glasses.

Zhao Fusheng was stunned when he heard the words, "Dungeon and Warriors"?

If I remember correctly, this should be a game produced by Koreans. In my previous life, Xiao Ma got the agency rights and operated it for ten years, making a lot of money.

But then, he remembered that the game company that studied "Dungeon and Warriors" was acquired by him and Shengda Technology, and then...

There is no more after that.

It is said that Shengda Technology put all their attention on "Legend", and the business of the game company is naturally to develop the "Legend" series of games.

As a result, this game has no more content.

Not only that, because of the idea they provided at the beginning, they followed this direction and really researched this game.

"good."

Zhao Fusheng nodded in satisfaction, in a very happy mood, and said to Dong Guoxiang beside him: "Good job."

He is really happy. Domestic games have always been faced with the embarrassing dilemma that there is a market but no products.

Many game manufacturers have been working hard to develop various games, but they have to admit that sometimes hard work is useless. Limited by their ideas and their own research and development capabilities, China's domestic game business has always lagged behind other countries.

Let alone Japan and the United States, which are the most developed, even South Korea, a rising star, can't compare.

Regardless of the quality of this game made by the group of future network people, at least this idea is correct.

Direction is something that is really important sometimes.

Dong Guoxiang was obviously very happy to get Zhao Fusheng's appreciation, and let the man continue talking with great interest.

"This game is a 2D scrolling horizontal version of the online fighting game, which has inherited a lot of the characteristics of many home console and arcade 2D fighting games. It focuses on task-guided character growth, combined with dungeons, pvp, and pve as supplements, and other The online game also has equipment and level changes, and has a total of more than 500 equipment and props. Each character has 13 props and equipment positions. In the game, up to 4 players are allowed to team up to challenge levels, 20 people teamwork, 8 If you work in a team, you can also carry out 4v4 pk......"

The young man stood in front of the stage and introduced, while the slideshow on the big screen showed images of various professions.

Basically, it is similar to the game Zhao Fusheng saw in his previous life.

However, the background was set in the Shang and Zhou dynasties of ancient times, and the npcs have also become some characters who explain and stop teaching.

"This is what we decided after research."

Dong Guoxiang explained beside Zhao Fusheng: "Our traditional culture has a wide market. The first step is to build this system through games. When the time is right, I think we can try the development of film and television peripherals."

"nice."

Zhao Fusheng nodded, and was quite satisfied with Dong Guoxiang's ability to consider the concept of IP so early on.

In many cases, the most critical part of whether a thing can succeed is forward-looking.

Although it is not necessarily true that the earlier you enter this industry, the more you can earn, but at the very least, forward-looking people have a greater chance of making money.

Of course, whether you can make money depends on everyone's opportunities.

It's like there are thousands of websites that do group buying, but in the end, less than one percent of them can survive the big waves.

But I have to admit that as long as they can survive this fierce competition, they have their own uniqueness.

Just like now, Zhao Fusheng feels that as long as this game is done well, in the future, as Dong Guoxiang said, he can try to consider this game from the perspective of peripheral development.

Whether a game can last for a long time, the most important thing is to make players sticky.

This is not a joke. If a game is played by players without any nostalgia, it will definitely not last long.

Obviously, Dong Guoxiang and his team are already considering this issue.

Chapter 311 Long-Term Consideration

Zhao Fusheng is very clear about what ip means after many years, and how much value and popularity it will have.

For example, even movies like "World of Warcraft", which hit the box office in North America, can make a lot of money in China. In the final analysis, it is not because of the IP of Warcraft.

Many times, a game or an ip is a feeling for many people.

Feelings are hard to put into words.

Most people think that feelings should be respected, because it is a good memory that belongs to them.But the problem is that when feelings become commodities, the taste has actually changed.

The filmmaker sells his feelings and says he owes xx a movie ticket.

Singing to sell feelings, saying that later we are no longer young.

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