Just being a dark elf in Warhammer
Chapter 645 496 Thank you Matheran (with popular science)
Darkius did not choose to go to the Brian River, which was not good. The Bretonnians were not blind, let alone fools. What would it mean to see the Black Ark and the plunder ship parked at the mouth of the Brian River?
He did not want to be teleported back to the New World through the unstable world roots. It was too unstable. He did not want to miss anyone when counting.
He chose to start from the south of Athel Loren and cross the Black Mountains to the Southern Kingdom.
The size of the team doubled, but it was lightly equipped, with only cold lizards, war horses and various chariots. He left the two triceratops in Athel Loren and waited for another two years. When Athel Loren had more supplies, he was also going to transfer some forces from the continent of Lustria.
In the process of crossing the Black Mountains, there were constant battles, and everywhere they went were full of monsters and demons. Those red dragons did not fly in the sky, but turned into dragonborns, wearing ill-fitting armor and holding inappropriate weapons to chop. It felt like a team building...
An Araknarri giant spider was chopped down by the elves and dragonborns who rushed over. Perhaps this giant spider never dreamed that one day it would be attacked by such a powerful force. The fleeing forest goblin spider riders were surrounded by magic, long-range and mobile forces.
The fire continued to spread, burning the canyon where the Araknarri giant spider had hidden before, burning the intertwined spider webs and swirling fog. When the fire burned out, the view became wide, but the long canyon still prevented the team from passing. Dakuus could only order to move to the south. The south of the Spider Canyon was the Web Forest, which was full of sticky spider webs. The forest goblins who had originally lived in harmony with the giant spiders either fled or died in battle because of the arrival of the uninvited guests.
When the team passed through the Web Forest, a group of Asrai who were ready for battle blocked the team. After some negotiation, this group of slightly strange Asrai gave way and led the team to the settlement: the Grove of Weyser.
This is also one of Dakwus's destinations.
The Asrai living here are strange, or can they not be considered Asrai?
The Asrai here are descendants of the Asrai living in Athel Loren, but they are no longer loyal to their ancestral land. Instead, they live in scattered woodland communities built around the rare and sacred Weyser tree. They isolate themselves from human civilization and maintain infrequent contact with their elven relatives. Their exact location is a secret to most Asrai living in Athel Loren, but there are still a few Asrai who know it, and it happens that there are such a few in the team.
Long ago, a tree called Weyser grew in the northeastern woodlands of Athel Loren. The Asrai who lived there had a special liking for this tree because the tree's large pine cones, needles and bark met almost all their material needs.
In 1000 IC, human tribes from across Bretonnia migrated across the Grey Mountains and settled in the lands around Athel Loren. These barbaric tribes cut down many trees and waged devastating wars against the greenskins. The elders claim that these destructive wars altered the delicate balance of the magic of the Weythel trees, leading to the extinction of the trees in the forest.
At first, the Weythel trees simply sprouted fewer saplings and yielded less. With the arrival and defeat of the Morgul, the forest ecosystem changed dramatically. The surviving Weythel trees began to wither and die, and those Asrai who lived around the trees had to send explorers to distant places to find healthy groves.
By 700 IC, the Weythel trees in Athel Loren were almost completely extinct, but explorers brought word of a grove deep in the Black Mountains. After receiving this news, hundreds of Asrai left Athel Loren forever. Today, some of the Asrai in Athel Loren who know of the past call the scattered descendants of these immigrants the "Lost Clans".
Of course, this is just the official statement. The Lost Clan is the descendant of the Kingdom of Nagaryth. The original leader was Sevikai, the shadow leader who cooperated with the warlock trio to sow discord between the elves and the dwarves.
During the Great Sundering, Sevikai stood on the side of Malekith. After the Great Sundering, he went to Naggaroth and was later sent to Elsing Arwen by Malekith. He was the one who met the Drusala trio and maintained an unstable lover relationship with Drusala. They attacked small settlements and trading posts of the dwarves. It was under his command that Agrin Fireheart, the most respected rune lord in Barak Seagate, was ambushed. Agrin Fireheart's death became the last straw that broke the camel's back.
Drusala also asked Sevikai to find an opportunity to assassinate Leandra, but he was rejected in the end. He believed that Leandra could not be assassinated in the presence of dragons. When the War of Vengeance broke out, he took his tribe to hide in Elsin Arwen and waited for the situation to change. When the War of Vengeance ended, he took his tribe and Leandra, who happened to meet him, to the outskirts of Athel Loren and became the first Asrai.
How to say it, although everyone became Asrai, the descendants of Nagarys were still excluded, because some elves had experienced the Great Split. Those scattered descendants of Nagarys gathered around Sevikai and chose to live around the Weysir Tree.
Daxus took a look at the appearance of this group of lost clans and understood why Lilith said to him and Drusala: Their ancestors have some connection with your ancestors.
After a tour of the settlement, he found the spirits to be strange, with a culture and religion based on a bizarre mixture of tree worship, ancestral spirit worship, and reincarnation.
According to the Lost Clans, the cycle of life is a process of renewal and evolution, and they believe that the first spirits were born from the oldest Weysel trees, each tree having a unique name, so babies are named after the specific tree from which they are believed to have been seeded. The spirits of deceased relatives are said to dwell forever in the Weysel trees, also known as "Soul Trees", and fertility seeds sprout from the Soul Trees and are swallowed by the couple to achieve fertility. In this way, each generation inherits the wisdom of the previous generations.
Moreover, the Weysel trees are not just containers for the souls of the Lost Clans, each tree has its own unique name and identity. In times of crisis, certain Weysel trees are awakened to become tree spirits, providing them with wisdom and advice, and fighting when the woods are threatened.
The clothing, tools, and weapons of the Lost Clans are primitive by many standards. Loincloths are made of leather, Weysel bark, or spider silk, and are decorated with beads, Weysel needles, and eagle feathers. Flint or bone is often used instead of metal, and the largest Weisel pine cones are made into maces.
This reminded Daxus of his experience in the Sinister Peaks. In his opinion, this Lost Clan with less than a hundred people and living by the Weisel tree seemed to be no different from the Shadow Tribe in essence, except that they did not eat people? In addition, he couldn't understand why some Nagareths liked to live this kind of isolated life.
He just came to see if there was any value on the way, but there was no value. There were less than a hundred people and they were tied to the trees. Finally, he left after dividing some supplies and continued to set off.
Soon after, the team crossed the Black Mountains and came to the territory of Tirell.
One night, Daxus climbed onto the back of Splinterwin for the first time. After taking off, Splinterwin took him all the way east. As a result, he did not get what he wanted. He could not sense the existence of the stone slab, and he could not judge whether the device at the top of the Skaven Magic City was the Ancient Saint Device.
"When my ship docked at Miragliano, I joined the crowd of excited passengers and saw the city for the first time. The sight I saw moved me with excitement and awe. This sight moved me more than all the fine art and sculptures I saw during my month-long stay in the city. At that moment, this sight seemed more exquisite to me than any other beautiful thing in the world, because I saw the head of a rat man hanging on a spear." - William Leiber, Imperial Burst Scholar.
When the human tribes came to the Old World, the ancient elven civilization had retreated from the Old World, leaving behind ruins scattered among the forests and hills of the continent. Before the founding of the Empire, most human tribes inherited the legacy of the ancient civilization of the past. But soon, twelve tribes came from the east, fleeing some unspeakable horror. With the help of the dwarves, these barbarians crossed the Black Fire Pass and settled in the fertile lands of the north.
The humans living in Tyrell heard of these newcomers and were eager to expand their network by establishing trade routes to new markets, but the navigation technology and routes of the time limited them. Eventually, they discovered the Echo River, a dark ribbon of water that cut through the mountains and into the hinterland.
An adventurer gathered a large group of mercenaries and braved the murky underground route. Ultimately, he lost nearly half of his expedition and was consumed by the horrors lurking in the caves. Exhausted, they turned back and the adventure failed.
They then began to wander north in search of a place to settle, and the expeditions increasingly came into conflict with the hostile creatures of these uncultivated lands until they finally settled in the ruins of an ancient elven outpost and fortress.
Located beside a wide river, they named the place Nuln and set about rebuilding it, hoping to use it as a trading center for their new enterprise. The original Miragliano appeared.
In 2235 IC, the explorer Guido Pasolini organized an expedition to find the source of the Echo River, and found that the ancient legend of the Echo River was true, an underground river route that crossed the belly of the Black Mountains to reach the Empire. Since then, trade between the Empire and the southern city-states is no longer limited to trade in Marienburg.
As time goes by, Nuln became Miragliano, officially known as the "Grand Duchy of Miragliano", also known as "Quiet Miragliano", one of the most powerful city-states in Tyrell and a bastion against the Skaven.
Due to its proximity to the Blight Swamp, it is often attacked by plagues, some of which are considered the worst plagues in human cities. The Red Pox in 1812 IC was the worst plague, which wiped out three-quarters of the city's population. Since then, the city has hired professional rat catchers in its mercenary army. In addition to eliminating rats, rat catchers also fight fierce battles with the Skaven's stalkers, and conflicts occur almost every day. After all, the Blight Swamp is not far from the city.
The city was not originally an elven colony, but rather the ruins of an elven outpost and fortress, formed over centuries of disorderly expansion. Once the rulers realized the problem, they began to implement an orderly plan, first drawn up by Leonardo da Miragliano, and from then on, over the centuries, the plan was gradually realized. Each successive prince and the many merchant families worked to beautify the city by building palaces, squares, fine bridges and sculptures.
The city is built on hundreds of small islands, divided by many wide and narrow canals, which residents use as streets, so there are always gorgeous barges plying the city. These canals brought convenient transportation, but at the same time they made the city smelly and vulnerable to plague, but there is another saying that the air in the city itself is fresh and clean?
Water resources are a problem. The surrounding seawater is not drinkable, and the creeks and rivers in the northern swamps are some distance away, and the residents living here do not dare to drink. Residents could only buy the water they needed from local watermongers, who plied the canals in small barges. Like all cities, there is a master behind these water sellers.
Miragliano was an important trading city with the largest fleet in Tilea, and ships regularly sailed to the far south to trade with the Arabis. Trade kept the humans living here energetic and ambitious, and merchants from the city spread across the Old World. All cities and towns in the old world have guilds, but in Miragliano, these guilds are more like anarchic "clubs", far from the highly controlled guild system of the empire. At least Marion came here. Fort merchants think so.
Miragliano's defense system was very strong, taking advantage of the characteristics of the swamps. The moat was very wide, and all around the city, thick walls protected it from invasion. Many towers protruded from the damp foundations to protect these walls. Specifically designed to maximize the benefits of gunfire. All this was the work of the genius Leonardo, before he served the Empire.
Darkus's father and the uncle of the three Takaia brothers and sisters were killed by artillery on the city wall, which was one of the reasons why he came here.
The defense system has several tall towers overlooking the flat landscape. Unfortunately, most of these towers lean at awkward angles due to unstable foundations. However, thanks to the engineering excellence of the architects and Leonardo, the towers did not collapse. It also became a fashion and was imitated by other cities, especially the Lucini princes, who were known for their sense of humor. Nowadays, every city has its own Leaning Tower or aspires to have one, but of course this only happens in Tyrell.
Miragliano is not like the chaotic maze of inner walls of imperial cities. The city is composed of unique and identifiable districts, independent of each other like independent countries. Part of this was due to the genius Leonardo's careful planning of municipal improvements and planning, and part of it was the special geography. Under his guidance, the prince ordered the destruction of much of the old city, replacing it with an orderly and easy-to-navigate metropolis. The inland areas of the city, difficult to reach by attackers, became home to wealthy merchant princes and those who earned their favor.
These areas were also artistically decorated temple areas, a showcase of the city's wealth and piety. The outer areas were given over to mercenary barracks, taverns and places to serve them, as well as the workers and sailors who filled the coffers of the princes.
To Dacus, Miragliano is a replica of Venice, the Venice of the Renaissance. Now he has just come out of the Grand Theater and is wandering around the city, or is he stepping on the plate? He left the job of communicating with those princes to his cousin, Renne and Cowell. In his opinion, those princes were nothing more than lambs waiting to be slaughtered, and he had no intention of chatting with those princes.
He currently has two plans. The first is to launch a surprise attack on Miragliano. Miragliano's city defense can block the invasion of Skaven from the surface, but it cannot block the internal and external attacks of elves and red dragons. , can be broken with a snap of a finger. Revenge or something, after all, his biological father in this body was left here. Even though they were not familiar with each other, he had to express his feelings.
As for the impact... Druchi is definitely not a problem, and Ainil and Asrai are not a big problem. Attacking human cities is not a problem for Ainil and Asrai. There is no psychological or moral problem. To put it bluntly, elves look at humans the same way they look at monkeys.
Those red dragons? They wish Darkus would do this...
The problem lies with the Skaven City. If Miragliano is destroyed, the Skaven who are entrenched in the Skaven City will definitely be the biggest beneficiaries. Maybe Milagliano will become the second Skaven Demon City in the future. After the Skaven take over the city defense system, it will cause great trouble to the attacking humans. This will weaken the Skaven's power in Tilea. It will expand further and even spread to Athel Loren.
It would be good to keep Miragliano here. After the king comes to Ulthuan, the influence of the elves will penetrate here. In addition to trade and garrison, the system and social structure here are very suitable for elves to play some tricks. The most powerful thing to control the elves is the kind of unification, where one person or a political group speaks for itself, but the human society in this world doesn't seem to have that? Cathay? Too far.
When attacking Skaven Castle, Miragliano will also serve as an advance base, as it is too close to Skaven Castle.
Another plan is to launch an attack on the Skaven Demon City. The problem is that he feels that it is too early now, and it is too early to scare the snake. In his expectation, the attack on the Skaven Demon City should be multi-dimensional and three-dimensional, from the surface to the underground, from the air to the ocean, attacking at the same time, with one hit sure to hit, causing maximum damage to the Skaven. .
He was a little nostalgic for the early days. He could do whatever he wanted, kill whenever he wanted, and attack whenever he wanted. Bare feet are not afraid of wearing shoes, a pair of hob meat, no need to think about this and that, now...
"How is it?"
"Not very good." Liarre shook her head and denied it.
The other elves who accompanied Dacus also expressed their denial at this time, unable to accept the monkeys' funny performance.
Dacus shrugged in response.
The Miragliano Theater is famous throughout the Old World. The exterior walls are made of white marble and inlaid with golden decorations and carvings, which looks particularly brilliant. Above the door, the arc-shaped windows are arranged neatly, and each window has exquisitely carved wreaths and winding vines. At the front entrance of the theater, there is a row of tall Corinthian columns supporting the gorgeous porch. Above the porch is a huge semicircular sculpture depicting many mythological characters and musicians playing together, symbolizing the fusion of art and music.
Entering the theater, the first thing that comes into view is the wide hall. The floor of the hall is paved with smooth black and white granite tiles, and the ceiling is decorated with complex reliefs and angel patterns. The surrounding walls are covered with huge oil paintings depicting drama scenes and portraits of famous actors. The crystal chandelier hung in the center of the ceiling, emitting a soft light, illuminating the entire hall like daylight.
Overall, it was gorgeous, but the performances... didn't seem to be very good, anyway, the elves couldn't accept it. Classic works include "Otanno" and "Magic Set", but there are more "Fair Mathilde", "Oren and Ellis", "Istares", "Plague Demon" and "Orfeo's Absurd Story", etc., which are obscene and easy to cause public disorder.
All of these are related to dark and stormy nights, tired travelers forced to spend the night, Puritan-like shrews, family curses, secret passages, repeatedly changed wills, and ghouls, goblins and ghosts.
And what they appreciate is "Fair Mathilde", the protagonist is a Puritan-like shrew, and there is a family curse, etc. It is a hodgepodge of elements, without a focus, and it is just a color and edge.
Under the monkey-like gaze of humans, the strolling team came to the rich area, that is, the inner city. Two bridges connected the outer city and the inner city. The inner city was the last line of defense of Miragliano. The entire inner city was surrounded by the city defense system. If the enemy broke through the other parts of the defense system, the inner city would be defended by two gates. The two gates were engraved with dwarven runes and glowed bright red when operated.
He saw the reinforced canal gates while walking on the bridge. He felt interesting and took a closer look with a telescope. He found that the canal gates were separate from the gate system that maintained the water level of the canal. It seemed to be used to prevent ratmen from infiltrating the city's canal system. It took the form of a heavy iron gate located at the intersection of the canal and the swamp water outside the city.
The small bell on the top of the gate was connected to a fish hook with a thin wire, which sounded the alarm by hooking the clothes of passing swimmers, and the gate itself was covered with hooks with fierce barbs on the surface above and below the waterline. He could also see many city guards patrolling the edge of the gate.
The rich area is characterized by high-rise buildings. The single-family buildings are relatively tall, and there are many huge stained glass panels and skylights on these buildings. However, the entire rich area is chaotic, with cars coming and going. A small number of cars are carrying food and fresh water, while most of the cars are carrying bricks and tools for building. He came at the wrong time. Now is the period of reorganization of Miragliano.
His purpose in coming to the rich area is not to see the Villarias Palace and the Marquis Palace. He is not interested in the places where these princes and wealthy families live. He came here to vote. If the votes are enough, he is still prepared to launch a small-scale raid on Miragliano.
The eastern district of Miragliano is the weak point of the entire city defense system. In addition to a lighthouse on the periphery, there is also a diamond-shaped fortress with rocks, boulders, rubble and rubble at the bottom to prevent sinking and maintain the integrity of the external defense.
The East Side was the slums of the city, and the city's rulers seemed to have no intention of transforming it. It was a confusing maze of streets, a run-down area that was completely abandoned, overgrown with weeds, inaccessible in some sections, and canals blocked by mud that turned into muddy swamps, reaching it through a network of poorly maintained bridges.
He could feel the land in the East Side sinking, and the entire island was slowly collapsing and merging with the swamp outside the city walls. Tiles fell off rotting roofs, broken cobblestone streets and decaying bridges were everywhere.
It was a weak point if a raid was launched, and it was also populated.
The Marthaean Cathedral in Miragliano was the second largest cathedral after Marienburg Cathedral, famous for its classical features and exquisite works of art, and claimed to have the highest authority in the southern part of the Old World, although the Tyrell and Estalia sects were not unified at all. (mentioned in Chapter 231)
The exterior of the church is a tall colonnade, surrounded by magnificent columns, each of which is carved with fine patterns and symbols, symbolizing the power and wisdom of Marcean and his aquatic servants. The outer walls are covered with murals of Marcean and his servants, which are lifelike and show the greatness and majesty of the sea god.
The main entrance of the church is a pair of huge bronze doors, inlaid with exquisite reliefs, depicting the myth of Marcean. Above the door is an elegant arch, and on both sides of the arch are slender towers that soar into the sky. The design of the towers is influenced by the elven architectural style, which looks both mysterious and elegant. The top of the tower is decorated with golden marine patterns, shining in the sunlight.
"Strange, how come I see our style?" Belloda whispered, pointing to the slender tower and elegant arch.
"Is this the side of Poseidon as the patron saint of the calm central sea? Rather than the violent claw sea?" Dacus was also a little speechless. He learned about the Martha Cathedral from his uncle, and his uncle learned it from the pirates under his command. There were no paintings, only empty descriptions.
Entering the church, the first thing that came into view was a spacious and bright hall. The floor of the hall was paved with smooth bluestone tiles, and the ceiling was decorated with complex reliefs and patterns. The walls around were covered with huge oil paintings, depicting scenes of Martha and aquatic servants, as well as the magnificent scenes of the ocean. The huge stained glass windows cast colorful light and shadows through the sunlight, making the entire hall look sacred and solemn.
The center of the church is a magnificent seawater pool. The water in the pool is constantly surging with waves through ingenious design, beating the Martha statue standing in the center. The statue of Martha was carved by Leonardo from white marble with turquoise veins. It is the core and symbol of the church, exquisite and breathtaking.
The statue depicts Martha sitting on his chariot pulled by dolphins, holding a scepter, with a majestic and calm face. He is accompanied by beautiful water nymphs and various marine creatures, symbolizing the control and protection of the sea by the sea god. The water nymphs are graceful, as if dancing in the water, and the marine creatures are lifelike, as if interacting with the sea god.
The side aisles of the church are altars dedicated to marine creatures, each of which is decorated with exquisite statues and offerings for believers to pray and worship. The walls of the side aisles are covered with donations and letters of gratitude from believers of all generations, showing people's admiration and faith in the sea god.
At the end of the church is a towering altar with a perpetual lamp lit on it, symbolizing that Martha's sacred glory will never go out. Behind the altar is a huge mural depicting the scene of Mathann ruling the ocean. Every detail on the mural is full of artistic inspiration and creativity.
"This..." The scene in front of him made Dacius a little confused. He turned his head and took a look. Belloda was also dumbfounded and surprised. Then he looked at Serene who was standing beside him.
"Yes." Serene, who was also a little surprised, nodded and admitted as if she knew what Dacius was going to ask.
"Good guy! What a black humor." Dacius exclaimed. Coming to Mathann Cathedral was one of his main purposes for coming to Miragliano. As a result...
He once thought that Mathann had some connection with Mannan. In Tirell, the sea god was called "Mathann" (Mathann), or "Mantan". This name was learned by the Tirell people from the translation of the ancient scrolls of the elves abandoned by Asur.
Of course, there is another way of thinking. Similar to Jupiter and Zeus in ancient Greece and Rome, Marsan is Manann. The sea god has different names in different countries and societies, but they are actually the same god.
As a result, you don’t know until you see it. Once you see it, wow! He exclaimed wow, the Tyrell people thought they believed in Manann, but they actually believed in Matheran, the real Matheran, certified by Matheran’s daughter, Matheran was listed in Tyrell under the guise of Manann...
What kind of black humor is this? This is funnier than the fact that the goddess of the lake believed in by the Bretonnian master is Lilith. The statue of Matheran is openly placed in the city of humans, and it’s just missing a pair of pointed ears.
What’s even funnier is that he had seen the Matheran Temple in the Drifting Islands outside the Kingdom of Yvresse. Its scale is not as good as the one in the Sea of Naggaroth, but he can understand it. Asur has always been very twisted. Who is Maselan from the Sesarai pantheon? Ulthuan society explicitly forbids worshipping underground gods. That is, the special nature of Maselan and the number of believers are here, so we must turn a blind eye. It is allowed, but not too large.
As a result, the scale of Maselan Cathedral is larger than the one in the Sea of Evil in Naggaroth...
What the hell is this? The largest temple of Maselan is not in Ulthuan or Naggaroth, but in Miragliano in Tirell. Is Maselan orthodox in human society?
"It seems that your workload has increased again." After a long while, Dacuus said to Belloda.
He planned to build a wonder in Chapeiuto: the Great Temple of Maselan, and he gave this task to Belloda. The world's largest Great Temple of Maselan, now the Cathedral of Maselan has given him a reference and a minimum limit. It is impossible to build it smaller than the Cathedral of Maselan at that time. This is unreasonable.
"Or should we take it away directly?" Belloda suggested after coming back to his senses.
"No!" Dacus glanced at the very clever Belloda.
Although Belloda's proposal was very attractive, he was not going to do anything with the Marcelan Cathedral. In his opinion, the Marcelan Cathedral was very meaningful and had a lot of room for operation. It could continue to go public through backdoor listing in the future. Instead of playing religious wars, it could switch to religious infiltration, such as declaring the sea god of Marienburg a heretic...
After saying that, he turned around in a formal manner, just like a tourist who came here to visit. When he left, he took out a ruby from his arms and threw it to the Marcelan priest who led them all the way.
"Thank Marcelan." Dacus said something that made the priest feel confused, and left directly. (End of this chapter)
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