Douluo's full-time soul master
Chapter 179 Immortal God Realm Settings
!
Immortal God Realm is divided into ten halls.
------
The first hall: [Shaji Pagoda].
Pagoda Master: Break the fear and rejuvenate.
This is the destination of extremely powerful, vicious, and incurable souls during their lifetime. Their only ending is to rot in the tower, their souls dissipate, and recombine into new souls.
The Shaji Pagoda was destroyed one hundred and three years ago when the contingent of the Supreme God Realm raided the Immortal God Realm. Countless sinful souls took the opportunity to escape and return to the mortal world, causing disaster to the world.They occupy a new body, wandering in every dark corner, or dormant in the hall of light.
For this reason, the Immortal God Realm issued the [Soul Reward Order].As long as there is a mortal warrior who defeats a certain soul, he can automatically get the [Soul Medal].With the Guilty Medal, the warriors can redeem their deserved rewards at the Immortal God Realm's ambassadors to the mortal world.
------
The second hall: [Evil Forest]
.
The Forester: Fenced Winter
This is the place of atonement for those who were vicious and evil during their lifetime.They must be punished to a certain degree before they can wash away their sins, remove all marks from their previous lives, and be dispatched to the path of reincarnation.
Forester Li Luodong and her [Hunting Horror Squad] will regularly exile some arrogant and sinful souls to the outskirts of the ferocious forest, where they will be hunted by the [Immortal Herd].Strip away their arrogance and arrogance by inflicting fear.Occasionally, Fence Winter and the Dreadhunters would join in the hunt themselves.They know better the art of hunting and inflicting fear than the Immortal Herd.
But in the war of besieging the Supreme God Realm 100 years ago, Li Luodong was seriously injured, and the Dread Hunters also suffered heavy casualties.It is difficult for them to spare the energy to do their duty faithfully.
As a result, some disobedient sinners were eager to break free from the shackles of the Immortal God Realm.
Over the centuries, the Vile Forest has become a mess.
------
The third hall: [Sinful Soul City]
Castellan: Blood Jasmine
This is the place of redemption for those who were sinful during their lifetime.They have to do all kinds of hard labor to wash away their sins.After the expiration of the service period, they will be assigned to the reincarnation channel.
One hundred and three years ago, the task force from the Supreme God Realm raided here and rescued a mysterious sinner.
Blood Jasmine fought with the Supreme God Realm contingent, but was outnumbered, was knocked out, lost consciousness, and is still sleeping to this day.
The City Management Brigade of Sin Soul City was wiped out when it besieged the Supreme God Realm 100 years ago.The new urban management brigade is still small and inexperienced, and it is no longer able to maintain order in Sin City.
------
The fourth hall: [The Wild of the Rogue]
Leader: Logan
It is filled with ordinary people who have been insensitive in life, and they will wander aimlessly in this endless wilderness until their souls have completed their self-purification.Then you will be guided to the path of reincarnation.
------
Fifth Hall: [Arbitration Hall]
Arbiter: Bao Zheng
This is the first station for souls to come to the Immortal God Realm. The souls will be judged and taken to a suitable place according to the results.
------
The Sixth Hall: [The Capital of the People]
Chief Executive: Naia
This is a place of bliss for good and upright people to enjoy themselves in life. The souls here can ascend to the City of Piety in the future, or choose to go to the path of reincarnation.
------
Seventh Hall: 【Pious City】
City Lord: Ri Jinchuan
The land of bliss, the holy land, can ascend to the Mahatma Fort, or go to the reincarnation passage
------
The eighth hall: [Sacred Fort]
Fortress: Mokai
The land of bliss, the holy land, the land of the Mahatma, can ascend to the ladder of ascension, or go to the path of reincarnation
------
Ninth Hall: [Stairway to Ascension]
Watcher: Qianyan
The land of bliss, the land of the holy, the land of the mahatma, the land of the quasi-god.Gods from the other three major god realms would occasionally come here to pick out suitable souls to take away and become quasi-gods.Of course, the Immortal God Realm itself will also supplement quasi-gods.
One hundred and three years ago, the Immortal God Realm was raided by the Supreme God Realm, and many souls with quasi-god qualifications in the Ascension Stairway were forcibly taken away by the Supreme God Realm contingent.
When the Supreme God Realm fell 100 years ago, these forcibly taken away souls should have died along with it.Or maybe not.
------
The Tenth Hall: [The Path of Reincarnation]
Guide: Janna
The land of reincarnation.The soul will see the portrayal of its previous life here, and then cleanse the body and mind, forget the past life, and reincarnate
. . . . .
. . . . .
Name: (tentative).
Body element attribute: water.
----------
Traits: Water. (11-node type, a total of eight small nodes, four large nodes, the large nodes are distributed in the fourth, eighth, No.12, No.[-])
----
Trait positioning: auxiliary type, aggressive type
----
Trait element attribute: water.
----
Trait Main Attribute: Intelligence.
----
Trait Proficiency Attribute Effect: When using the blessing of water, an additional suspended water ball can be formed at its own position to store 1% of its own mana, which can be absorbed by enemies, friends or even itself.
Every 10 points of proficient attribute will provide 1% bonus to this water polo, up to 300%
----
Recommended sub-attribute priority: Haste > Mastery > Critical Strike > Versatility
----
Limited weapons: none
----
Normal Attack Mode: Indirect.Controlling the shape, temperature and location of water requires soul power in addition to location.
----
[Share cooldown for 1 second]
----
The first node skill: Blessing of Water: Restore 10% mana to the designated target.
No special cooling.
Consumes two percent of mana.
----
The second node skill: Snow Power: After forming snow, you can use this soul skill to {cause a lot of damage} or {recover 10% of mana and remove negative effects} to the designated target.
Special Cooldown: Five seconds.
Consumes 5.00% of mana.
----
The third node skill: Humid Environment: Recover (current soul power ratio x environmental humidity) mana.
Special Cooldown: Eight seconds.
Does not cost mana.
----
The fourth node (big node) skill: Guardian of Water: Pre-cast the spell for 5 seconds, condense the water into a film around the designated person, reflect 10% of the skill damage and effect to the opponent and resist this attack.Can be interrupted during precast.
Special Cooldown: 20 seconds.
Consumes 20.00% of mana.
---
The fifth node skill: consumption reduction: general attack consumption is reduced by 60%.
Special Cooling: None.
Does not cost mana.
----
The sixth node skill: Shengke enhancement: enhance wood ability by 50%, weaken fire ability by 25%.
Special Cooling: None.
Does not cost mana.
----
Seventh node skill: Flowing water to clear the heart: Clear the negative effects of everyone within 5m around, and be immune to negative effects for the next 3 seconds, and at the same time enhance all aspects of their attributes by 50%.
Special Cooldown: Seven seconds.
Consumes seven percent of mana.
----
The eighth node (big node) skill: tracking water energy: form penetrable boiling water (1% heat energy will be reduced after penetration), and quickly track the enemy.
Special Cooldown: 30 seconds.
Consumes 30.00% of mana.
----
Ninth node skill: Essence of water: form the essence of water, which can penetrate the heroes of the excellent mode.
Special Cooldown: One day.
Consumes 50.00% of mana.
----
Tenth node skill: Water of life: Forming water of life, even a single drop can restore all mana and injuries.
Special Cooling: Two days.
Consumes 70.00% of mana.
----
No.11 node (big node) skill: Water of Destruction: Forms water of destruction, produces explosion, destroys all substances within 5 meters, and forms a temporary vacuum.
Special Cooling: Three days.
Consumes 80.00% of mana.
----
No.12 node (big node) skill: mana extraction: if the opponent's strength does not exceed (your own level +2), you can extract 60% of the opponent's mana into a drop of water, and use it to match your own mana to kill (your own level +1) to another person.
Special cooling: four days.
Consumes 90.00% of mana.
.
Immortal God Realm is divided into ten halls.
------
The first hall: [Shaji Pagoda].
Pagoda Master: Break the fear and rejuvenate.
This is the destination of extremely powerful, vicious, and incurable souls during their lifetime. Their only ending is to rot in the tower, their souls dissipate, and recombine into new souls.
The Shaji Pagoda was destroyed one hundred and three years ago when the contingent of the Supreme God Realm raided the Immortal God Realm. Countless sinful souls took the opportunity to escape and return to the mortal world, causing disaster to the world.They occupy a new body, wandering in every dark corner, or dormant in the hall of light.
For this reason, the Immortal God Realm issued the [Soul Reward Order].As long as there is a mortal warrior who defeats a certain soul, he can automatically get the [Soul Medal].With the Guilty Medal, the warriors can redeem their deserved rewards at the Immortal God Realm's ambassadors to the mortal world.
------
The second hall: [Evil Forest]
.
The Forester: Fenced Winter
This is the place of atonement for those who were vicious and evil during their lifetime.They must be punished to a certain degree before they can wash away their sins, remove all marks from their previous lives, and be dispatched to the path of reincarnation.
Forester Li Luodong and her [Hunting Horror Squad] will regularly exile some arrogant and sinful souls to the outskirts of the ferocious forest, where they will be hunted by the [Immortal Herd].Strip away their arrogance and arrogance by inflicting fear.Occasionally, Fence Winter and the Dreadhunters would join in the hunt themselves.They know better the art of hunting and inflicting fear than the Immortal Herd.
But in the war of besieging the Supreme God Realm 100 years ago, Li Luodong was seriously injured, and the Dread Hunters also suffered heavy casualties.It is difficult for them to spare the energy to do their duty faithfully.
As a result, some disobedient sinners were eager to break free from the shackles of the Immortal God Realm.
Over the centuries, the Vile Forest has become a mess.
------
The third hall: [Sinful Soul City]
Castellan: Blood Jasmine
This is the place of redemption for those who were sinful during their lifetime.They have to do all kinds of hard labor to wash away their sins.After the expiration of the service period, they will be assigned to the reincarnation channel.
One hundred and three years ago, the task force from the Supreme God Realm raided here and rescued a mysterious sinner.
Blood Jasmine fought with the Supreme God Realm contingent, but was outnumbered, was knocked out, lost consciousness, and is still sleeping to this day.
The City Management Brigade of Sin Soul City was wiped out when it besieged the Supreme God Realm 100 years ago.The new urban management brigade is still small and inexperienced, and it is no longer able to maintain order in Sin City.
------
The fourth hall: [The Wild of the Rogue]
Leader: Logan
It is filled with ordinary people who have been insensitive in life, and they will wander aimlessly in this endless wilderness until their souls have completed their self-purification.Then you will be guided to the path of reincarnation.
------
Fifth Hall: [Arbitration Hall]
Arbiter: Bao Zheng
This is the first station for souls to come to the Immortal God Realm. The souls will be judged and taken to a suitable place according to the results.
------
The Sixth Hall: [The Capital of the People]
Chief Executive: Naia
This is a place of bliss for good and upright people to enjoy themselves in life. The souls here can ascend to the City of Piety in the future, or choose to go to the path of reincarnation.
------
Seventh Hall: 【Pious City】
City Lord: Ri Jinchuan
The land of bliss, the holy land, can ascend to the Mahatma Fort, or go to the reincarnation passage
------
The eighth hall: [Sacred Fort]
Fortress: Mokai
The land of bliss, the holy land, the land of the Mahatma, can ascend to the ladder of ascension, or go to the path of reincarnation
------
Ninth Hall: [Stairway to Ascension]
Watcher: Qianyan
The land of bliss, the land of the holy, the land of the mahatma, the land of the quasi-god.Gods from the other three major god realms would occasionally come here to pick out suitable souls to take away and become quasi-gods.Of course, the Immortal God Realm itself will also supplement quasi-gods.
One hundred and three years ago, the Immortal God Realm was raided by the Supreme God Realm, and many souls with quasi-god qualifications in the Ascension Stairway were forcibly taken away by the Supreme God Realm contingent.
When the Supreme God Realm fell 100 years ago, these forcibly taken away souls should have died along with it.Or maybe not.
------
The Tenth Hall: [The Path of Reincarnation]
Guide: Janna
The land of reincarnation.The soul will see the portrayal of its previous life here, and then cleanse the body and mind, forget the past life, and reincarnate
. . . . .
. . . . .
Name: (tentative).
Body element attribute: water.
----------
Traits: Water. (11-node type, a total of eight small nodes, four large nodes, the large nodes are distributed in the fourth, eighth, No.12, No.[-])
----
Trait positioning: auxiliary type, aggressive type
----
Trait element attribute: water.
----
Trait Main Attribute: Intelligence.
----
Trait Proficiency Attribute Effect: When using the blessing of water, an additional suspended water ball can be formed at its own position to store 1% of its own mana, which can be absorbed by enemies, friends or even itself.
Every 10 points of proficient attribute will provide 1% bonus to this water polo, up to 300%
----
Recommended sub-attribute priority: Haste > Mastery > Critical Strike > Versatility
----
Limited weapons: none
----
Normal Attack Mode: Indirect.Controlling the shape, temperature and location of water requires soul power in addition to location.
----
[Share cooldown for 1 second]
----
The first node skill: Blessing of Water: Restore 10% mana to the designated target.
No special cooling.
Consumes two percent of mana.
----
The second node skill: Snow Power: After forming snow, you can use this soul skill to {cause a lot of damage} or {recover 10% of mana and remove negative effects} to the designated target.
Special Cooldown: Five seconds.
Consumes 5.00% of mana.
----
The third node skill: Humid Environment: Recover (current soul power ratio x environmental humidity) mana.
Special Cooldown: Eight seconds.
Does not cost mana.
----
The fourth node (big node) skill: Guardian of Water: Pre-cast the spell for 5 seconds, condense the water into a film around the designated person, reflect 10% of the skill damage and effect to the opponent and resist this attack.Can be interrupted during precast.
Special Cooldown: 20 seconds.
Consumes 20.00% of mana.
---
The fifth node skill: consumption reduction: general attack consumption is reduced by 60%.
Special Cooling: None.
Does not cost mana.
----
The sixth node skill: Shengke enhancement: enhance wood ability by 50%, weaken fire ability by 25%.
Special Cooling: None.
Does not cost mana.
----
Seventh node skill: Flowing water to clear the heart: Clear the negative effects of everyone within 5m around, and be immune to negative effects for the next 3 seconds, and at the same time enhance all aspects of their attributes by 50%.
Special Cooldown: Seven seconds.
Consumes seven percent of mana.
----
The eighth node (big node) skill: tracking water energy: form penetrable boiling water (1% heat energy will be reduced after penetration), and quickly track the enemy.
Special Cooldown: 30 seconds.
Consumes 30.00% of mana.
----
Ninth node skill: Essence of water: form the essence of water, which can penetrate the heroes of the excellent mode.
Special Cooldown: One day.
Consumes 50.00% of mana.
----
Tenth node skill: Water of life: Forming water of life, even a single drop can restore all mana and injuries.
Special Cooling: Two days.
Consumes 70.00% of mana.
----
No.11 node (big node) skill: Water of Destruction: Forms water of destruction, produces explosion, destroys all substances within 5 meters, and forms a temporary vacuum.
Special Cooling: Three days.
Consumes 80.00% of mana.
----
No.12 node (big node) skill: mana extraction: if the opponent's strength does not exceed (your own level +2), you can extract 60% of the opponent's mana into a drop of water, and use it to match your own mana to kill (your own level +1) to another person.
Special cooling: four days.
Consumes 90.00% of mana.
.
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