Survival of the United States

Chapter 8 Hand Properties

The first is the [Kill] card you drew. The original use time is to [Kill] other players within the attack range and respond to the tip bag; the target is other players and respond to the tip bag. The original use effect is the attack range. Used by other players inside, causing damage, responding to the tip bag, and preventing the damage caused by the tip bag to you, but it has a setting that only one [Kill] can be used each round (regardless of whether this [Kill] is offset or not; Respond to the tip bag and activate general skills (activating equipment skills is not limited here), the default damage is 1, and the default attack distance is 1.

The attributes are different now. There is no limit on the time of use, and the limit on the target has changed from players to other creatures.The effect is to cause damage, which is caused based on a percentage. The default damage in the game is 1, but the minimum health of the character is three and the maximum is five.Here, based on the strength of both parties, if you don’t use hand cards, you can kill the creatures with up to firearms through your own fighting skills. When using hand cards, a [Kill] card can kill, and as the strength changes from Deductions range from one-third to one-fifth.

The default attack distance is ten meters.

The changes to the [Assassination] card and the [Kill] card are similar. All other attributes are the same. The only difference is that when the Assassination card is used, there will be a surprise attack effect.Considering that everyone else is aboriginal, it can be said to be a sure win.

The [Flash] card is very effective. Unless there are special circumstances, it can offset an attack from other creatures.

The [Medicine] card can actually be used as a trump card. Its effect is very obvious. It is opposite to the effect of the [Kill] card. To put it bluntly, it increases blood.When the health bar is cleared, you can use a [Medicine] card to restore it to one level of health.This is different from the game, where you can only restore one drop of blood.

The [Thunder in Hand] card is a tip card, and its tips are described as delayed tips.When playing a card, you can play [Handheld Thunder]. At this time, place [Handheld Thunder] horizontally in your judgment area.Before you draw the cards in the next round, [Holding Thunder] will start to be judged: if it is judged to be a card between spades 2 and 9, you will lose 3 blood points, and [Holding Thunder] will be discarded; If it is not a card between spades 2 and spades 9, it will be moved to the next player's judgment area.The time to use it is the card playing stage.The target is placed in its own judgment area. It has a supplementary explanation. Simply put, the judgment conditions take effect at the beginning of the next round of your own turn, and rotate in the character's judgment area until it explodes.When using [Invulnerable] to offset [Handheld Thunder], the character will not make a judgment, and [Handheld Thunder] will be passed to the next player. [Handheld Thunder] can be withdrawn from the judgment area by [Purchase] and returned to the hand; it can also be discarded by [Pull Out the Cauldron], and the character will not be transferred to the judgment area for judgment.If there are both [Drawing Earth as a Prison] and [Holding Thunder] in the judgment area, it will be judged first and then put into the kit card in the judgment area.

Now the setting of the card [Handheld Thunder] has been changed and it has become an instant tip card. Place [Handheld Thunder] in other people's judgment area and it will be judged immediately. [Holding thunder in hand] starts the judgment: If it is judged to be a card between spades 2 and 9, the opponent will deduct three times the damage caused by the [kill] card in proportion to the blood volume.If it is not a card between Spades 2 and Spades 9, it will be moved clockwise to the judgment area of ​​the next creature.

The other settings have not changed, and the only remaining card is Tiger Talisman.

The original setting of the [Tiger Talisman] card is very simple. After it is equipped, the attack distance does not change, but [Kill] cards can be played continuously, but this is not the case here.

Tiger Talisman represents military power. At this time, the equipment of [Tiger Talisman] can launch a strong army. All cards and creatures in your hand that can cause damage have an attack that causes double damage.

Leaving aside the judgment of [Thunder in Hand], with just two killing cards and the Tiger Talisman skill, the damage to Mystique Riven will be overflowing.

So Rhea herself is not in a hurry. As for the general card, Murong's general skill is [Butterfly Soul]: When other characters or your own strategy cards specify multiple characters by default (including yourself), you You can skip this tip and immediately draw a card from the deck.When only Murong and one other player are left on the field, [Bacon Fire, Wolf Smoke], [Thousands of Arrows], and other tips that specify multiple players by default can trigger Murong's [Butterfly Soul].When a player's tip card points to multiple characters by default, when it is Murong's turn to settle, Murong's [Butterfly Soul] skill will be triggered first, and then [Invulnerability] will be triggered.

Because Rhea is the only one playing cards, Murong's general skills have also changed. When the opponent uses an AOE skill, he can avoid the AOE skill without being injured and immediately draw a card from the deck.When you play a tip card and the tip card includes yourself, you can skip the tip card and immediately draw a card from the deck.

These are actually relatively normal, and they will not be judged all the time like Zhao Feiyan in the game, who always judges the suit as his own.Because in this comic book world, almost all attacks are single targets.

AOE rarely appears. Take X-Men as an example. Most of the fighting scenes are 1V1, and a few are AOE.The result is that the damage to people in the scene is actually not that big, at least not particularly big.

Rhea, who was looking through the cards in her hand, looked at Mystique walking in front. At this time, Raven was still a teenager, wearing jeans, sneakers, and a white T-shirt. Her hair was unstyled and slightly longer.

Viewed from behind, Ash Wayne's shoulders are wider, her waist is a bit thinner, and her legs are longer.It is similar to Ultraman Tiga whom Rhea liked in her previous life. She has broad shoulders, a thin waist and long legs, and this is also a relatively handsome figure. She lowered her head and made a rough gesture. In her previous life, she did not have such a handsome figure.

In my previous life, I was thinner and shorter.The wide shoulders, thin waist, and long legs only occupy a small waist, but compared with the shoulders, they are not that thin because the shoulders are not wide.

This person is more handsome than me.

Thinking of this, even though the opponent was Mystique, Rhea also raised an unknown fire. Originally, she had no dealings with Mystique, so she lived in seclusion. What's wrong with trying to be popular, but she just wanted to be handsome? His face, isn't this deliberately looking for trouble?

It's like turning on the loudspeaker of the world and saying: "I am going to XX place to live in seclusion, so don't come to me."

Even if he pinched a handsome guy overnight, he still hung out in front of his sister Victoria. Wasn't this intentional?You just want Victoria to like it, but you still say you’re not Lily?

Coupled with Rhea's vague tendency to hate the commander-in-chief, Rhea felt that it was time for a fight!

"American Comic Survival Reality"

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